Facebook’s Mark Zuckerberg Thinks AR/VR is a Solution to the Housing Crisis

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Image courtesy Facebook

Facebook CEO Mark Zuckerberg today laid out a range of topics on which he and his company will focus over the next decade. By 2030, he says, AR and VR telepresence could allow employees to work remotely from anywhere in the world, alleviating the affordable housing crisis of increasingly populated cities.

Oculus Quest Back Orders Slip into Early March, Oculus Link in Mid-February

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Image courtesy Oculus

If you’re looking to pick up an Oculus Quest after the holiday rush, you may be more than a bit disappointed to find out that online retailers across the board have listed it as ‘back ordered’, with Oculus US quoting an earliest delivery date into late February, early March.

Bigscreen’s ‘VR Cinema’ Showing Interstellar, Star Trek, Transformers, & More This Month

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Image courtesy Bigscreen

Bigscreen has released the latest lineup of big-name movies premiering this month in its recently released ‘VR Cinema’ feature.

HTC Vive Pro Headset Permanently Reduced to $600

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Image courtesy HTC

HTC Vive Pro launched in April 2018 with a few key improvements over the company’s original 2016 HTC Vive headset, although its launch was marred somewhat by its steep retail price of $800 for the headset alone. Now the company appears to be responding to recent competition in the space by cutting the price of its Vive Pro headset permanently to $600.

Hands-on: Experiencing Shock & Awe with Teslasuit’s Electro-stimulation Haptics

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Photo by Road to VR

Teslasuit is a London-based company that makes an enterprise-focused haptic suit like none other I’ve experienced thus far. I got a chance to go hands-on at CES 2020 this week to find out just what sets it apart from other haptic suits, many of which employ a series of vibrating motors in an attempt to simulate the sense of touch. Teslasuit is different though. In homage to Nikolai Tesla’s advances in electricity, Teslasuit delivers to the body a range of amperage that’s designed to leave a lasting impression.

Varjo’s ‘Workspace’ Demo is a Glimpse of VR’s Long Term Future in the Workplace

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Image courtesy Varjo

Beyond the unique selling point of Varjo’s headsets—a novel display concept which offers ‘retina resolution’—the company is pioneering the way in which VR headsets could be a part of the day-to-day enterprise workflow.

Hands-on: Pico Neo 2 Could Be the Next Best Standalone After Quest

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Photo captured by Road to VR

At CES this week, Pico unveiled a pair of its latest standalone VR headsets, Neo 2 and Neo 2 Eye. While the company is targeting enterprise customers in the West, the Neo 2 line is eyeing up the same hardware category as Facebook’s Oculus Quest, and doing a solid job at that.

Hands-on: Pico ‘VR Glasses’ Prototype is the Most Impressive VR Viewer Yet

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Photo by Road to VR

This week at CES 2020, Pico quietly revealed a prototype headset which its calling the Pico VR Glasses. This phone-tethered 3DOF ‘VR viewer’ was surprisingly complete, offering a decent resolution and field of view, focus adjustment, and motion controller in a compact form-factor that’s light enough to stay on your head.

CREAL Picks up $7.4 Million in Funding for Its Light-field Tech

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Photo by Road to VR

When we caught up with CREAL and its light-field tech at CES 2020 this week, the founders also filled us in on the latest happenings with the company, including the closure of a recent funding round which, between investments and grants, brought in $7.4 million.

‘Job Simulator’ Goes Platinum, Selling Over 1 Million Copies to Date

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Image courtesy Owlchemy Labs

Owlchemy Labs has something to celebrate, as the Google-owned VR studio announced that its tongue-in-cheek parody simulator game Job Simulator (2016) has officially broken the one million unit sales mark.

Hands-on: CREAL is Shrinking Its Light-field Display for AR & VR Headsets

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CREAL light-field display prototype at CES 2020 | Photo by Road to VR

Switzerland-based CREAL is developing a light-field display which it believes will fit into VR headsets and eventually AR glasses. An earlier tech demo showed impressive fundamentals, and this week at CES 2020 the company revealed its progress toward shrinking its tech toward a practical size.

VRLEO Brings Competition to Out-of-Home VR with Ingenious Arcade Kiosk

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Photo captured by Road to VR

VRLEO is a company based in Los Angles and Shanghai that’s looking to shake up the out-of-home VR scene with its arcade kiosks. At CES this week we got a chance to go hands on with the company’s flagship product, the LEO cabinet system, which includes a few novel technologies that aim to give it an edge over the competition.

Hands-on with TEGway’s VR Thermal Haptics Dev Kit, Launching in March

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Photo by Road to VR

Korea-based TEGway, developers of a haptic accessory which generates hot and cold temperatures with impressively low latency, plans to launch a wearable VR thermal haptic dev kit aim in March. We got to try the latest prototype this week at CES 2020.

Pimax’s Full VR Headset Lineup Compared

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Pimax consumer version, Image courtesy Pimax

Pimax announced some new additions to its line of wide field of view VR headsets recently. With the constantly growing number of headset variations and mind-boggling additional prefixes to account for, you’re certainly not alone if you can’t keep all of their headsets straight.

NextMind Unveils $400 Brain-Computer Interface Developer Kit

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Image courtesy NextMind

NextMind, a Paris-based brain-computer interface (BCI) startup, debuted a $400 neural interface dev kit at CES this week, something the company intends to release to developers in the first half of 2020.

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