Oculus VR has released an updated version of their SDK, the Oculus SDK v0.4.2 Beta. The update includes new firmware, with a fix for the Rift DK2’s built-in latency tester, a chromatic aberration fix for headsets using the minimum eye relief, and more.
The Oculus SDK comes alongside a new version of the Oculus Runtime which includes firmware 2.12 for the Oculus Rift DK2.
To learn how to update your Rift DK2 firmware, follow our guide here.
Full patch notes for the Oculus SDK v0.4.2 follow:
- Added OVRServiceLauncher Windows service, resolving the issue with the service not launching automatically on some systems.
- Added a new chroma setting for minimum eye relief, improving chromatic aberration correction when configured through the Oculus Configuration Utility.
- Added “Riftsaver” mode, which turns off Rift display in direct mode if the headset is not in use.
- Fixed an issue where the built-in latency tester would randomly stop working and the DK2 would have to be reset. This fix requires an update to the provided 2.12 firmware in the latest runtime installer.
- Removed ATL references from the LibOVR Win32 Display code.
- Fixed full core utilization of Oculus Configuration Utility when in Desktop mode.
- Fixed the lag in Oculus Configuration Utility when the service is stopped.
- Miscellaneous improvements to the Oculus Runtime Service (now called OVRServer).
- Fixed crashes and corruption when using 64-bit client with 32-bit service.
- Fixed NullReferenceExceptions due to script initialization order.
- Fixed race conditions in TimeWarp responsible for camera stutter.