Interview

Interview

For a Veteran Studio That’s Weathered the Storm, VR Has Become a Lucrative Business

Having started production on its first title even before the original Oculus Rift DK1 development kit was sent to developers, Canada-based Cloudhead Games is one of the world's most veteran game studios dedicated to virtual reality. The studio has...

Valve Explains the Deceptively Simple Design Process That Made ‘Half-Life: Alyx’ Excellent

The secret to Half-Life: Alyx's near-universal acclaim is... well, not as secret as you might think. Yes, the game surely had a budget much larger than any other VR game to date, but it's far more than money that makes a...

Now 150 People Strong, Varjo Talks Future Focus, More Affordable Headsets

Finland-based startup Varjo, maker of high-end enterprise VR headsets, has built an impressive product and charted a rapid growth, seemingly similar to the early years of Oculus. Now with 150 employees and some $46 million in venture funding, Varjo...
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Facebook’s Jason Rubin on Quest, Rift S, & the Direction of Oculus

Last week at GDC Oculus revealed their first new PC VR headset in three years, the Rift S. We sat down with Facebook's Jason Rubin, VP of AR/VR Content & Partnerships, to learn more about the strategy behind Quest and...

Oculus’ Nate Mitchell on the Fate of ‘Rooms’ and ‘Parties’ on Rift

VR is in many ways awesome, but still in many ways lacking. Ease-of-use, especially when it comes to playing in VR with friends, is presently a huge pain point for the experience. Oculus' solution to that pain point—announced more...

Taking After ‘Sword Art Online’, Oculus Founder Wants to Make a VR Game With Serious Consequences

Having recently departed Oculus after founding the company in 2012, Palmer Luckey has assured the world that he's still very interested in virtual reality and has hinted at some of the things he's pursuing for future projects. Taking a cue...

Sony’s Richard Marks Expects Natural Voice Input to Play Major Role in VR’s Future

In a recent interview with Glixel, Dr. Richard Marks, head of Sony’s Magic Lab R&D team, talked about PSVR’s development history, social VR, and a possible holodeck-style future. He thinks voice input has unrealised potential, and could become the...

Palmer’s Post-Oculus Interview, Part 3: Neural Links, Recorded Memories, & Revolutionizing VR, Again

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...

Palmer’s Post-Oculus Interview, Part 2: Virtual Relationships, Sleeping Under a Bridge, & His Next Project

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...

In First Interview Since Leaving Oculus, Founder Palmer Luckey Talks VR’s Mobile Future, Facebook, and Cosplay

Having founded Oculus in 2012 and been an important face for the company throughout its growth from fledgling startup to $2 billion acquisition by Facebook and beyond, it was a shock to see Palmer Luckey leave the company just...

On the Hunt for VR’s Killer App with Vive’s China President, Alvin Wang Graylin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...

On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab, Richard Marks

Everyone in the VR industry can envision a world in the next 10 years that's radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems...

Creators Behind ‘Monument Valley’, ‘Wallace and Gromit’, and More Share VR Insights Ahead of Develop:VR Conference...

The first ever Develop:VR conference debuts in London tomorrow, December 1st. We preview the event by speaking with five speakers presenting at the show. Produced by the same company responsible for the popular Develop:Brighton conference, Develop:VR is drawing top VR creatives...

Oculus on Platform-exclusive VR Content: ‘it’s the only viable way to jumpstart the market’

Earlier this month we saw a slew of new Oculus Touch game announcements. Many of these new VR titles, which benefit from funding or publishing (or both) by Oculus, will launch exclusively for the Rift and Touch. And while...
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CTO on Future of the StarVR Headset: Roomscale Tracking, Input, Eye-tracking, and More

At E3 2016 I got to sit down with the CTO of Starbreeze Studios, Emmanuel Marquez, to learn about the company's ambitious plans for their StarVR headset. The headset, which sets itself apart from others with a massive 210 degree...
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