OpenVR

OpenVR

Valve Releases OpenXR Preview for Steam Game Developers

Valve just took a big step in prepping Steam game developers for the full arrival of OpenXR, the new industry-wide open standard for AR and VR headsets. Developers can now download a beta version that will let them start...

Epic Aims to Take on Steam with Newly Announced Epic Games Store

Steam is widely considered the de facto platform for PC games, VR or otherwise, but Unreal Engine creators Epic Games want change that with a new storefront that they say will leave more revenue to developers than Steam and...

Revive Creator Joins OpenXR Initiative ‘to help create a truly open VR standard’

CrossVR's Revive, the software that allows HTC Vive users to play games from the Oculus platform, today announced it's joining one of the leading initiatives in creating an open standard for VR and AR apps and devices, otherwise known as OpenXR. Lead...

Valve and SMI are Working to Add Eye-Tracking Support to OpenVR

Eye tracking experts SensoMotoric Instruments (SMI) have collaborated with Valve to bring their technology to OpenVR. Eye tracking-enabled HTC Vive units are being shown at GDC 2017, as part of an R&D effort to integrate eye-tracking support into Valve’s...

AMD GPUs to Support Asynchronous Reprojection via SteamVR

Announced at AMD’s GDC 2017 press conference, Radeon GPUs will support Asynchronous Reprojection on SteamVR in the next update. The technology helps to maintain smooth head motion when framerate drops below the headset's refresh rate. Roy Taylor, Corporate Vice President...

VR Industry’s Biggest Players Are Banding Together to Create an Open VR Standard

The Khronos Group announced on Tuesday that they have a critical mass of major VR players who are collaborating on a VR open standard. This VR open standard will have a software and hardware component that will enable VR...

SteamVR to Get Linux and Mac OSX Support Within “a Few Months”

Valve is planning to introduce beta versions of its SteamVR platform for Mac OSX and Linux users within a few months. One thing's for sure, if you're a PC user wanting to indulge in a spot of immersive entertainment right...

Making Valve’s OpenVR Truly Inclusive for VR Headsets

With multiple proprietary VR systems on their way to retail, development fragmentation in the VR market has recently become a hot topic in the VR community. In this guest article, a veteran developer who goes by the name of...

FOVE Kickstarter Heads Toward $500,000 on Final Day

FOVE's Kickstarter campaign to bring the first VR headset with eye-tracking to market at a consumer price-point is coming to a close in less than 24 hours. Potential backers take note: Lighthouse 'room scale' tracking is coming. FOVE, the eye-tracking VR...

GameFace Mobile VR Headset Will Also Tether to PCs Through Valve’s OpenVR

GameFace Labs showed off their latest prototype mobile VR headset at E3 last week, a device that promises to deliver both a standalone Android-based mobile VR experience and a tethered PC experience in the same headset. GameFace calls their prototype headset a head...

SVVR Expo 2015: ‘OpenVR and You’ with Valve’s Joe Ludwig – LiveBlog @ 2pm PST

The 2015 SVVR Conference and Expo kicks off today and it looks to be a packed schedule. To kick our coverage off, Ben Lang will be LiveBlogging Valve's Joe Ludwig's talk 'OpenVR and You'. "Valve is committed to the open PC...
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