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‘Rick & Morty VR’, ‘Coco VR’, ‘Blade Runner 2049 VR’ & More Nominated for Emmys

The 70th Annual Emmy Awards are nearly here, and the nomination list is out. Seven pieces of VR content have made the cut, including big names such as Rick And Morty: Virtual Rick-ality (2017), Coco VR (2017), Blade Runner 2049: Memory Lab...

Without Valve, ‘Half-Life: Alyx’ Wouldn’t be Compatible with Rift or Quest

With the highly anticipated launch of Half-Life: Alyx just days away, it feels like an appropriate time to look at Valve's unique commitment to ensuring that SteamVR remains a hardware-agnostic platform for VR content, and how the company has...

HTC Leads $4M Series A Investment in Social VR Platform ‘VRChat’

VRChat, one of the earliest social VR apps, announced that they've completed a $4 million Series A investment round lead by HTC's Vive group. Joining HTC are venture capital firms Brightstone VC, GVR Fund and Rothenberg Ventures. The Series A funding round...

HTC Experiments With 16 Base Stations Linked for Connected Multi-room Tracking

HTC has been experimenting with some new features in a recent SteamVR beta update which allows up to 16 SteamVR Tracking 2.0 base stations to be linked together to form a continuous tracking volume. When the original Vive first in...

‘Knockout League’ Early Access Review

Knockout League (2017) is a single-player, arcade-style boxing game that promises to get your heart pumping as you duck, block, and punch your way to victory. Harking back to NES classic Punch-Out!! (1987), you learn pretty quickly that a storm of punches—the moral equivalent...

FOVE Kickstarter Heads Toward $500,000 on Final Day

FOVE's Kickstarter campaign to bring the first VR headset with eye-tracking to market at a consumer price-point is coming to a close in less than 24 hours. Potential backers take note: Lighthouse 'room scale' tracking is coming. FOVE, the eye-tracking VR...

‘Grav|Lab’ Lets you Build Incredible Machines with Oculus Touch and HTC Vive

Grav|Lab is a physics-centric puzzler which has you devising ever more elaborate ways to guide balls from one point to another. A simple premise, but one that lools instantly appealing. One of the HTC Vive's most effective showcases early on was...

‘Render the Metaverse’ Contest by OTOY, John Carmack Signs on as Judge

OTOY, the studio behind the made-for-VR rendering software OctaneVR, has announced a contest sponsored by Oculus that aims to get the community involved in generating immersive 360-degree panoramas using their software suite. Oculus CTO John Carmack is also signing on to...

Hands-on: ‘Action Hero’ Revives ‘SUPERHOT’ with a Clever Premise

First released eight years ago, SUPERHOT VR is not just a notable VR classic—it's still a great game. Although it never got a sequel, it left enough of a mark for not just one but several spiritual successors. The...
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‘Carrier Command 2’ to Get Full VR Support, Cross-play With up to 9-player Co-op

Carrier Command 2, a modern sequel to the 1988 game, puts players in control of a futuristic aircraft carrier, allowing up to nine players to manage the ship's many systems from the bridge. Developer Geometa today announced the game...

These Tiny Sensors Will Let You Build Lighthouse Tracked Headsets and Peripherals

With Valve's move to open up its Lighthouse tracking technology to third parties, Triad Semiconductor is soon to be selling specialized chips which companies can use to create new VR headsets and peripherals with SteamVR Tracking. Last month Valve finally made the...

FOVE Debuts Latest Design for Eye Tracking VR Headset

FOVE, the company behind the eponymous eye-tracking VR headset, today announced that they will be showing off a new industrial design at both Comic-Con and SIGGRAPH 2016 where attendees will have a chance to demo the new headset design themselves. The newly revealed design differs from...

Researchers Develop Method to Boost Contrast in VR Headsets by Lying to Your Eyes

A team of researchers from Cambridge, Berkeley, MIT, and others has developed a novel method for boosting perceived contrast in VR headsets. The method exploits human stereo vision by intentionally mismatching elements of the view seen by each eye;...

‘Primitive’ Visualizes Complex Code for Collaborative Analysis in VR

Primitive represents one of the most interesting use-cases I've seen for VR so far—it creates 3D visualizations of source code that can be collaboratively explored and analyzed in VR. It's creators believe that bringing a spatial understanding to otherwise...

‘Space Junkies’ Open Beta to Land on All Major VR Headsets Tomorrow with Cross-play

Ubisoft is getting ready to launch its next big foray into VR with the multiplayer shooter Space Junkies, which is set to launch on March 26th. But first, users on PSVR, Oculus Rift, HTC Vive, Windows VR will have a free...
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