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Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”

The Oculus Rift will land in people's homes from March 28th and there'll soon be 1000s of people hunting for new content to play in virtual reality. Oculus is of course keenly aware of this, and Jason Rubin, Head...

Valve’s ‘The Lab’ is a Wondrous Playground Full of VR Toys on HTC Vive

Road to VR's Scott Hayden goes hands on with Valve's latest virtual reality experience, a collection of experiments in immersive gaming known as 'The Lab'. In the first public showing of the Lab, we got a chance to jump into...
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Preview: ‘Eagle Flight’ is a Kinetic Thrill Ride That Surprisingly Doesn’t Make Me Want to Vomit

Eagle Flight, the upcoming multiplayer game from Ubisoft Montreal, looks to be nearing finalization with the latest build we saw at the pre-GDC Oculus Gameday event. And while the game sounds like it ought to make you want to barf, we've finally got a...
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Preview: ‘Dead & Buried’ Action Packed Multiplayer Could be the Killer App Oculus Touch Needs

After playing the latest build of Dead & Buried, the gun-slinging action game from Oculus Studios, I walked away disappointed. Disappointed that I would have to wait many months still for Oculus to release their Touch controllers so that I'd be...
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Preview: ‘Chronos’ is a Masterfully Directed Adventure That I Can’t Wait to Dig Into

Games like Chronos seem to be a rarity these days: a narrative-driven action-adventure with a rich world, challenging combat, and no reward-driven feedback loops. After just 20 minutes of what the developers tell me will be a near 12 hour...
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Oculus Names 30 Rift Launch Titles and Their Prices

Oculus' pre-GDC 'Game Days' event was an opportunity for the company to flaunt its substantial line up of original virtual reality content for the forthcoming Rift headset. But how many games will there be at launch and how much...

Hands-on: Ubisoft’s First Social VR Game ‘Werewolves Within’ Launching this Fall

Red Storm Entertainment, a North Carolina-based Ubisoft studio, is jumping into the world of social VR with Werewolves Within, a unique take on the Russian social deduction game Mafia (also known as Werewolf). We went hands on with the first ever...

Hands-on: Star Wars ‘Trials on Tatooine’ Let Me Wield the Iconic Lightsaber

Lucasfilm has revealed a new HTC Vive experiment called Star Wars: Trials on Tatooine, which finally lets us wield the Jedi's iconic lightsaber. Oh, and the Millennium Falcon makes a visit. Over the years we've seen a number of fan-made virtual...

The ‘Big Three’ at GDC 2016 – What to Expect from Oculus, Sony, and HTC/Valve

In what's being widely called the "Year of VR", GDC 2016 will be the first major battle in the War For Your Head. VR headset frontrunners Oculus and HTC/Valve are due to begin shipping the Rift and Vive in less...

Inside ‘Realities’ Jaw-droppingly Detailed Photogrammetric VR Environments

Realities wants to transport viewers to exciting places across the globe in ways that are much more immersive than the single, flat vantage point of a 360 degree photo or video. The company is creating an efficient photogrammetry pipeline to build sometimes...
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Exclusive: Former Oculus VP of Engineering Demonstrates Long Range VR Tracking System

Tracking is the foundation of great virtual reality. Knowing the position and orientation of the user's head is essential to being able to move the virtual world convincingly around them as they move through it. Oculus and Valve/HTC have the leading tracking systems (dubbed...

A Company Serving 100 Million Gamers Wants to Help Bring Your VR Game to China

As the country with the single largest population in the world (1.4 billion people), China's gaming market is quite massive, but it's also a massively different marketplace than what we see in the West. Shunwang is the leading platform...

Hands-on: Meta 2 Could Do for Augmented Reality What Rift DK1 Did for Virtual Reality

The Meta 2 development kit, made available for pre-order by the company today, isn't perfect. But then again neither was the Rift DK1, and it didn't need to be. It only needed to be good enough that just a...

Including Controllers, Vive and Rift Could be Evenly Matched on Price

Natural motion input is the clear future of VR. And while the Rift would seem to lead in price over the Vive, factoring the controllers into the equation will create a very narrow price gap, if any, between the...

Sorry, Internet. The ‘Sword Art Online’ VR MMO Isn’t Real

As much as I want to get swept away into a VR MMO based on Sword Art Online with the rest of you, the recently announced Sword Art Online: The Beginning (involving IBM's Watson) is not going to be...
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