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Exclusive: Cloudhead Games Goes In-depth with Knuckles EV2 & Predecessors

It’s hard to believe that it’s been almost two years since the SteamVR Knuckles controllers were first revealed using a demo of our game, Call of the Starseed (2016), at Steam Devs Days 2016. Now, at the reveal of...

Hands-on: Vive Wireless Adapter Shows Strong Performance Ahead of Summer Launch

After revealing the Vive Wireless Adapter earlier this year, the company confirmed this week at E3 2018 that the device is on track to launch by late Summer, and offered up some details on the device's battery and operation....

Designing ‘Virtual Virtual Reality’, One of Mobile VR’s Most Immersive Games Yet

Launched initially on Daydream in early 2017, and now available on Gear VR, Oculus Go, and Oculus Rift, Virtual Virtual Reality's smart interaction design gives players freedom and control which—combined with a narrative tying it all together—makes Virtual Virtual Reality...
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Hands-On: ‘The Big Table’ – A Quirky Educational App That Encourages Experimentation

Successfully combining educational value with an entertaining, playful presentation, The Big Table is a VR laboratory that teaches many fundamental chemistry concepts, aimed at students aged 13 to 17. The app recently launched on Gear VR and Oculus Rift. The...

E3 2018 Roundup – Sony’s Positioning of VR, New PSVR Titles Hands-on, Ready at Dawn Interview...

Following the wave of pre-show announcements and conferences, here's a final roundup of all our E3 2018 coverage. Vive Wireless Adapter news, Wolfenstein: Cyberpilot platforms clarified, Ready at Dawn interview, and we go hands-on with Astro Bot Rescue Mission,...
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Ready at Dawn CEO on ‘Echo Combat’, Growing the ‘Echo’ Universe, & the Studio’s Commitment to...

With the Echo Combat open beta just around the corner, we took a few minutes to catch up with Ready at Dawn CEO Ru Weerasuriya who filled us in on the newest abilities coming to the game, how it...

E3 2018 Pre-show Roundup – ‘Beat Saber’ on PSVR, Xbox Mum on VR, New Game Announcements...

While E3 2018 didn't technically start until Tuesday this week, much of the big news comes during the pre-show period from Saturday to Monday. Here's a roundup of our coverage of E3 2018 before the official start of the...

Hands-on: ‘Beat Saber’ on PSVR Makes a Promising Debut at E3

Beat Saber has been making big waves on the Rift and Vive since its early access launch back in May, having sold more than 100,000 copies in its first month. Now the game is officially headed to PSVR and...

‘Budget Cuts’ Review – Killer Robots Meet Killer VR Game Mechanics

Budget Cuts, a first-person stealth VR game, has been eagerly awaited since Stockholm-based indie studio Neat Corporation first released a free demo in 2016. The demo, which quickly became a breakout success in the early days of consumer VR, demonstrated...

Hands-on: ‘Blood & Truth’ Brings Tight Gunplay and New Bullet Time Mechanic

Blood & Truth, a promising VR action shooter from Sony's first-party London Studio, got a brand new demo for E3 2018 which brings improved gunplay and a new bullet time mechanic while showing off a new level. Blood & Truth...

Toward Truly Glasses-sized AR: First Look at DigiLens’ AR HUD Reference Headset

DigiLens, a developer of transparent waveguide display technology, is creating a reference headset aimed at wide FOV AR with hand-tracking, dubbed AR HUD. The company showed the first glimpse of the headset at AWE USA 2018. Bolstered by growing interest in wearables...
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Exclusive: Validating an Experimental Shortcut Interface with Flaming Arrows & Paper Planes

Last time, we detailed our initial explorations of single-handed shortcuts systems. After some experimentation, we converged on a palm-up pinch to open a four-way rail system. Today we’re excited to share the second half of our design exploration along...

DigiLens is Developing a Waveguide Display for 150 Degree XR Headsets

DigiLens, a developer of transparent waveguide display technology, says it's working toward a waveguide display which could bring a 150 degree field of view to AR and VR (or XR) headsets. The company expects the display will be available...

Hands-on: Varjo’s Latest ‘Beta’ Prototype is a Promising Shortcut to Retina Resolution

Today's VR headsets may have relatively high resolutions on paper, but when the pixels are stretched across a wide field of view, the effective angular resolution is far lower than what you might expect from a typical 1080p TV or...

Vive Eye-tracking & Corrective Lens Add-on Confirmed Compatible with Vive Pro

7invensun, one of the latest companies accepted into HTC's Vive X accelerator program, is launching an eye-tracking add-on made specially for the Vive headset. The device, which went on sale last year, uses a series of IR LEDs and...
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