Survios Reveals First ‘Walking Dead Onslaught’ Gameplay Footage

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Survios today revealed the first public gameplay footage of their upcoming shooter The Walking Dead Onslaught, showing off some of the mechanics in action that aim to immerse players in the show’s zombie-infested world.

Unveiled at UploadVR’s E3 VR showcase today, the gameplay trailer shows a few of the studio’s new mechanics that we initially got a taste of in an early prototype of the game shown at GDC earlier this year, including some pretty gruesome zombie-grabbing, skull splitting, and dismemberment action.

In the gameplay trailer, you can see the player shooting the legs out from under zombies, giving them pause and making them stumble before executing a headshot. Pistol whipping, dismembering zombies with edged weapons, punching, pushing zombies away from biting you, and grabbing them by the throats for an accurate knife-to-skull execution are all pretty unique to the game to say the least, showing a clear emphasis on melee action to go along with the game’s shooting mechanics.

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“We’re really excited about this title because it allowed us for the first time to bring together all the amazing technology we built up from past shooters like Raw Data, and melee experiences from Creed: Rise to Glory, and our locomotion system from Sprint Vector for the first time, and bringing them together in an action-packed experience like you’ve never seen before,” said Mike McTyre, head of studio and design director at Survios.

The Walking Dead Onslaught is said to feature a single player/online co-op multiplayer campaign, including a leveling system that unlocks perks/weapons unique to each of the shows main characters.

The game is slated to arrive in Fall 2019 on SteamVR headsets including HTC Vive and Oculus Rift. You can wishlist the game on Steam here.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • dogtato

    Can’t help but be underwhelmed by a vr game about killing zombies. Especially with those average looking graphics and mechanics.

    • Firestorm185

      Yeah, I’ll be honest, after all the incredibly artistic and innovative games that Survios have released in the past, this looks incredibly bland. It looks honestly like a grittier Robo Recall where the robots are Zombies, and that’s about it.

    • Gonzax

      Well, it was pre-alpha so graphics should be better on release.
      I just hope there will more to the game than only shooting all the time
      because otherwise it’s going to be boring as hell. Hoping for some story
      and exploration too, not very optimistic about it, to be honest, but we’ll see.

  • Zachary Scott Dickerson

    So not possible to run this on a Quest? That’s gonna hurt sales a lot.

    • namekuseijin

      no prob, it’ll be running on psvr and without needing to look like a ps1 game

  • Adrian Wrench

    Or just play Arizona Sunshine.

  • brubble

    Graphics circa 2002

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    • namekuseijin

      no, pretty sure Half Life was way blockier and with far less textures. may not look like it from today’s mods, but that’s how it goes… yes, VR needs more modest geometric detail to keep up with high framerates, but you don’t need to go down to PS2 days…

      • brubble

        piss off

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  • you know what would be tight? If you got bit on one of your hands, and had to quickly switch weapons and cut it off (continuing with one less hand, until you die).