Laser Tracking Systems
Valve Engineers Talk Lighthouse Evolution & Favourite VR Memories
At GDC this year, I had a chance to talk with Valve developer Jeremy Selan and tracking engineer Ben Jackson about the evolution of room-scale tracking technologies, as well as some of the oral history stories that include some...
Exclusive: Former Oculus VP of Engineering Demonstrates Long Range VR Tracking System
Tracking is the foundation of great virtual reality. Knowing the position and orientation of the user's head is essential to being able to move the virtual world convincingly around them as they move through it. Oculus and Valve/HTC have the leading tracking systems (dubbed...
Developer Pushes Valve’s Lighthouse Tracking to its Limits
Developers Stress Level Zero, the team behind the HTC Vive shooter Hover Junkers, are known for their VR experiments. But their latest investigation pushes the theoretical limits of Valve's Lighthouse tracking system, as featured in the HTC Vive.
Using just...
HTC, Valve and SteamVR: A 2015 Retrospective and CES 2016 Preview
CES is mere days away and as we edge into 2016, we take a look back at the surprise entry and stratospheric rise of the HTC Vive, Valve's SteamVR flagship virtual reality hardware and, what we might expect to...
OTOY Teases Gear VR Positional Light Fields Using Valve Tracking Tech
OTOY, one of the leading pioneers of digital light field rendering, has tweeted an intriguing snippet claiming they've managed to leverage Valve's Lighthouse tracking to add positional tracking to Samsung's mobile phone powered Gear VR headset.
OTOY have been making...
A Look Inside HTC’s Steam VR Laser Tracking Base Stations
At GDC 2015, Valve and HTC are demo'ing their new virtual reality system which utilises a laser-based tracking system. We've got high-res images of those base stations for you now.
GDC is exploding with VR news, and as ever with new...










