Adobe Acquires Facebook’s ‘Oculus Medium’ VR Sculpting Tool
Facebook today announced that Adobe—the company behind industry-leading creative tools like Photoshop, Premiere, and Substance—has acquired Oculus Medium, the company’s VR sculpting tool.
Facebook today announced that Adobe—the company behind industry-leading creative tools like Photoshop, Premiere, and Substance—has acquired Oculus Medium, the company’s VR sculpting tool.
Swords of Gargantua (2019), the multiplatform combat arena from Yomuneco and gumi, now includes a new rouge-lite adventure mode that tasks players with going into what the studios call ‘The Tesseract Abyss’.
Immersive VR Education, the studio behind VR experiences Apollo 11 VR (2016) and Titanic VR (2018), is set to launch its next mission into space on PSVR soon, this time taking you to the Hubble Space Telescope to go hands-on with an accurate recreation of the mission, shuttle cockpit, and space telescope itself.
Qualcomm today announced Snapdragon XR2 5G, its latest chipset platform dedicated to the needs of standalone VR and AR headsets. The new platform is aimed at high-end devices with support for 3K × 3K displays at 90Hz, along with integrated 5G, accelerated AI processing, and up to seven simultaneous camera feeds for user and environment tracking.
Arizona Sunshine (2016), one of VR’s early acclaimed titles, launched nearly three years ago on PC VR headsets, bringing with it VR gunplay and zombie-killing like few had ever experienced in the new medium. Arizona Sunshine has finally come to Oculus Quest.
First launched on PC VR headsets back in March, indie studio Vitruvius VR is only a few weeks away from bringing its medieval melee adventure Shadow Legend VR (2019) to PSVR.
It’s been three years since the major consumer VR headsets came onto the scene, with Oculus Rift leading the charge back in March 2016. Now that Rift S is here, and Oculus Link is ushering more users to hook up their Quests to a VR-ready PC and finally check out made-for-Rift games (in all their glory), it’s high time we take a look at the best games for Rift that came out this year.
Don’t look down, because Crytek’s aptly-named climbing game The Climb (2017) is headed out of Rift exclusivity soon with its impending launch on Oculus Quest.
HTC today announced that it’s released support for 5Ghz WiFi streaming for Vive Focus Plus, as well as all 6DOF standalone headsets supporting the Vive Wave platform. Much like Oculus Quest’s Link functionality, Vive Focus Plus can now play PC VR titles through Viveport, albeit without the need of a cable.
Pimax announced back in Fall that it was not only bringing more styles of its “8K” model headsets to market this year with the entrance of the $1,300 “8K” X and the $1,000 “8K” Plus, but that backers would finally get the headsets they’ve been waiting for, with shipments of “8K” Plus slated for shipment in late October. The company however today announced in a Kickstarter update that its original 2019 shipping window for all its headsets and accessories has been pushed back into late 2019 and early 2020.
Following the launch of Varjo’s enterprise-focused VR-2 headset back in October, the Helsinki-based company has now made available its XR-1 Developer Edition headset, which at $10,000 includes the company’s high fidelity ‘bionic displays’, integrated eye-tracking, and now passthrough cameras which promise to make the headset an ideal platform for both AR & VR enterprise development.
As holiday shopping jumps into full swing, Oculus Quest is sold out at many retailers, driving the resale price of the headset up to 157% of the retail price.
It’s that time of year—in addition to Cyber Monday deals on PSVR, Sony is offering an ‘End of Year Sale’ in the PlayStation Store where you can find discounts on 29 PSVR games.
Apparently Black Friday and Cyber Monday have been good to Facebook this year, as Oculus Go has jumped far up the video games best sellers list on Amazon, beating out notable entries such as Nintendo Switch, Oculus Rift S, and Oculus Quest.