EVE: Valkyrie (2016), the sci-fi dogfighter from CCP Games, used to be one of most talked about titles in VR thanks to its cross-platform multiplayer, high visual polish, and position as one of the first games on Oculus Rift and PSVR. Starting August 5th, CCP is shutting down its servers for both EVE: Valkyrie and and sci-fi sports game Sparc (2017), putting a definite end to an era.

EVE: Valkyrie was a day-one launch title for both Oculus Rift and PSVR during the headsets’ respective releases back in 2016. It garnered favorable reviews then thanks to CCP’s ability to produce a highly-polished multiplayer game that clearly stood out among a sea of demos and short experiences.

EVE: Valkyrie included in original Oculus Rift | Image captured by Road to VR

For many, EVE Online developers CCP was delivering on the dream of what VR could become when established studios took up the mantle and invested in the fledgling technology.

After years of updates, one-off events, and even opening the game up to non-VR players across PC and consoles, its developers are finally pulling the plug on both Valkyrie and VR sports game Sparc.

Here’s the entire message from CCP, published July 1st on the game’s soon-to-be defunct website. A similar one was created for Sparc:

Intrepid pilots – all good things come to an end, even to the immortal Valkyries. Today, we have begun the process of discontinuing support for EVE: Valkyrie to focus CCP Games’ efforts and resources on new developments in our evolving portfolio of EVE Universe titles.

We are incredibly proud of what we accomplished with EVE: Valkyrie and its Warzone expansion and want to extend our deep appreciation to all our players for their support throughout the game’s lifecycle. It is an honor to have been a part of such a dedicated community.

For the time being, you won’t see any effect if you own a copy of the game. The game will continue to be playable with our servers remaining active until August 5th 2022.

On August 5th 2022, EVE: Valkyrie’s servers will be turned off, social media profiles will be closed, and this website will go offline. Once servers are deactivated, customer support for EVE: Valkyrie will no longer be provided.

Thank you for being a part of EVE: Valkyrie. We look forward to the next chapter in the EVE Universe and hope you’ll be a part of it and continue the journey with us.

None of this comes as any real surprise. Both games were effectively abandoned years ago after CCP sold EVE: Valkyrie to Sumo Digital and shuttered the Atlanta-based office behind Sparc in late 2017.

After three years of development on the earliest of VR dev kits, not finding success with its flagship VR title Valkyrie must have been a powerful blow to the studio, which historically hasn’t branched out from EVE Online outside of its mobile VR shooter franchise Gunjack and non-VR first-person shooter Dust 541. None of those have proven to be big enough earners for the studio to stray too far from maintaining EVE Online though.

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In retrospect, Sparc represented a last ditch effort at making VR work for the studio, as the 1v1 racquet ball-style game was comparatively smaller in scale, and ostensibly in overall development costs. Still, the game was out less than two months before the company put it on life support and swore off VR entirely. Less than a year later CCP Games was acquired by Korea-based developer Pearl Abyss, the studio behind the MMO Black Desert Online.

A few months before the acquisition, CEO Hilmar Veigar Pétursson said that CCP expected VR to be “two to three times as big as it was,” a sentiment that many early developers shared as the reality of lower than expected VR adoption rates clashed against multiplayer-only titles such as Valkyrie and Sparc. That’s changed somewhat with the entrance of Meta’s Quest standalone, which has helped grow VR’s userbase significantly, although back then developers were banking on PC VR becoming a much bigger hit among consumers.

Anyway, lets send them off right with one more look at the launch trailers for EVE: Valkyrie and Sparc:

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  • ViRGiN

    i’ll never buy on steam ever again!11 lol

    in other news, according to yet another fake steam hardware survey, 6.67% of all steam users own a vr headset now, a staggering 4.8% growth in a single month! pcvr is so dead valve can’t even hide it.

    • Charles

      The degree to which it seems dead is because there hasn’t been a non-sidegrade new PC headset since late 2018.

      • brandon9271

        There also haven’t been but a handful of “must play” titles in 10+ years.

        • Charles

          10+ years is a stretch – the first official modern VR headset was mid-2016. The first reasonably-good, popular dev kit with a lot of quality software was mid-2014.

          I’d consider a ton of PC VR games/apps I have “must-play”, but there’s a lot more junk / mediocre stuff.

          You probably meant “must-play AAA” titles, like full-length AAA games by major publishers like EA and Valve. No, there aren’t many of those.

          • brandon9271

            Yes, you are correct. I started with a DK1 so for me it feels like its been decades. lol I had LCD shutter glasses before that.. I think early adopters are the most impatient.
            As far as games, I don’t necessarily mean AAA. Beat Saber is indie but i consider it a “must play” game. There’s just been a lot of filler and fluff. All the half assed ports like Borderlands 2 and Fallout haven’t really helped the situation either. It’s hard to expect consumers to care any VR when the AAA publishers obviously dont

          • Charles

            Haha yeah, I had the shutter glasses too. Those were fun.

            The biggest issue is you have to do a lot of trial and error to find the hidden gems, or have a friend to give you recommendations. Indie publishers don’t do much advertising.

          • ViRGiN

            There were no gems. There were games that were significantly less shit than others, but no gems at all.

          • brandon9271

            Halflife Alyx was a gem IMO. Skyrim VR was pretty great with mods.. but those compelling experiences are few and far between.
            I’ll admit, I was bitter when Oculus shifted focus to mobile VR but I think it was the right decision. VR is more popular because of the Quest. With GPU prices being what were the past few years, the barrier to entry for PCVR is just too damn high

          • ViRGiN

            Rename half life alyx to Occupation: Robots Revision and nobody would give an F about alyx. this game is sooooo hyped purely because of the name. Other than that, it’s infinietly worse than even the OG HL, story wise, character development, or ANYTHING for that matter. For fuk sake, you don’t even have a crowbar! Why PCVR people minds got consumed by this horrendous rushed out game? Where are the other “announced” Valve games?

          • brandon9271

            I thoroughly enjoyed it and I’m not a half life fanboy by any means. You know, Your opinion isn’t the only one that’s valid. You sound bitter. Maybe your should go outside and touch some grass

          • ViRGiN

            of course, it’s just my opinion. but there is no denial alyx brings absolutetly nothing new to vr that has not been done before, just time it’s done by big company. people laughed at medal of honor, an old franchise that slowly went downhill over the years, for lacking the simpliest of things that were present for years in indie vr games at that point.
            yet when alyx does the same, almost everyone praises it. alyx got a preferential treameant purely cause it’s coming from valve, and as you know shitting on anything valve is not trendy.

      • ViRGiN

        PCVR quality is 1000% indepdent from the headset you are using. It’s all in the extremely-mediocre, essentialy mobile-grade software running off unlimited power.

        • Charles

          There are a lot of games that look like mobile. But there’s also a decent number of PS4-visual-quality games, and a few that looked like current-gen for their time, like Half-Life: Alyx.

          • ViRGiN

            ah, can’t go a full sentence without ever mentioning the extreme outlier aka alyx?
            alyx looked good and played like shit. there, i said it. HL2 in 2013 with DK1 was way more fun and had more longevity.

            People crapped themselves not because of the game, but because its the new half life. Collective online mind of nostalgic people. You will never convince me that game is anything more than corridor shooter. Over 2 years now, still no Source 2 for modders to use, and valve had big plans to do so lol.

            What a trash of a game, with even less features than the game before it, with smooth locomotion added in 5 minutes before release. Horrendous.

          • Charles

            I never really liked the older Half-Life games much (other than Portal). But I find Half-Life: Alyx to be visually-appealing and an enjoyable VR experience.

            Though I’ll give you that the voice acting for the main character doesn’t really fit the mood of what’s going on in the game.

  • JanO

    Finally??? You sound like you’re glad this finally happens and that is a sad editorial position for you to have…
    Companies that respect their clients would provide a way to create your own server and keep YOUR game alive… Christ, you paid for it. Command respect.

    • ViRGiN

      Name all these companies having relevant products released in the past 5 years supporting dedicated servers indepdent of master server.

      • Sven Viking

        In my opinion the fact that there aren’t many anymore is exactly the problem.

  • Black Sabbath’s Ozzy Osbourne

    Vr is dead

    • bud01

      Onward on rift, full room scale, was the best gaming of my life, good enough to have just that one game only for your whole rig set up imo. Not sure about these days.

      • Sven Viking

        PC graphics quality and environmental complexity took a hit when they switched it to use Quest graphics. Player quantities are way up due to Quest users but reportedly teammate quality has dropped for Eternal September-type reasons.

        • ViRGiN

          “they”? pcvr developers were not getting paid enough for their hardwork, so they switched to an infinietly more difficult platform to develop for to make their time worth it.

          don’t you ever blame companies or developers – it was purely players choice to spend 99.99% of their pcvr time exclusively in beat saber, rec room or pavlov.

          • Sven Viking

            You’re the only one discussing blame, I just described its current situation since bud01 was wondering.

      • mirak

        Pavlov is a bit of that too for me.
        I didn’t intend it, but it’s clearly the game I always go back to, and the time stats shows that.

  • Pablo C

    These games can be enjoyed as single player experiences with improved graphics for years to come. What does it really mean to buy software these days, no wonder why piracy thrives.

    • Sven Viking

      I haven’t confirmed this but someone says on PSVR at least the game will not launch offline, meaning single-player may be permanently lost too.

      I can fully understand them shutting down the multiplayer servers (though I wish more games allowed you to run your own servers as used to be the standard), but if it’s true that single-player will be lost too that’s kind of crazy. At least on PC people might be able to hack the game to skip the online check since I don’t think there’s any genuine online component to the single-player campaign.

      • ViRGiN

        Don’t go too ahead of yourself. There will be nothing “cool retro” about existing VR games 10 years from now. PCVR today is essentially the ET release of 1983. Cool to look at in videos, but you absolutetly don’t need to play it ever again.

        • Sven Viking

          Personally I’d be sad for even ET to be lost permanently, but more important is that if we accept time-limited single-player games as an industry standard it’ll increasingly end up affecting games people genuinely care about as well.

          • ViRGiN

            if you don’t accept it, never buy it. but the truth is your morals are nothing, when people literally want to play the game today and tomorrow and never think (and they dont have reason to!) to play the same game 5 years from now. many games have died. COD games are still supported to this day tho.

            dedicated servers are not coming back, just like official mods for games are almost non existent today – say big thank you to valve and it’s services, cause that’s when developers stopped carrying about expanding the lifecycle of games.

          • Sven Viking

            Well I guess the most important lesson here is that if the industry moves in a bad direction we should try to be careful to never mention it.

          • ViRGiN

            or rather accept the fact that personal joy right here and right now is more important than never ending uphill battle of “preserving” games that were never meant to be. they would not shut down those games, if those games were actually played. eve valkyrie apparently is for flat gaming as well? sparc had 120 players peak back in 2019.
            those games perfectly shows the state of pcvr playerbase. still playing the very same games after several years.

          • Sven Viking

            Have you genuinely never enjoyed an obscure or unpopular game?

            Being able to play single-player games you own should not be an uphill battle, though perhaps it would help the situation if more of us spent our time fighting anyone who felt that way.

          • ViRGiN

            can’t really remember any of top of my head.
            this is the era we live in. once again, thank steam for this invention of online-only gaming. i don’t remember any of this being a problem when games were sold on physical discs that you could even resell further, unlike all purchases tied to an account.

          • Sven Viking

            Well, glad you’re so happy with that that you want to prevent others voicing any dissent, but not everyone agrees.

          • ViRGiN

            I did not know that about the physical PS4 version; Modern Warfare 2019 for example can be played offline in campaign mode, but that is not possible on PC.

          • You realize that with Steam, after you’ve been online for the initial download and first launch of your games that you can go offline for weeks and you can still launch your games and apps and have them work (provided they aren’t online-only titles). Steam caches licensing. Also, a ton of apps and games sold through steam don’t even do licensing checks. You could remove steam after installing the game/app and it would still run.

          • ViRGiN

            you do realize having a game tied to your account and being able to play offline is still 1000% different than having the game on physical disk, untied to anything, with the ability to sell it as i see fit?

          • Which has sadly gone the way of the Dodo. Even consoles largely use the discs as licenses now, and the games often need Day1 patches to even function properly, let alone the fact that most all games do on-startup licensing checks that usually ping either game service APIs (PSN, XBN, Steam, Epic, etc) and will often require live-access to their own company servers even if the game is entirely solo and offline.

        • Pablo C

          I guess if it were for people like you, lootboxes would be now all the rage in PC gaming. Differently to what happens in consoles and phones, where you would fit perfectly, in PC gaming we have a common voice that can modify industry standards. We have done so in the past and we´ll keep doing it, despite people like you, that want to stay ViRGiN by avoiding any struggle that may improve our way of life.

          • ViRGiN

            i have no idea how you made a connection between my comment and lootboxes.
            they are all the rage in PC gaming anyway. free to play with paid cosmestics and other obsolete stuff is what makes more money than selling the game at full price without them.

          • Pablo C

            Lootboxes are not present in most paid PC games, because we opposed them years ago. At the time, a lot of people were saying, just like you, that that was the way it was and that we shouldn´t complain. However, since we did, we got great games that were garbage when they came out (Battlefront 2, No Man Sky, etc.). So yeah, this (the Valkirie issue) is not the way it should be. It just is, because people like you support it.

          • ViRGiN

            yet call of duty still has lootboxes in one form or another. you know, a huge franchise with millions of players. did millions of players protested this? yeah they did. so what? company went ahead, and is noting insane growth.
            even ubisoft despite public NFT hate, still did not give up on the concept completly.
            if you’re big, you are setting the rules. if you’re indie – you do what’s best for your business.

          • Pablo C

            Well, Ubisoft rules just killed its best francise (AC). This and what you say, happens because PC players are not relevant in those games, and console players just don´t have the capacity (intelect, age and hardware) to organize themselves and stop them. However, VR is still different, highly PC-based. I know in 10 years VR will belong to the console-type of people and the games will get worse. For now, we´ll keep pushing.

    • ViRGiN

      piracy always thrived. and since like forever for modern times, you can’t really play a single game online for nearly a decade on pirate.

      • Pablo C

        Piracy have always thrives within unfair markets. i.e. just check out how video piracy decreased after Netflix.

        • ViRGiN

          and check how it rose back up the moment it was filled with lgbt/black jesus characters, and also when other platforms launched their own services like hulu, disney, hbo, amazon. you used to be able to access nearly ‘everything’ from one subscription, but now you have to subscribe to several of them since everyone wants slice of their pie.

          • Pablo C

            Yes, you agree then: Piracy thrives within unfair markets.

          • ViRGiN

            i dont think overloading with lgbt creates unfair market, neither does the existence of competing services. these services are still fairly affordable, but if you want to use few of them – it can all add up quickly.

          • Pablo C

            If it adds up too quickly, it is unfair.

          • ViRGiN

            it’s completly optional. just like you don’t have to play every single game out there.

          • Pablo C

            You are going in circles. Everything is optional. But there is also the right price. If the price is not right (unfair market), then piracy will thrive.

          • ViRGiN

            So what is the right price for streaming service per month?
            You have lost the plot several comments ago.

          • Pablo C

            The right price is one that does not make piracy thrive (like in early Netflix times). I told you this already.

          • ViRGiN

            I was not talking about price but convience. For a single payment you used to have access to majority of mainstream movies and shows. Now those licenses were revoked, you have to subscribe to several services to continue watching them.

            People are pirating $5 games too.

          • Pablo C

            Ohhh, so you are saying that the problem is the inconvenience of switching services with your remote, not the price that adds up…. please (this is seriously showing your IQ/EGO).

          • ViRGiN

            you know people want to buy on steam, primarirly because that’s what they have been using for years and they don’t want to split their libraries into 15 different services?

            you not understanding this basic fact shows that you’re out of touch with customers.

          • Pablo C

            Why don´t they use GOG?

          • ViRGiN

            because it’s primarirly an old games store?

          • Pablo C

            I tend to forget the importance of first glance for console-players. GOG is a way to have all your games in one platform.

          • mirak

            Lol isn’t it because this people really donexist in real life ?

  • ApocalypseShadow

    The only proper send off would be the finger as the company abandoned VR and its games years ago. Just reminds gamers of a developer to not buy future games from if they decide to get back into VR.

    They miscalculated thinking multiplayer VR gaming would be huge right off the bat and made a poor decision not adding a single player mode to their games with full campaigns and AI bots. Sparc had potential as a single player game that would have multiplayer. They decided it would only be multiplayer. Glad I didn’t buy that one and uninstalled Eve years ago as it was a waste of HDD space.

    I’m not going to miss them.

    • Sven Viking

      And, Quest might have more headsets but does it have an actual large community of multiplayer games? What Quest game has millions of players?

      A lot more than PC at least. Gorilla Tag apparently reached 1.5M players last year and it’s not even allowed on the official store.

      • ViRGiN

        It’s just rumblings of pcvr-hurt pcvr-fanatic.

      • ApocalypseShadow

        I wouldn’t call that a win with gorilla tag. But hey, at least there’s one. But one out of hundreds of VR game releases isn’t enough

        As for the guy below you, he doesn’t know what he’s talking about. And he thinks I’m a PC VR player. Shows he knows nothing and hides his comments. Still talks about Valve when Valve and Steam isn’t even in the conversation.

        • Sven Viking

          As I understand it he’s a resident troll.

          Games like Onward, Population One, Contractors, Rec Room, Walkabout Minigolf, Eleven Table Tennis, Zenith, VRChat etc. always have plenty of players online but I have no idea of the actual numbers. Even on non-VR PC with a massively larger market than VR, though, relatively few multiplayer games reach into the millions of players (or not for long). Check steamplayercount dot com for example.

          • ApocalypseShadow

            My point being, CCP Games went out of their way to try and cash in on multiplayer at the start of VR. They failed when it was their original strategy of making half games instead of full games that failed them. Games with single player and multiplayer that gamers can enjoy.

            I would have purchased Sparc if it was a full game with good AI that had the option of online play. I would have continued having Eve on my HDD if it had a story and good AI that I had an option to play online. I could go all the way back to Colony Wars or Wing Commander having deeper content. CCP was lazy. Then, abandoned their games blaming gamers for their failure because we weren’t there to greet them with unfinished games.

            Even a simple game like Rocket League can be played single player and multiplayer. Not this company. They half assed it and I’m glad they’ve gone away from making VR games.

    • dogbite

      There are some of us that moved to VR for a handful of high end sims that won’t cut it on a console or low end VR. I won’t play flat games any more. I was happy as a pig and poop just having those in VR but i have found many non sim titles i love to play on PCVR.
      Now, I can fly a wing suit, ski, travel space, kayak the white water, sword fight, box, sail, survive hostile environments, archery, ride roller coasters, et al.

      Not saying more isn’t wanted but for my part I find most days it isn’t a shortage of things i like to play but trying to decide the what I’m in the mood for.
      High end pcvr isn’t very affordable (especially these days) and I can’t blame companies moving to the platforms that sell the most. Just not where i reside.
      We sim racers and pilots will never be the big ticket the “Donkey Kong for lunch bunch” ascribe to. We have always needed the best hardware, even in the flat screen days. The upside is we set the high end and all the rest eventually will get the benefit. It is just taking longer than some had hoped and much of that hasn’t been helped the last couple of years.
      Like the so many times the death of pc gaming has been predicted, VR isn’t going away on pc. It’s the testbed for what is to come. IMO

  • Till Eulenspiegel

    Chinese Communist Party banned a lot of games.

    • Wrong CCP in this context. Statement still true though.

  • RIP

  • mirak

    An Oculus exclusive dies.

    They did an Oculus exclusive when the Vive was most dominant.
    No way I wanted to buy it after that, it was too late.

    You still can play Hover Junkers multiplayer even though it’s dead since a long time, I don’t see what it cost them to allow dedicated servers for people that want to set one up.

    • Sven Viking

      It was announced as an Oculus Exclusive more than a year before Vive was revealed in fact.

  • Raphael

    Horrible developer. Lettuce hope they stay away from VR.