AR Research
New Meta R&D Reveals Shortcut to Ultra-wide Retina Resolution Holographic Displays in XR
Researchers from Meta Reality Labs, Princeton University, and others have published a new paper detailing a method for achieving ultra-wide field-of-view holographic displays with retina resolution. The method drastically reduces the display resolution that would otherwise be necessary to...
New Reality Labs Research Project Demonstrates Mind-bending AR Capabilities
A project from researchers at Reality Labs, Meta's XR division, shows a method for interacting with the real-world through augmented reality.
I'm about as seasoned as they get when it comes to the XR space. I see research papers all...
Meta Offered a Glimpse into the XR R&D That’s Costing It Billions
During the Connect 2021 conference last week, Meta Reality Labs' Chief Scientist, Michael Abrash, offered a high-level overview of some of the R&D that's behind the company's multi-billion dollar push into XR and the metaverse.
Michael Abrash leads the team...
Facebook Researchers Reveal Methods for Design & Fabrication of Compact Holographic Lenses
Researchers from Facebook Reality Labs have shared new methods for the design & fabrication of compact holographic lenses for use in XR headsets.
The lenses used in most of today's XR devices are typical refractive lenses which can be fairly...
Google ARCore Depth API Now Available, Letting Devs Make AR More Realistic
ARCore, Google’s developer platform for building augmented reality experiences for mobile devices, just got an update that brings the company's previously announced Depth API to Android and Unity developers. Depth API not only lets mobile devices create depth maps...
Researchers Transform Real Soccer Matches into Tabletop AR Reconstructions
The FIFA World Cup finals are nearly here, and while we still live in a time where most everyone interested in the France vs. Croatia match will be glued to a TV set, researchers from the University of Washington, Facebook,...
Oculus Research Becomes ‘Facebook Reality Labs’, Creating “further and faster” Leaps in AR/VR
Oculus today announced it's rebranding Oculus Research, the company's R&D lab, to the newly created Facebook Reality Labs (FRL). The shift, the company says, better addresses the increasingly important role of research and development in AR/VR while emphasizing collaboration...
Facebook Teases “Mixed Reality” Capabilities of Santa Cruz Headset
Facebook's VP of AR/VR Andrew “Boz” Bosworth showed a quick glimpse of a "mixed reality" game of soccer using Oculus Santa Cruz, the company's 6 DOF standalone VR headset prototype.
This is the first hint that Santa Cruz could have...
Researchers Electrically Stimulate Muscles in Haptic Designed for Hands-free AR Input
Researchers at The Human Computer Interaction Lab at Hasso-Plattner-Institut in Potsdam, Germany, published a video recently showing a novel solution to the problem of wearable haptics for augmented reality. Using a lightweight, mobile electrical muscle stimulation (EMS) device that provides...
Facebook Open-sources ‘Detectron’ Computer Vision Algorithm for AR Research
Facebook announced this week the open-sourcing of Detectron, the company's platform for computer vision object detection algorithm based on a deep learning framework. The company says that its motive for opening up the project is to accelerate computer vision...
Qualcomm’s Snapdragon 845 to Improve AR/VR Rendering & Reduce Power Consumption “by 30%”
Qualcomm introduced it's new Snapdragon 845 mobile processor at the company's tech summit in Hawaii this week, which Qualcomm says improves mobile AR/VR headset (branded to as 'XR', or 'eXtended reality') performance up to 30 percent in comparison to...
Google Shares New Research into Foveated Rendering Techniques
Display resolutions are growing, but the graphical processing power to serve these displays with content isn't growing at the same rate. Enter foveated rendering, a technique commonly held as one of the next logical steps in making VR headsets...
Video Gives Us a Peek Into the Future of How AR and VR Will Work Together
We're all waiting for the day when you can put on a singular, tether-free headset and experience all the 'R's that VR/AR/MR have to offer—and NormalVR, a "small but focused" group of passionate immersive media creators just gave us a peek...
Facebook is Researching Brain-Computer Interfaces, “Just the Kind of Interface AR Needs”
Regina Dugan, VP of Engineering at Facebook's Building 8 skunkworks and former head of DARPA, took the stage today at F8, the company's annual developer conference, to highlight some of the research into brain-computer interfaces going on at the...
Researchers Demonstrate 100° Dynamic Focus AR Display With Membrane Mirrors
Achieving a wide field of view in an AR headset is a challenge in itself, but so too is fixing the so-called vergence-accommodation conflict which presently plagues most VR and AR headsets, making them less comfortable and less in...



















