HTC is putting its flagship PC VR headset Vive Pro 2 on sale for a limited time, bringing the full kit to $1,299 and headset to $749.

The US and Canada-only deal is already available today, running until July 2nd.

Launched in mid-2021, the Vive Pro 2 Full Kit regularly sell for $1,399. It includes everything you need to jump into high-quality VR, including the Vive Pro 2 headset, two SteamVR 2.0 basestations, two wand-style controllers, and all of the cables and AC wallwarts you’ll need to run everything.

The Vive Pro 2 Headset has only been discounted by $50, as it’s regularly priced at $800. This deal should only appeal to users who already have SteamVR basestations (either 1.0 or 2.0) and controllers, since you need those things to play room-scale VR games. Oh, and an adequate computer too. Use this tool to see if your rig is VR-ready.

Photo by Road to VR

We didn’t dislike Vive Pro 2: in our deep-dive review we noted the headset offered good performance, although it probably didn’t warrant a class-leading price and “Pro” branding when compared to others. As Road to VR’s Ben Lang put it, Vive Pro 2 “doesn’t have a field-of-view that’s as large or larger than Index, nor does it have as great or greater clarity than Reverb G2.”

What it does offer is high resolution displays with no visible screen-door effect, or other artifacts like mura and chromatic aberration. It boasts good quality built-in headphones and an ergonomic strap that is nearly identical to the Vive Pro, so, good enough for long VR sessions for most.

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Although we still think the best overall PC VR headset is Index, we suggest you give our review a full read-through to decide for yourself.

Some oft overlooked icing on the cake: either purchase comes with a two-month free trial of Viveport Infinity, which lets you download a ton of great PC VR games for a monthly subscription. You can’t keep the games when the subscription period ends, but you can get through a ton of new and classic titles in that time that you’d otherwise have to buy.

Check out the specs below:

Vive Pro 2 Specs
Resolution 2,448 x 2,448 (6.0MP) per-eye, LCD (2x)
Refresh Rate 90Hz, 120Hz
Lenses Dual-element Fresnel
Field-of-view 120° horizontal
Optical Adjustments IPD, eye-relief
IPD Adjustment Range 57–72mm
Connectors USB 3.0, DisplayPort 1.2, power
Cable Length 5m (breakout box)
Tracking SteamVR Tracking 1.0 or 2.0 (external beacons)
On-board cameras 2x RGB
Input Vive wand controllers, rechargable battery
Audio On-ear headphones, USB-C audio output
Microphone Dual microphone
Pass-through view Yes

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  • alxslr

    No one cares

    • GunnyNinja

      Says the only person to comment…

      • bibelo

        So far

        • GunnyNinja

          You realize the more people that comment, the more people that care?

  • Dennis Tman

    We need headsets with a larger field of view. I don’t mind the screen door effect as long as I’m not looking down a tunnel

    • mepy

      Quite the opposite, the FOV is fine as long as we get better resolution.

      • herr_akkar

        I agree. The screen door effect is the most destructive element. Thereafter FOV.

  • Charles

    Great, but when are they gonna correct the unacceptably-low “binocular overlap”? Makes me feel cross-eyed. Completely ruins an otherwise great headset.

  • Andrew Jakobs

    The headset has been on sale a lot the last few months. Maybe they are clearing the warehouses and have a new headset right around the corner. A upgraded focus 3 with a much lower price. Or a new Flow with actual tracked controllers.
    Still like my original Pro, wireless, but the awful fresnellenses should really be replaced with clearlenses. Hopefully there will be a new headset around the corner with a much larger FOV.
    I still wonder is the wireless of the Quest2 has a worse image quality than the wireless pro, if not, I’ll have to think about buying a Q2 or maybe a Pico Neo3.

    • mirak

      but the awful fresnellenses should really be replaced with clearlenses.

      I have a Gear VR and never felt the need to swap the length into the Vive OG or Pro.
      The blur on the edge is there, but the Gear VR lenses have other issues.

      • Andrew Jakobs

        As far as I know there are clearlens mods now that are a lot better than the original fresnel lenses. But as it’s my main headset, I’m hesitant to do the mod (even though I’m perfectly Ok with modding stuff)..

        • ymo1965

          I can see that in all the years since the OG Vive was released, there isn’t really that ‘must own headset’ for me. At least price wise. HTC are grossly overpriced for what you get… 6 odd years later. I did the lense mod on my wireless (htc adaptor) OG Vive and I’m more than happy for another year or so.

  • Anonmon

    Why are HTC just SO unwilling to sell hardware at a reasonable price? They don’t make bad hardware. Not outstanding above and beyond hardware, but perfectly solid and usable with caveats like anything, but they just can’t seem to figure out that no one cares because they don’t sell this hardware at a price point that’s realistic for what’s being offered. Like really, Vive Wands? In the current year? At THAT kind of price point?

    If they would JUST sell that thing at something closer to $700 for a full kit, and $400 for just the HMD alone, I think that’s the point they’d start to get some foothold in the market again. As yes $700 for a entire VR setup is still expensive, but it sits nicely between the bottom of the barrel subsidized Facebook device(s) and things that start to actually deserve to have the absurd price tags like Varjo’s and Pimax’s HMD’s (Though it would be fair to say they are both also way overpriced for what they are).
    Especially if they filled that MASSIVE gap in the market for basic Lighthouse tracked controllers that are practically Touch controllers in terms of controller layout while being considerably cheaper than Knuckles controllers.

    • XRC

      HTC require a profit from hardware sales ; meta and valve can afford to sell hardware at loss (meta) or break even (valve) with r&d costs written off, which has skewed the market making it very difficult for other manufacturer to compete.

      As someone who spent nearly 2 years developing a new SteamVR controller, ultimately the production numbers just didn’t add up unless charging similar money (or slightly more) than HTC. It’s really tough doing hardware, especially when competitors don’t require profits from selling headset and controllers.

  • xyzs

    They’ll need to shave off deeper…

  • tc tazyiksavar

    Still very expensive and archaic with those controllers. I would rather go with a Quest 2, or Index and HP Reverb 2 v2. Forget about this one…

  • Tommy

    I used to love my OG Vive. They make good HMDs but are are priced out of the competition. I know they don’t have a choice but that doesn’t matter to the average consumer when looking for a new headset. The Vive with TPCast was the best wireless experience I’ve had, even more so than Quest. I would love to get one of these but my wallet says no to any headset over $500.

    • mirak

      Depends how much you play VR.
      OG Vive is more than enough if you play once or twice a week.
      If you play everyday for 2 hours, then you can allow yourself to deserve better.

      • Tommy

        I fall somewhere in the middle but I have other responsibilities that eat up my funds for luxury VR. If I had it, I would spend it. :)

  • mirak

    Lack of Wireless disqualifies Index as best overall.