Motion Sensing Peripherals
Oculus Reveals ‘Oculus Touch’ Half Moon Prototype VR Input Controller
Today at the company's 'Step into the Rift' pre-E3 event in San Francisco, Oculus revealed what they're calling 'Oculus Touch', the company's VR-specific input controller.
The prototype revealed at the event was dubbed 'Half Moon' by Oculus and uses the...
Watch 2 Players Take on GTA V with Cyberith Virtualizer Treadmills in Virtual Reality
Cyberith are well known for their fun and irreverent gameplay videos, demonstrating their omni-directional treadmill the Virtualizer. The team are back with this new video, showing 2-player Grand Theft Auto V hilarity as they career around San Andreas in...
Cyberith Reveals New Virtualizer ‘Analogue’ and ‘Decoupling’ Features, Heading to E3 2015
Cyberith are gearing up for the E3 Expo this month as they release details of new exciting Virtualizer (an omni-directional treadmill for VR) features. They've also confirmed they'll be on hand at the event with 3 Virtualizers for attendees...
Google’s ‘Project Soli’ Radar Hand Tracking and How VR and AR Might Use it
Google's I/O 2015 conference last week was packed with technology with potential uses with VR or AR. The most unusual among them, Project Soli, uses radar technology to detect minute movements and gestures and translate them for input.
Google ATAP (Advanced...
Yes, You Can Juggle in VR with the HTC Vive
When Alex Schwartz told people he could juggle in VR with the HTC Vive and SteamVR controllers, they didn't believe him. But now he has video proof: not only can he juggle quite effectively with the system, he thinks that it...
First ‘Perception Neuron’ Unboxing Video Appears, Shows Promising Accuracy
Perception Neuron, a VR motion input suit by Beijing-based Noitom Technology, took to Kickstarter on August 8th and came to a very successful conclusion, reeling in nearly $572,000, more than twice the campaign’s $250,000 goal. Now, the first an...
‘Ground Control’ and ‘Stompz’, Two Natural VR Controllers for Your Feet
The VR community has been rattling its cage for intuitive input devices for quite a while now, and because nobody really knows exactly what that means yet, we're entertaining anything and everything until we do. Here we take a look...
Leap Motion Partners with OSVR to Provide Integrated Sensor Faceplate for HDK
Leap Motion are furthering their commitment to the Open Source Virtual Reality initiative. They're working with OSVR to produce a Leap Motion enabled faceplate for the project's flagship VR Headset, the HDK.
The OSVR initiative, spearheaded by VR headset veterans...
Sixense’s Danny Woodall on Porting ‘Jedi Training’ STEM Demo to Unreal Engine 4
Road to VR last caught up with Sixense at CES, where they demonstrated an early integration with Gear VR to add positional tracking. The 'Jedi Training' demo now comes to GDC, running on Unreal Engine 4. Ben Lang Speaks to Creative...
HapTech is Bringing Realistic Weapon Recoil to a VR Controller for $60
HapTech, formerly Striker VR, are specialising in haptic and recoil simulation for use in gaming peripherals. Ben Lang got to try out the company's new prototype and chat with Founder and President Kyle Monti.
We first covered HapTech, formerly known as...
Sponsored: Intel Developer Lab Explores Gesture Input With Latest RealSense Depth Cameras
On February 18th Intel held a developers lab in Rocklin, CA (north of Sacramento) in the new 'Hacker Lab' space at Sierra College. The event sought to teach devs the in's and out's of developing with Intel's latest RealSense...
Tactical Haptics Returns to GDC 2015 with New Demo for Haptic Controller
Tactical Haptics is coming back to this year's Game Developers Conference (GDC) in San Francisco to give a fresh demo of their haptic controller, Reactive Grip. The device aims to give popular motion tracking devices a more immersive feel for in-game...
Oculus Rift Creator: “Don’t get too hyped on the possibility of seeing [VR input] at GDC”
Palmer Luckey, creator of the Oculus Rift, has preempted any rumors that Oculus might be showing a first-party VR input solution at the upcoming GDC 2015 in March.
'VR input', a more natural way of interacting with the virtual world...
Leap Motion’s ‘Planetarium’ Gives you the Power to Grab Constellations
In a new technical demo from Leap Motion's labs, you can use your hands to soar through space and manipulate entire constellations with mere gestures. The Planetarium aims to illustrate ideas in virtual reality user interfaces and demonstrate the...
Oculus Rift VR Experiences Take Top Spots in Leap Motion ‘3D Jam’ Contest
Leap Motion's '3D Jam' dev contest, presented by the independent games festival IndieCade, is now officially over and the results are in. Among the 20 semi-finalists, who were awarded over $75,000 in prizes by a jury composed of Leap...












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