hardware preview
Hands-on: Striker VR’s Latest Haptic Gun Prototype Brings a Host of Improvements
Striker VR is developing a haptic gun peripheral for out-of-home VR attractions, which has the most powerful and responsive recoil that I've ever tested....
Hands-on: HaptX Glove Delivers Impressively Detailed Micro-pneumatic Haptics, Force Feedback
The company formerly known as AxonVR, which has raised more than $5 million in venture capital, is rebranding to HaptX, and revealing a feature...
Hands-on: Oculus Santa Cruz Prototype II & Controllers
Today at Oculus Connect 4, the company's annual developer conference, Oculus revealed the Project Santa Cruz 'Prototype 2' standalone VR headset, including 6DOF motion...
Hands-on: Google’s New Daydream View Headset With Pixel 2 & Pixel 2 XL
Google today announced the next iteration of their Daydream View headset for virtual reality on Android. We highlighted the changes and improvements in our...
Hands-on: Samsung Odyssey Windows VR Headset & Controllers
Microsoft and Samsung formally announced the Odyssey Windows VR headset today, positioning it as the "premium" option among the Windows VR headsets, with a...
Hands-on: Microsoft’s “Mixed Reality” VR Motion Controllers
Microsoft debuted the lengthily-named "Windows Mixed Reality motion controllers" back in May, but until now we haven't had a chance to actually try them...
Hands-on: ‘Kat Walk’ Proves That VR Treadmills Are Getting Better, but Still Aren’t Perfect
Despite completing a successful Kickstarter back in August 2015, there still aren't many Kat Walk VR treadmills outside of Asia, let alone the premium...
Hands-on: DisplayLink XR Wireless VR Tech is Top Notch, Lighter Than it Looks
At E3 2017, DisplayLink is touting their 'XR' wireless solution to eliminate the tether on VR headsets. Our hands-on with their reference device revealed...
Hands-on: Google’s Standalone Daydream Headset Prototype with WorldSense Tracking
Over the last 12 months or so we've been keeping an eye on Google's aggressive hiring for its AR/VR team which, among other things,...
Hands-on: Acer VR Headset for Microsoft’s Mixed Reality Platform
Thursday morning at Microsoft's Build conference, the company announced the opening of pre-orders for two new VR dev kits. Developers in the US and...
Hands-on: IMR’s Wireless VR System Aims to Untether Today and Tomorrow’s VR Headsets
IMR is one of several companies creating technology to enable a future where high-end VR headsets can break free of the tether that keeps...
Hands-on: Latest StarVR Upgrades Highlight Ultra-wide FoV & Nearly Invisible Pixels
StarVR is a VR headset in development by Starbreeze Studios which aims to excel in two places: field of view and resolution; presently offering...
Hands-on: Go Touch VR’s Haptic Feedback is So Simple You’ll Wonder Why You Didn’t...
Sometimes, the simplest solutions are also the smartest. Go Touch VR's approach to VR haptics achieves surprising effectiveness out of small, simple haptic devices...
Hands-on: Reactive Grip Haptic Controller Prototype with Vive Tracker, Touch, and Custom SteamVR Tracking
Tactical Haptics, developers of the Reactive Grip controller, are showing their latest prototypes now with attachments for the Vive Tracker, Oculus Touch, and a...
Hands-on: StrikerVR’s Latest Prototype Haptic Gun Packs More Than Just Virtual Bullets
At GDC 2017 this week we've gone hands-on with the latest prototype of StrikerVR's 'Arena Infinity' haptic VR gun. Built (for now) for the...