China’s VR scene is heating up.

Shanghai just had its largest VR event to date. The second SHVR event (named as an homage to Silicon Valley’s largest community gathering, SVVR) had over 300 attendees, scores of demos and speakers, and a live VR meetup on VRchat in collaboration with the Brisbane community.

This guest article comes to us from SHVR, a meetup focused on the emerging virtual reality technology sector, held in Shanghai, China. SHVR aims to create a local community of VR developers, entrepreneurs, artists and early adopters enthusiastic about VR and willing to learn and share with each other.

The event began as an open call: whoever wanted to demo or speak was welcome to come, and they could invite their friends.


With minimal publicity, the event went viral. According to Ben Rudick, co-founder of Transist Labs which hosted the event, “We were overwhelmed by the response. Originally we planned for a maximum of 100 attendees. Those spots were filled in just hours. So we lifted the RSVPs caps and quickly hit 500. We had to cut it off; any more and we’d get shut down for fire code violations.”

There was a myriad of hardware on display, both mainstream (five Oculus Rift DK2s, and Samsung’s Gear VR) and homegrown China-made products including VR mobile holders (Virglass), optical tracking (YuanChuan , 原川), VR/AR glasses (LiXin Optical) among others. Several content developers were showcasing their work as well, such as game developer and VR evangelist Tianshe (天舍) with their zombie roller-coaster (met with screams and applause), Galar Technology with a VR FPS (complete with a motion-tracked assault rifle), panoramic video from ShiYe Media, and even an interactive VR modern art piece.

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The Shanghai event is the most recent data point of a clear trend: VR is exploding in China, both in terms of public interest and hardware/software development. Last fall, the VRPlay Expo in Beijing had over 1,200 attendees. Baidu Tieba (Chinese reddit) has thousands of subscribers on its VR forum. Oculus Rift DK2s are fetching prices upwards of US$1,000 on Chinese auction sites.

shvr-chinese-virtual-reality-community-(10)Hundreds of teams across China are working on VR hardware. While some of it is copying existing products, there’s innovation as well. Chinese teams are hacking together VR headsets, omni-directional treadmills, tracking and input devices, reactive chairs, VR mobile holders, and everything else under the sun. Notable companies include Noitom Technology (which raised $571,908 on Kickstarter last year for their motion tracking device), KAT (omni-directional treadmill and racing chair), and Dexmo and Ximmerse (both working on VR interaction hardware).

One of the biggest players in China is BaoFeng MoJing, a pure-play VR company and affiliate of the billion-dollar BaoFeng Technologies. BaoFeng MoJing launched a VR smartphone adapter as well as raising $10 million to continue their VR work. But, they’ll face stiff competition: on April 14th, LeTV, a public Chinese company with a $12 billion market cap, announced its own VR smartphone adapter to be released in a couple of months.

shvr-chinese-virtual-reality-community-(17)While content is lagging behind the hardware, there’s progress here as well. Tianshe Media (天舍), one of the organizers of the SHVR event, is developing a VR multiplayer adventure game for the Oculus Rift, HTC Vive, and Morpheus using the UE4 engine. BaoFeng Mojing, mentioned above, is partnering with indie VR developers to distribute their games; at last count, they’re offering 26 Chinese-made, original VR games. With the entire gaming market in China estimated at $17.9 billion, there’s likely much more to come. Beyond games, at least three Chinese animation companies are working in VR, with plans to invest millions in the space.

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shvr-chinese-virtual-reality-community-(19)2When the SHVR event finally ended after five hours, the organizers had to forcefully herd people out the door. Building on the flood of interest, they are now planning a much larger event for this summer and even considering a permanent VR incubator to support early-stage developers.

Our thanks to the authors of this article, a collaboration by organizers of SHVR:

  • Ben Rudick: Co-founder of Transist Labs in Shanghai, an early stage incubator and investor in companies that make the world more interesting
  • Vincent Chen: Co-founder of Tianshe Media, is a Chinese game developer and VR evangelist in Shanghai
  • Florian Brutsche: Swiss software engineer living in Shanghai and the co-founder of Pixolabs
  • Christian Grewell: An American working at NYU Shanghai on projects to realize virtual reality’s potential to transform the education and training industry.
  • Dongli Zhang: Chief of Staff at Transist Labs
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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."