Cloud VR

Cloud VR

Xbox Cloud Gaming Coming to Quest 3 in December

Meta announced at Connect 2023 that Xbox Cloud Gaming is heading to Quest in December, meaning you'll be able to play all of your favorite flatscreen games on offer through Xbox Game Pass Ultimate. Meta's full unveiling of Quest 3...
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Cas & Chary Present: Which is the Better VR Cloud Gaming Service? Shadow vs. PlutoSphere

There are currently two cloud streaming services that work with VR and are available to consumers: Shadow and PlutoSphere. These services allow Quest users to play PC VR games without needing a gaming PC, which is a big investment...

Report: Meta Actively Testing PC VR Cloud Gaming for Quest

Meta may be ramping up internal testing for its own first-party cloud gaming service which could let its latest standalone VR headset, Quest 2, play PC VR games without needing your own VR-ready computer. Mention of the 'Avalanche' cloud PC...
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Varjo is Bringing Foveated XR Cloud Streaming to Its Headsets & Beyond

Varjo, makers of high-end XR headsets, today announced it is introducing an XR cloud streaming service for enterprise customers. The streaming solution leverages the headset's foveated rendering to deliver high quality XR experiences on less powerful machines. The company...

NVIDIA CloudXR Now Publicly Available on Google Cloud

CloudXR, NVIDIA's real-time XR cloud streaming technology, is now publicly available through the Google Cloud Marketplace with Nvidia RTX Virtual Workstations as a Virtual Machine Image (VMI). Like flatscreen cloud gaming, XR streaming promises is to remove the high barrier of...

NVIDIA CloudXR 3.0 Update Brings Bidirectional Audio Support for Remote Collaboration

NVIDIA's CloudXR technology is designed to provide real-time XR cloud streaming, which aims to remove the need for local high-end PC rendering hardware. At Mobile World Congress 2021 today, the company announced that its CloudXR 3.0 release will include...

NVIDIA Launches CloudXR 1.0 SDK to Enable AR/VR Streaming Services in the Cloud

NVIDIA today announced the launch of version 1.0 of its CloudXR SDK, a suite of tools which allows network operators to offer cloud-rendered AR/VR streaming capabilities. Nvidia has been steadily readying its CloudXR system in preparation for the proliferation of GPU-equipped...

Sifting Reality From Hype: What 5G Does (and Doesn’t) Mean for VR & AR

Tis the season of 5G, the next-gen mobile data technology which promises to boost bandwidth and reduce latency. With 5G phones and networks slowly starting to become a reality, carriers would have you believe that the tech is going...

NVIDIA Announces CloudXR for AR/VR Rendering of SteamVR Applications Over 5G

At MWC Los Angeles this week, NVIDIA CEO Jensen Huang demonstrated the company's CloudXR platform which is made to stream cloud-rendered AR and VR content over 5G connections. Built to support SteamVR/OpenVR content out of the box, Nvidia says it...

Batman “Mixed Reality” Demo Shows VR Cloud Gaming Still Has a Long Way to Go

At this year's Mobile World Congress (MWC) it seemed every mobile network operator on the planet was hocking the next hotness in data connectivity, the magical alphanumeric '5G'. It's true 5G is slated to make way for plenty of...

AT&T to Demonstrate Cloud-rendered SteamVR Content Streamed Over 5G

AT&T, one of the world's largest telecom companies, this week announced plans to demonstrate cloud-rendered VR content streaming over a 5G network. The company says its 5G Lab, which is exploring use-cases for 5G and edge networking, will host...

HTC Partners With China’s Massive State Cellular Carrier to “boost mass VR adoption”

HTC and China Mobile Communications Corporation today jointly announced a partnership to "accelerate the proliferation of 5G infrastructure and devices in China." Further, China Mobile, the country's massive state-owned mobile phone carrier, will help HTC push its VR devices into...
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