GDC 2015

GDC 2015

6 Free GDC 2015 Presentations VR Developers Should Watch

Virtual reality was without a doubt this year's hot topic at GDC 2015 in San Francisco, with talks presented by major hardware producers and indie...

Crytek’s 50 Person VR Dev Team Can Only Mean One Thing

At GDC 2015, game developer and CryEngine creator Crytek was showing an impressive virtual reality experience on the Oculus Rift Crescent Bay prototype. But...

First-Time Reactions from Oculus’ Crescent Bay and HTC’s Vive VR Headsets, 24 Hours Apart

After months of hearing about Oculus' latest prototype VR headset, Crescent Bay, and pining after a session with the bleeding edge device for so...

Rev VR Podcast: GDC 2015 Recap – Final Days

While we left off with a Day 2 recap, this episode actually wraps up the last several days of GDC and actually takes place several...

HTC Vive and SteamVR Hands-on – A Stage of Constant Presence

Last week at GDC, Valve revealed not just a headset, but a stage upon which pioneering storytellers and game designers will create the first VR...
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Tactical Haptics’ Will Provancher Talks Updated ‘Reactive Grip’ and We Go Hands-on

As Ben Lang says in his interview introduction, Will Provancher is one of the OG's of virtual reality. Tactical Haptic's 'Reactive Grip' controller was...
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OSVR’s Yuval Boger Talks HDK and SDK Updates

OSVR has announced at GDC 2015 that it plans to update it's Hacker Developer Kit (HDK) open source headset to 1.1 bringing with it...
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Sixense’s Danny Woodall on Porting ‘Jedi Training’ STEM Demo to Unreal Engine 4

Road to VR last caught up with Sixense at CES, where they demonstrated an early integration with Gear VR to add positional tracking. The 'Jedi Training'...

10 Things You Didn’t Know About Steam VR’s Lighthouse Tracking System

Lighthouse is Valve's laser-based tracking system that forms the bedrock of Steam VR's input system. Alan Yates, Hardware Engineer at Valve was a key...
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HapTech is Bringing Realistic Weapon Recoil to a VR Controller for $60

HapTech, formerly Striker VR, are specialising in haptic and recoil simulation for use in gaming peripherals. Ben Lang got to try out the company's new...

Oculus Presents: Developing VR Apps with Oculus SDK – Live Blog @ 12:45 PST

"Learn about programming VR apps using the Oculus SDK. The talk will cover the current SDK, upcoming features and some future directions we are...

Practical Virtual Reality for Disney Themeparks – Live Blog @ 10am PST

"Thinking about creating your own VR experiences using the Oculus? Walt Disney Imagineering, being one of the original pioneers in VR in the late...

Valve Presents – glNext: The Future of High Performance Graphics – Live Blog @...

"Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be...

Rev VR Podcast: GDC 2015 Recap – Day 2

Time to check in with our pals Ben Lang and Scott Hayden right outside the GDC showroom floor for another update on all of...
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John Carmack GDC Talk on “The Dawn of Mobile VR” Video Now Avaliable

John Carmack's talks are always hotly anticipated by the geek legion (myself included) and his GDC 2015 exploration of the first years of mobile...
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