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On the Hunt for VR’s Killer App with Unity’s Head of VR & AR, Tony Parisi
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
On the Hunt for VR’s Killer App with Epic Games’ Technical Director of VR & AR,...
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
On the Hunt for VR’s Killer App with Samsung’s VP of Immersive Products & VR, Nick...
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin
Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab, Richard Marks
Everyone in the VR industry can envision a world in the next 10 years that's radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...
Training to Craning in 60 Minutes: Putting My VR-learned Skills to the Test with a Real...
Last week, I traveled to the Houston Area Safety Council in Pasadena, Texas, to put Industrial Training International VR's new crane simulator through its paces. While ITI has been training crane operators, riggers, and signallers for 30 years, the inclusion of...
Inside the First IMAX VR Experience Centre
The first IMAX VR Experience Centre has officially opened in LA. The company has unsurprisingly modeled the destination much like a movie theater, one that offers up immersive experiences on the latest VR hardware through a pay-to-play model. With plans...
Facebook Teases “breakthrough technologies” Coming to New Oculus Products, Tours R&D Lab
Following the recent unfavorable court decision which saw a $500 million judgement levied on Oculus and some of its founders last week, Facebook has shared a glimpse into what they call "the most advanced virtual and augmented reality research center...
Valve Confirms Development on “three full [VR] games, not experiments”
Valve has confirmed that the company is in development of not one, but three "full" VR titles being built in conjunction with their ongoing VR development.
The company behind some of the greatest games ever made—Half-Life, Portal, Counter Strike, Team...
Intel’s Next Project Alloy Prototype to Get Enhanced CV Capabilities, Wider FoV, More Powerful Processor
Intel says 'Project Alloy' is an open reference platform for companies who want to build advanced, all-in-one VR headsets. But the headset itself still in ong going development. Developers working closely with the headset have shared new details on...
Facebook CEO Asks for Investor Patience on VR, ‘it’s not going to be really profitable for...
Ever since Facebook's acquisition of Oculus in 2014, CEO Mark Zuckerberg has poised the move as a strategic bet on a technology that would eventually change the way we communicate. In the company's most recent earnings call, Zuckerberg asked for...
HoloLens ‘Final Fantasy XIV’ Concept Video Shows AR as a Perfect ‘Second Screen’ for Today’s Games
Augmented reality is conceptually so broad, there's almost no limit to what you could imagine doing with the technology. But rather than throwing out the playbook entirely, we'll to our grand visions through useful incremental steps that begin with integration...
Vive Consumer and Business Headsets Will Become Increasingly Differentiated VR Systems, Vive President Says
After launching the consumer HTC Vive in early 2016, the company began offering a $1,200 'Business Edition' version of the headset which is essentially the same system but with dedicated support, an enhanced warranty, and bulk buying options. Going...
Emotional Branching VR Stories: Combining Empathy & Interactivity for Compassion Acts
Last year, Baobab Studios' Eric Darnell was skeptical about adding interactivity to virtual reality stories because he felt like there was a tradeoff between empathy and interactivity. But after watching people experience their first VR short Invasion!, he saw...
Verdict Analysis: Why the Jury Awarded ZeniMax $500 Million in Oculus Lawsuit
Following the news of a $500 million plaintiff award in the ZeniMax v. Oculus lawsuit, a detailed breakdown of the verdict reveals the jury's specific findings, and who is responsible to pay for the damages.
Guest Article by Matt Hooper...








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