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Figuring Out Social VR is Key to Mainstream Adoption

Let’s face it, if there is one VR category that has the most potential, the most controversy, and admittedly the most goofiness, it's social VR. Guest article by Ben Smith Ben is an active investor in VR and digital media, and...

Making Calls in VR with HTC Vive’s Bluetooth Functions

Voice calling and messaging comes to the HTC Vive VR system with HTC's Voice Services. We show you how to set it up and tell you if it's any good or not. HTC's announcement at the Mobile World Congress early...

Amazon Brings Road to VR’s Expert Insights to Virtual Reality Hub

Today we're pleased to announce a partnership with Amazon, the world's largest retailer, which leverages Road to VR's expertise to educate and inform those buying VR systems for the first time. Amazon's Virtual Reality Hub page connects customers to the latest...

The Problem With Projections and What Makes the Just-released ‘2016 VR Industry Report’ Different

Today we publish the 2016 Virtual Reality Industry Report. Co-authored with VR business intelligence firm Greenlight VR, the report is a distillation of years of experience, research, and analysis into an accessible and comprehensive foundation of the virtual reality landscape, with the...

First Look: Striker VR Reveals Latest Prototype Design and Impressive Haptic Effects

Striker VR is moving ahead with their haptic gun technology that we've been anticipating for some time now. The company today has revealed their latest prototype design of the 'ARENA Infinity' which is headed first to out-of-home VR arcade...
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NASA-backed ‘Mars 2030’ is a Breathtakingly Real Slice of Martian Landscape the Size of ‘Skyrim’

Backed with support from NASA, the development of Mars 2030 is underscored by a singular mission: do everything possible to make the player feel like they're actually on Mars. And that, apparently, means starting with a massive, detailed recreation of...

HTC Vive Review: A Mesmerising VR Experience, if You Have the Space

We go hands on with Valve and HTC’s new room-scale virtual reality system the Vive and discover that with incredible VR experiences come great real estate requirements. We’ve been reporting on virtual reality since 2011 here at Road to VR, and it’s...

How to Use the Oculus Rift With SteamVR in 4 Steps

Although Valve is now prompting Rift users to install SteamVR, there's more steps to actually get the Oculus Rift working with Steam. In a few quick steps you can use your Oculus Rift to play Steam and SteamVR games....

HTC Vive Consumer Edition Has Landed, We Unbox Room-scale VR

The HTC Vive is due to land on people's doorsteps from April 5th, and our in depth review is on its way then too. In the mean time, here's a sneak peek at what you can expect to get in...

Veteran VR Developers Share Their Early Oculus Rift Memories

We asked some developers who were early to join the VR bandwagon to share memories of their first experiences with the new wave of VR technology represented by the Oculus Rift DK1, what it meant to them and where their it...

Oculus Rift Review: Prologue to a New Reality

The Oculus Rift is finally here and with it, the virtual reality industry steps from three consecutive years of 'year zero' to 'year one' for VR. There's a lot riding on the Rift. Does it deliver? I envy the person reading...

The First $100 You Should Spend on Oculus Rift Games

Oculus Rift pre-orders have been hitting doorsteps in limited quantities for the past few days (the first pre-order got hand-delivered from Oculus founder Palmer Luckey himself), but today marks the official launch of both the headset and the headset's software platform,...
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Multiplayer ‘Siege VR’ Prototype Highlights Solid STEM Tracking Performance

At GDC 2016 we got to take a look at the latest STEM VR controllers from Sixense. With units purportedly on track to begin shipping next month, the company is also committing resources to create a promising cross-platform multiplayer...

Hands-on: Oculus Touch 2016 Prototype Brings Refinements to an Already Elegant Design

Oculus Touch won't launch until the second half of 2016, but the company continues to iterate on the impressively ergonomic VR controller. We went hands-on with their latest prototype at GDC 2016 last week. This article discusses the changes between...
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Watch Epic Games’ Nick Donaldson Build a Scene in Unreal’s VR Editor

Epic senior designer Nick Donaldson schooled us on some of the intricacies of Unreal's new VR Editor, modifying a pre-built demo scene using the Oculus Rift and Touch controller in the Epic booth at GDC. The Unreal VR Editor announced just last month...
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