‘Black Mirror’ Inspired Sci-fi Mystery ‘Torn’ Confirmed for August Launch on PSVR, Rift & Vive

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Torn is an upcoming sci-fi mystery puzzle from Aspyr Media that takes inspiration from The Twilight Zone and Black Mirror. Now the studio has confirmed with Road to VR that Torn is indeed launching on all supported platforms next month. 

Unreal Engine 4.20 Ships With Native Mixed Reality Compositing for VR, New AR/VR SDKs

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Image courtesy Epic Games

Unreal Engine 4.20 officially launched today with heaps of updates. In the VR realm, the new version brings native mixed reality video compositing for VR applications, and an update to a much newer Oculus SDK. On the AR front, UE 4.20 adds supports for Apple’s ARKit 2.0 and Google’s ARCore 1.2, along with Magic Leap support.

Niantic Acquires Seismic to Help Create AR Games & Upcoming AR Platform

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Images courtesy Niantic, Seismic Games

Seismic Games, the studio behind Google Daydream’s Blade Runner: Revelations (2018)has been acquired by Niantic, the force behind popular location-based games Pokémon GO, Ingress, and the upcoming Harry Potter: Wizards Unite.

One of Europe’s Largest Water Parks Now Has a VR Water Slide

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Image courtesy Ballast VR

One of Europe’s largest water parks, Therme Erding’s Galaxy Erding water park in Germany, has a new claim to fame: a water slide that outfits guests with a VR headset. Dubbed VRSlide, the system includes a water-resistant VR headset powered by a Samsung Galaxy S8 for a deep dive through the waters of the digital unknown.

‘Plex VR’ Social Viewing Is Now Cross-compatible with All Supported VR Headsets

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Image courtesy Plex

Plex VR, the free PLEX viewer for VR devices that lets you stream locally stored media to your headset, just got an update that includes cross-platform social watching for all supported platforms, including Gear VR, Oculus Go, and Google Daydream headsets.

‘Hotel Transylvania’ VR Rhythm Game Comes to VR Arcades in North America, Europe & China

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Image courtesy Spectacular Theory, Sony

Hot on the heels of Hotel Transylvania 3: Summer Vacation (2018), which hit the box offices last week, comes a newly announced VR rhythm game that lets you grove to the spooky beats DJ’ed by series’ characters Drac, Mavis, or Johnny. Called Hotel Transylvania Popstic, the game is said to be featured at around 500 VR arcades across North America, Europe, and China.

Oculus Begins Shipping $300 Commercial ‘Go for Business’ Bundle

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Image courtesy Oculus

Oculus Go, the company’s recently launched standalone VR headset, is already on store shelves starting at $200 for the 32 GB version. And just like the company’s previous Rift for Business announced last year, now it’s Go’s turn for the commercial treatment.

Mil-Sim VR Shooter ‘Onward’ to Host Free Access Period on Steam This Weekend

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Image courtesy Downpour Interactive

Onward, the multiplayer VR shooter in Early Access, is hosting another free access weekend, this time on Steam for owners of Oculus Rift and HTC Vive.

‘Marvel Powers United VR’ to Feature Avenger Villains Madame Hydra & Scientist Supreme

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Images courtesy Oculus Studios, Sanzaru

Oculus and Sanzaru Games today announced two more villains coming to MARVEL Powers United VR, the superhero co-op battle Rift game which is slated to launch July 26th. Both villainous foes to the Avengers, the companies today revealed that Madame Hydra (aka ‘Viper’) and Scientist Supreme are coming to the game.

Retro-inspired Adventure ‘Pixel Ripped 1989’ Headed to All Major VR Platforms This Month

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If you’ve been following VR since the early developer kit days, you may recognize the ultra-retro nostalgia headtrip that is Pixel Ripped 1989. The multi-dimensional platformer-meets-VR adventure is slated to arrive on PSVR, Oculus Rift, HTC Vive, and Windows “Mixed Reality” VR headsets July 31st.

VR’s Biggest Players Back New ‘VirtualLink’ Connector for Next-gen Headsets

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A consortium representing many of VR’s most prominent players—NVIDIA, AMD, Valve, Oculus, and Microsoft—have backed a new connector standard called VirtualLink which the companies say was “developed to meet the connectivity requirements of current and next-generation virtual reality (VR) headsets.”

‘Archangel: Hellfire’ Multiplayer Expansion Leaves Open Beta, ‘Free Mode’ PvP Battles Now Available

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Image courtesy Skydance Interactive

Archangel: Hellfire, a multiplayer mech combat expansion to the original Archangel (2017) game, today launched out of open beta. In addition, the studio also released a free version of the multiplayer game, dubbed Archangel: Hellfire ‘Enlist Free’, that gives you basic access to much of multiplayer mech combat.

A Look Inside Consumer Perceptions of Oculus Go

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Photo by Road to VR

More than just the latest in a long line of niche gadgets, Oculus Go represents the linchpin of Facebook’s lofty goal of putting one billion people into virtual reality. Built with the new or casual user in mind, the device’s non-intimidating tether-free design and Snapdragon 821 mobile processor (which will be two years old in August) manage to keep costs low and user-friendliness high.

Lowe’s ‘Holoroom’ Lets Customers Test Drive Power Tools in VR Before Buying

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Lowe’s, a major North American retailer of home improvement goods, has dreamt up an interesting in-store use of VR. Using an HTC Vive and a specially made controller, the ‘Holoroom Test Drive’ allows anyone timid around power tools to put on a VR headset to learn how to use the tools in a safe virtual space.

Oculus Go + Open Questions Around Facebook, Privacy, Free Speech, & Virtual Governance

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Photo by Road to VR

madhu-muthukumarThe Oculus Go was released on Tuesday, May 1st at the Facebook F8 developer conference, and it is a self-contained, 3-DoF mobile VR headset priced at $200 that is optimized for media consumption and social VR interactions. Facebook showed off four first-party applications including Oculus TV, Oculus Gallery, Oculus Rooms, and Oculus Venues. The Oculus Venues will be treated as public spaces that will be governed by Oculus’ updated Terms of Service that has a code of conduct to ensure safe online spaces. In order to enforce the code of conduct, then Oculus will need to do some amount of capturing and recording of what happens in these virtual spaces, which has a number of privacy implications and tradeoffs between cultivating safe online spaces that may erode aspects of the freedom of speech and the 4th amendment rights to privacy within these virtual spaces.

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