Feature
Oculus Founder Expects No Next-gen VR Headsets From Market Incumbents Before Mid-2018
Oculus' founder Palmer Luckey, who left the company in March, recently opened up on record for the first time in an interview since September 2016. Among a range of topics discussed, Luckey spoke of the timeline of future VR headsets...
First Look: ‘Everspace’ is a Stunning VR Space Shooter That Scratches My Freespace Itch
Rockfish's take on the still barren genre of epic space shooters is not only a wonderfully addictive arcade blast, it's also one of the prettiest games available with VR support there is.
I've waffled on about my hopes for Rockfish...
‘Star Trek: Bridge Crew’ Review
Ubisoft's long-awaited Star Trek: Bridge Crew, the co-op space sim that puts you at the bridge of your very own Federation vessel, is nearly here (coming out May 30th), but we've had our mitts all over a pre-release copy for a...
How Google’s Latest VR Moves Are a Major Blow to Oculus’ Mobile Strategy
Last week at Google's I/O 2017 developer conference the company made a number of new announcements which are very exciting for VR consumers. Within the industry though, the announcements represent somewhat of a repositioning of industry players, one that...
Best Steering Wheel & Pedals for Newcomers to VR Sim Racing
Haptic feedback is one of the toughest challenges for general-purpose VR input, but for the driving simulation genre, dedicated controllers have been addressing the problem for over two decades. Now that 'cockpit view' makes so much sense for VR...
How Mozilla is Driving WebVR Content & Tooling with the A-Frame Framework
Mozilla's mission statement is to ensure that the Internet remains a global public resource, open and accessible to all, and they've been helping to bring VR to the web for the past three years. A-Frame is an open source...
Palmer’s Post-Oculus Interview, Part 3: Neural Links, Recorded Memories, & Revolutionizing VR, Again
Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...
Preview: ILM Uses ‘Star Wars’ Assets to Show Potential of Google’s ‘Seurat’ VR Rendering Technology
Google's newly announced Seurat rendering tech purportedly makes use of 'surface light-fields' to turn high-quality CGI film assets into detailed virtual environments that can run on mobile VR hardware. The company gave Seurat to ILMxLab, the immersive entertainment division...
Hands-on: Google’s Standalone Daydream Headset Prototype with WorldSense Tracking
Over the last 12 months or so we've been keeping an eye on Google's aggressive hiring for its AR/VR team which, among other things, suggested that the company was working on new “mass production” hardware that would go beyond the...
‘Farpoint’ + PSVR Aim Review
Sony's new VR peripheral, the PSVR Aim, launches today alongside Farpoint, a sci-fi VR FPS that was specially made with the controller in mind. Those who have been PlayStation fans for many years will remember that this isn't the first...
‘Detached’ Review
Straight out of Early Access on May 18th, Detached (2017) promises to deliver that free-flying experience, complete with smooth-turning that only a section of the most hard-core first-person VR junkies crave. Offering a single-player mission based on navigation puzzles and an...
Palmer’s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, & His Next Project
Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...
Hands-on: Acer VR Headset for Microsoft’s Mixed Reality Platform
Thursday morning at Microsoft's Build conference, the company announced the opening of pre-orders for two new VR dev kits. Developers in the US and Canada can now pre-order the Acer ($299) and HP ($329) Mixed Reality headsets. Delivery of the headsets...
Developer Makes VR Accessible to Physically Disabled with Custom Locomotion Driver
WalkinVR is an upcoming driver for SteamVR designed to assist physical movement in a VR by moving or even resizing the virtual space relative to the user. It is currently in beta testing, with an initial release due at...
Remastered ‘Half-Life 2’ Coming to Vive & Rift with VR Controller Support via Revamped Mod
Praised as one of the greatest games ever made, the 13 year old Half-Life 2 is a lauded piece of gaming history. But soon you'll be able to revisit the perils of City 17 using the latest and greatest VR hardware...


















