Feature
Hands-on: Dexmo Haptic Force-feedback Gloves are Compact and Wireless
With a development journey starting way back in 2014, Dexta's Dexmo haptic force-feedback VR gloves have come a very long way. I recently went hands-on with the latest version of the company's gloves, which are now production ready, and...
Delighting Users with Rich Interactions is Key to Making VR Engaging & Effective
VR software has introduced many new challenges to developers. Among these challenges, rich interactions are at the very core of all the new elements VR software designers need to consider when creating games or general applications.
Guest Article by Enrique...
‘ASTRO BOT’ Behind-the-scenes – Insights & Artwork from Sony’s JAPAN Studio
From the very first time we previewed an early build of ASTRO BOT Rescue Mission, it was clear that there was much care and craft behind the work. At its October 2018 launch, the finished game not only didn't disappoint,...
‘Gadgeteer’ Early Access Review – Tinker to Your Heart’s Content
In all the time I’ve spent mucking around in Oculus Home and Rec Room—both physics-based sandbox environments that promise to let me do as I please in VR—I always felt like there was a significant time gap involved with...
Exclusive: 35 Minutes of ‘Until You Fall’ Groundbreaking Melee Combat Gameplay
In announcing Until You Fall, Schell Games was boastful about its ability to deliver an “intense, real-time combat experience that hasn’t been seen before with VR." After spending a few hours with the pre-alpha version of the game, it's clear...
‘Fujii’ Review – A Serene Journey Ripe With Discovery
Channeling Journey (2012) and Viva Piñata (2006), albeit at a smaller scale, Fujii is a game about exploration and gardening with a dash of discovery. That's not to say that you'll be exploring epic landscapes or saving the world by discovering long-lost knowledge in...
‘Blood & Truth’ Behind-the-Scenes – Insights & Artwork from Sony’s London Studio
As the studio behind the excellent PlayStation VR Worlds, Sony Interactive Entertainment's London Studio has been at the forefront of VR game design since before PSVR even shipped back in 2016. With their latest title, Blood & Truth, the studio sought...
Valve Index Review – The Enthusiast’s Choice
The Valve Index headset is more expensive and less user-friendly than its nearest competitor, the Oculus Rift S, but the experience it offers is the clear choice for VR enthusiasts who want to maximize immersion. Read on for our...
Oculus Exclusive Games Finally Feel Truly Playable with Index Controllers & Revive
While it's long been technically possible to play Oculus exclusive games on Vive and other SteamVR headsets thanks to an unofficial mod called 'Revive', the actual experience has always been decidedly clunky due to the significant differences between controller...
‘Freediver: Triton Down’ is a Short But Worthwhile Adventure Full of Good Ideas
Freediver: Triton Down launched quietly at the end of May, and while the $9 price reflects its short playtime, the title demonstrates a strong grasp of VR game design with a 'swimming' locomotion mechanic which is woven into the...
Xbox Game Studios Has (inadvertently?) Acquired Heaps of VR Development Talent
A year ago, in response to Sony consistently delivering high-quality exclusives for PS4, Microsoft made a commitment to rejuvenating its first-party game development efforts and went on a shopping spree, acquiring a handful of respected studios to bolster its...
Hands-on: ‘After the Fall’ is a Pretty Zombie Shooter That Doesn’t Understand Immersion
After the Fall is an upcoming co-op VR zombie shooter that promises to let groups of up to four players battle for survival within a zombie infested landscape. Revealed last week at E3 2019, the game's first demo offered...
Watch: ‘Beat Saber’ 360 Mode Feels like a New Way to Play
Developer Beat Games last week revealed a new '360 mode' for their VR hit Beat Saber. Notes can now come from all around the player instead of just straight ahead. While it feels like a fun new way to play,...
‘Lone Echo II’ Roughly 50% Larger Than Its Predecessor, E3 Demo Reveals New Gameplay
This week at E3 2019, Oculus is showing their first ever demo of Lone Echo II, the anticipated followup to 2017's Lone Echo. While the first game was an achievement in VR locomotion, interaction, and storytelling, Lone Echo II aims to...
Hands-on: ‘Phantom: Covert Ops’ Boasts Smart VR Design and Big Potential
At E3 2019 this week, I got a chance to go hands-on with Phantom: Covert Ops, an Oculus Studios exclusive in development by nDreams. The game plays out over the course of a single night, and follows a special operative...



















