Feature
PowerClaw is a Haptic Glove Ready To Freeze, Burn, and Shock You (Virtually)
PowerClaw is a haptic glove that lets you feel heat, cold, and a number of sensations on the tips of your fingers. Coming to Gamescom 2016 right after the recent launch of their IndieGogo campaign, the team is now...
Hands-on: Crytek’s ‘The Climb’ with Oculus Touch Feels Like an Entirely New Experience
The Climb is a climbing simulator game from Crytek designed for the Oculus Rift. Originally premiering in April using the Xbox controller, The Climb is getting an update to work with Oculus Touch, the company's yet released hand controller.
From...
Understanding Binocular Overlap and Why It’s Important for VR Headsets
Binocular overlap refers to the visible overlapping portion between the two eyes of a stereoscopic vision system. In other words, it describes how much of the viewed scene can be seen by both eyes as opposed to by just...
Introducing Exemplar 2, Save $100 on Our Second-generation VR Test Bench
Today we're are pleased to announce Exemplar 2, the second generation of our high-end VR gaming PC designed for those who want to push the limits of immersion. Exemplar 2 Ultimate is Road to VR's internal test bench for...
Preview: ‘Racket: Nx’ for HTC Vive
Matthew Magee gets active and takes a swing at the new futuristic VR sports featuring heavy classic arcade influences for the HTC Vive, Racket: Nx.
I’ve always felt that there’s an innate satisfaction in hitting things with other things, as much...
Hands-on: New GTX 10-Series Equipped Notebooks Put Desktop VR Performance in a Portable Package
Nvidia’s rollout of Pascal technology continues at a relentless pace. After a launch presentation that included a live demo of Gears of War 4 running at 4K on Ultra settings on a GTX 1080 notebook, and Doom running on...
‘New Retro Arcade: Neon’ Review
New Retro Arcade: Neon is striving to be one of the most accurate recreations yet of the so called 'Golden Age of Arcade Gaming' with its heavy emphasis on '80s and early '90s nostalgia. Featuring a multitude of configurable emulator-based coin-op cabinets...
‘Doom’ & ‘Fallout 4’ Devs are Collaborating to Make Titles Work in VR
Doom VR Executive Producer Marty Stratton sheds light on Doom VR, how Bethesda are approaching the project, what VR hardware they're targeting and whether it'll ever see a full release.
After thrusting a glimpse of a modern VR technology into the public...
Mindshow’s VR Movie-making Helped Me Rediscover the Joy of Play-acting
Frank He rediscovers his childhood and finds a new talent for improvisational performance as he goes hands on with Mindshow, a new virtual reality application that lets you create and act in your own interactive movies.
A childhood experience some of us...
OSVR Co-founder on the Future of Open Source Virtual Reality
OSVR is an open source software platform and VR headset. Sensics and Razer launched OSVR 18 months ago with the intent of democratizing VR. Our goal is to provide an open alternative to walled-garden, single-device approaches.
Guest Article by Yuval Boger
Yuval is...
‘Everest VR’ Review
Some things in life really need to be experienced first hand, and the ascent of Mount Everest is probably pretty high up on that list. Photos and videos can’t compare to the real thing, but VR just might. Step...
First Look: ‘New Retro Arcade Neon’ Launches Today with All New Arcade Space, Multiplayer, Mini-games, and...
The much anticipated New Retro Arcade Neon, a totally revamped version of the lauded virtual reality arcade, finally lands on Steam today, built to take advantage of the HTC Vive.
While the original New Retro Arcade, debuting on the second...
Hands-on: 4 Experimental Haptic Feedback Systems at SIGGRAPH 2016
One of the biggest limitations of current VR technology is the inability to convey a realistic and complete sense of touch. So far, the most you would feel from a modern consumer VR system, like the HTC Vive, is...
Exploring Methods for Conveying Object Weight in Virtual Reality
With no way of generating resistive force feedback with today's VR motion controllers, how can we make users feel and behave as though virtual objects have varying weights? Creative agency B-Reel explored several approaches and open sourced their experiments for...
NVIDIA Says New Foveated Rendering Technique is More Efficient, Virtually Unnoticeable
NVIDIA Research has demonstrated a new method of foveated rendering which the company says is nearly invisible to users. Researchers behind the new approach say the method can drastically reduce rendering workload, allowing for more detailed virtual reality scenes.
The human eye...




















