Editorial
PSVR 2 is Missing a Critical Mass of Compelling Exclusives, But There’s No Telling When More Will Come
It's been six months since Sony launched PlayStation VR 2, handily one of the best pieces of consumer VR...
Pressure Mounts for Xbox’s Missing VR Strategy as PSVR Revenue Exceeds $2 Billion
VR may still be young, with an install base still small compared to the world of traditional gaming consoles,...
An Untapped Opportunity to Reduce VR Friction: Pre-headset Selection & Loading
Usage friction—the time and effort it takes before actually starting to do anything in VR—remains a major hurdle for...
With New Headsets & Big Games in 2019, VR is Poised for an Even Better 2020
After a slow start, 2019 rounded out to be an undeniably strong year for consumer VR, setting up a...
Digital Frontier: Where Brain-computer Interfaces & AR/VR Could One Day Meet
Whenever I used to think about brain-computer interfaces (BCI), I typically imagined a world where the Internet was served...
Hands-on: Lenovo Mirage Solo – Strong Fundamentals, Questionable Pricing
At CES 2018 last week, Lenovo revealed the Mirage Solo, the company's standalone Daydream headset. The new device has...
With Facebook’s 💰, Oculus Is Fending off Old Enemies, Former Friends, and New Foes
Blink and you might have missed it—a lot has happened in the VR landscape in the last few months....
The 3 Biggest Challenges Facing Augmented Reality Today
With the hype surrounding Apple and Google's (admittedly very cool) AR tracking tech now in the hands of tens...