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Road to VR
PC VR
Quest
PSVR
Vision Pro
XR Industry
Design & Dev
Guest Articles
Newsletter
Reviews
Hardware
Games & Software
Feature
Feature
First Look: PresenZ Shows Navigable Pre-rendered Room-scale VR Scenes
Ben Lang
-
Nov 20, 2015
2
Review: ‘EVE: Gunjack’ Sets the Bar for Gear VR Turret Shooters
7
‘The VOID’ Latest Impressions from a Theme Park Industry Veteran
Road to VR
-
Nov 16, 2015
0
VR as Empathy Machine: Under Promise, Over Deliver
Road to VR
-
Nov 13, 2015
1
How to Record Samsung Gear VR Videos with HQ Audio and Commentary
Scott Hayden
-
Nov 12, 2015
21
Lytro’s ‘Immerge’ 360 3D Light-field Pipeline is Poised to Redefine VR Video
Paul James
-
Nov 5, 2015
7
Hands-On with Epic Games’ ‘Bullet Train’ and Oculus Touch at SEA-VR
Paul James
-
Oct 29, 2015
3
Hands-on: Tactical Haptics’ Vive Demo is Further Proof That VR Needs More Than Rumble
Ben Lang
-
Oct 26, 2015
1
4 Steps to Start Experimenting with WebVR in 10 Minutes
Road to VR
-
Oct 23, 2015
4
Exclusive: OTOY Shows Us Live-captured Light Fields in the HTC Vive
Ben Lang
-
Oct 20, 2015
3
Building A Better Mousetrap: A “Landmark” Dream Of The Ultimate Content Platform
Road to VR
-
Oct 18, 2015
3
First Look: ‘Batman’ Gear VR Experience Featuring OTOY’s Incredible 18k Cubemap Video Tech
Road to VR
-
Oct 15, 2015
0
Coatsink Software’s Tom Beardsmore Talks ‘Esper’ Coming to Oculus Rift
Scott Hayden
-
Oct 13, 2015
1
I Have One Word For You: ‘Holograms’
Road to VR
-
Oct 3, 2015
0
How Oculus Studios’ First Touch Shooter Made Me Feel Like a Gun Slingin’ Badass
Ben Lang
-
Sep 27, 2015
4
1
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