Oculus Touch Games
‘Bullet Train’ on the Latest Oculus Touch Makes You a Bullet-Catching Badass
If you didn't know you could catch bullets, Epic Games wants you to reconsider in their physics-bending VR first-person shooter Bullet Train. The game gives you a few well-placed commands in the beginning, and thankfully no lengthy tutorializing as such.
Time dilates...
Oculus’ Jason Rubin on Rift and Touch Games “We’re Not Launching a Dev Kit”
The Oculus Rift will land in people's homes from March 28th and there'll soon be 1000s of people hunting for new content to play in virtual reality. Oculus is of course keenly aware of this, and Jason Rubin, Head...
New Job Simulator Trailer Reveals Final Job: The Automotive Mechanic
Owlchemy Labs' Job Simulator is coming to the Oculus Rift with Oculus Touch support this year and launches alongside (and indeed in the box) with the HTC Vive. This latest trailer for the game reveals the fourth and final...
Preview: ‘Dead & Buried’ Action Packed Multiplayer Could be the Killer App Oculus Touch Needs
After playing the latest build of Dead & Buried, the gun-slinging action game from Oculus Studios, I walked away disappointed. Disappointed that I would have to wait many months still for Oculus to release their Touch controllers so that I'd be...
Preview: ‘VR Sports Challenge’ Turns You into the MVP You Were Always Meant to Be
Oculus presented a bevy of games at their pre-GDC Gameday event, some launching on the 28th of March alongside the Rift and some destined for Touch, the company's natural input controller heading to consumers in Q3 of this year....
Developer Pushes Valve’s Lighthouse Tracking to its Limits
Developers Stress Level Zero, the team behind the HTC Vive shooter Hover Junkers, are known for their VR experiments. But their latest investigation pushes the theoretical limits of Valve's Lighthouse tracking system, as featured in the HTC Vive.
Using just...
Epic Games’ Nick Whiting on Designing ‘Bullet Train’ for Interaction Fidelity
Epic Games' Nick Whiting paired up with Nick Donaldson again before Oculus Connect 2 to build the Bullet Train demo over the course of 10 weeks. They wanted to dogfood the Unreal Engine to optimize the rendering for VR,...
‘Quill’ is Oculus’ Professional VR Paint Package, Powered by Touch
At the Sundance Festival today, Oculus launched a new virtual reality application that harnesses the motion controlled accuracy of the company's Oculus Touch controllers to let you paint in virtual 3D space. The results, are quite impressive looking.
Tilt Brush...
Hands On: The Martian VR Experience is a Triumph in Motion
We went hands on with the new, real-time, VR experience inspired by the Ridley Scott movie 'The Martian' and found its mix of high production values, motion controllers combined with motion chairs seriously compelling.
Ridley Scott's The Martian is a...
‘Hover Junkers’ Pre-order Now Available on Indiegogo
Hover Junkers is a multi-player first-person shooter set aboard customizable hovercrafts, and if you've followed any of Stress Level Zero's recent video updates, you've seen just how cool it looks. Hover Junker superfans can now pre-order through the studio's Indiegogo campaign, which is set...
Oculus: A 2015 Retrospective and CES 2016 Preview
As the biggest consumer electronics show looms large on the horizon, we look back on the most notable Oculus related VR events of 2015, what to look forward to in 2016 and what we’re likely to see from the...
Rockband VR Guitars are Indeed Tracked by Oculus Touch
Well, the big announcement we were waiting for at last night's 2015 Game Awards has dropped and it's Rockband VR from Harmonix, a virtual reality re-imagining of the successful rhythm action franchise. One thing was unclear from the launch...
Epic Games’ Ray Davis on Lessons Learned from ‘Bullet Train’
Ray Davis is the Studio Manager of Epic Games Seattle, and he talks about working on Bullet Train, which is Epic's latest VR tech demo that uses the Oculus Touch controllers and debuted at the Oculus Connect 2 gathering....
Jason Storey on Colosse’s Gaze-Controlled Narrative & Echo Red’s Motion Controls
Jason Storey (aka apieceoffruit) is a VR developer, Left-Handed VR podcast co-host, and all-around VR enthusiast who has worked on number of different VR experiences. He talks about working on the gaze-control mechanism in the cinematic VR experience of...
Hands-On with Epic Games’ ‘Bullet Train’ and Oculus Touch at SEA-VR
Guest writer Michael Glombicki attended SEA-VR, a Seattle based virtual reality event, yesterday where local developers Epic Games - creators of Unreal Engine - and went hands-on with their latest Oculus Touch enabled, first person, VR shooter 'Bullet Train'...



















