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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Series: Inside XR Design
Series: Insights & Artwork
Guest Articles
Reviews
Hardware
Games & Software
Kent Bye
408 POSTS
0 COMMENTS
What Dungeons & Dragons Can Teach Us About Storytelling in VR
Kent Bye
-
Sep 19, 2016
4
Spherica’s Stabilization Technology Used in HBO’s ‘Westworld’ VR Experience
Kent Bye
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Sep 18, 2016
7
20th Century Fox’s Ted Schilowitz on Bringing VR & Interactive Storytelling to Hollywood
Kent Bye
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Sep 17, 2016
0
“Luna”: A ‘Deep Game’, Narrative Puzzler about Recovering From Grief & Trauma
Kent Bye
-
Sep 15, 2016
1
Adding Haptic Feedback through Inaudible Bass with SubPac
Kent Bye
-
Sep 15, 2016
4
Wide-Area Tracking for VR Arcades with OptiTrack
Kent Bye
-
Sep 13, 2016
2
Simulating Crowds of Virtual Humans in Immersive Environments
Kent Bye
-
Sep 12, 2016
2
Tracking Your Hands Using Flex Sensor Technology with Manus VR
Kent Bye
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Sep 10, 2016
4
‘Rick and Morty Simulator’: Making Narratives More Plausible through Interruption
Kent Bye
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Sep 8, 2016
6
Embedding a Story Within a Place with Rand Miller, Creator of ‘Myst’, ‘Riven’, and ‘Obduction’
Kent Bye
-
Sep 6, 2016
1
A Professional Gamer’s View on VR eSports
Kent Bye
-
Sep 5, 2016
4
Opting Out of a Phobia with VR
Kent Bye
-
Sep 3, 2016
0
Using VR Revolutionize Sports Training with STRIVR Labs
Kent Bye
-
Sep 2, 2016
1
SMI Talks Eye Tracking VR Applications & Foveated Rendering
Kent Bye
-
Aug 31, 2016
3
‘TheWaveVR’ Co-founder on His Rave & Interactive Concert Platform
Kent Bye
-
Aug 30, 2016
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