Today and tomorrow, Google hosts their annual I/O 2015 developer conference. We’ve dug through the schedule to find sessions of interest for the VR enthused. Watch the livestreamed sessions along with us right here.

Above is Google’s official I/O 2015 livestream player which will show all livestream sessions from the event. Below is our own schedule of events that the VR audience may enjoy, so come back at the times listed below and watch through the livestream player.

See Also: “We’re working on things not made out of cardboard,” Google says as I/O 2015 Looms

Google I/O 2015 Livestream Virtual Reality Sessions, Day 1 – May 28

Keynote:
9:30 AM PDT (your timezone here)

Join us to learn about product and platform innovations at Google, starting with a live kickoff from our Senior Vice-President of Products, Sundar Pichai.

Growing games with Google [Livestream CHANNEL 2]
4:00 PM – 5:00 PM PDT (your timezone here)

The games industry has never been more promising and full of opportunities. In addition to consoles, PC, and browser gaming, as well as phone and tablet games, there are emerging fields including virtual reality and mobile games in the living room. This talk covers how Google is helping developers across this broad range of platforms.

SEE ALSO
Google's Project Starline Starts Real-world Testing, Bringing Light-field Video Calls to Enterprise Partners

Google I/O 2015 Livestream Virtual Reality Sessions, Day 2 – May 29

A little badass. Beautiful. Tech and human. Work and love. ATAP. [Livestream CHANNEL 1]
9:00 AM – 10:15 AM PDT (your timezone here)

Optimized for speed. Because we are, well, impatient. And someone should be. The engines on Project Ara are revved. We’re on the road to Puerto Rico. Creating the hardware equivalent of the software app ecosystem sometimes feels a little Dakar Rally, sometimes a little Le Mans. Fast. Difficult. Worth it. Speaking of fast… We’ll debut our newest Spotlight Story ‘Fast-and-Furious’ style. Justin Lin’s live action short goes live at I/O. In full 360 with 3D soundsphere. Whaaaat? Exactly. And wearables that we hope will blow your socks off. (We mean this more literally than you might think…) Our goal: break the tension between the ever-shrinking screen sizes necessary to make electronics wearable and our ability to have rich interactions with them. Why can’t you have both? We like to build new things. Sometimes seemingly impossible things. We can build them faster together.

Project Tango – Mobile 3D tracking and perception [Livestream CHANNEL 2]
10:00 AM – 11:00 AM PDT (your timezone here)

Understanding where we are and what is around us shapes our behavior and our interactions with people and objects. Yet most mobile devices today assume that the boundaries of the world end at the boundaries of the screen. Project Tango is a platform integrating custom sensors and software that allow developers to explore new user experiences enabled by 3D tracking and perception. Applications include navigating through indoors spaces, measuring your environment, playing 3D games around your home, and being able to walk through immersive experiences. Come join us on this journey.

SEE ALSO
Google's Project Starline Starts Real-world Testing, Bringing Light-field Video Calls to Enterprise Partners

Designing for virtual reality [Livestream CHANNEL 2]
11:00 AM – 12:00 PM PDT (your timezone here)

Designing great user experiences in virtual reality is considerably different than designing for the more traditional 2D form factors that you may be familiar with. Virtual reality introduces a new set of physiological and ergonomic considerations to your design work. Additionally, as a new medium users may not have established a familiarity with interacting with virtual reality applications yet. And with an infinite canvas inside of your application, there are some very real challenges with guiding the user’s focus and attention. We’ll review common interactive patterns for virtual reality applications that work well. We’ll also discuss best practices for rapid prototyping in virtual reality, and what the Google VR design team has learned from crafting virtual reality applications.

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