First Public ‘Stormland’ Demo to Debut at PAX West, Available One Day Only
Stormland, the upcoming open-world VR title from Insomniac Games and Oculus, will be playable at PAX West this week to the general public, and not just badge-holders.
Stormland, the upcoming open-world VR title from Insomniac Games and Oculus, will be playable at PAX West this week to the general public, and not just badge-holders.
While Palmer Luckey provided his own Magic Leap One headset to iFixit for their tear down, the founder of Oculus certainly had his chance for a proper review before the spudgers and screwdrivers came out, and he isn’t pulling any punches either. According to Luckey, the company’s much awaited AR headset is “a tragedy in the classical sense.”
Anshar Studios, the developers behind Detached (2017), showed off a new arena shooter at Gamescom this year. Dubbed Telefrag VR, the game (still in pre-alpha) pits you against another player in a futuristic, gladiatorial-style battle taking place in impossible spaces.
VR treadmills are usually pretty bulky, expensive, and have a questionable utility outside of the initial wow moment of seeing one in action. Vienna-based Cybershoes however are aiming to get your feet into the game with a pretty simple concept that is less silly than it appears on first blush.
This week’s introduction of the NVIDIA GeForce RTX GPUs has coincided with the lowest prices seen on the prior generation of GeForce GPUs in months.
BigBox VR, the developers behind VR multiplayer shooter Smashbox Arena (2017), are making their way into new territory soon with their upcoming battle royale shooter Population: ONE. The studio showed off at this year’s Gamescom what promises to be a full-featured shooter with some of the Fornite and PUBG trimmings that you’d hope for in this distinctly VR native game.
Oculus first announced that it was developing a high-end standalone headset, codenamed Santa Cruz, way back in 2016, and ever since there’s been great anticipation for the device which aims to offer 6DOF head and hand tracking with no reliance on external sensors or a host PC. A new report indicates that the headset could finally come to market in Q1 2019.
Japanese VR studio MyDearest and Los Angeles-based Sekai Project launched a Kickstarter campaign last month to fund the development of a new VR manga game. Dubbed TOKYO CHRONOS, the VR visual novel game is now one step closer to coming to users of HTC Vive, Oculus Rift, PSVR, and Oculus Go.
A Fisherman’s Tale is an upcoming puzzle-adventure from Innerspace VR and ARTE, the Franco-German TV network, that aims to get you thinking outside the box—or rather outside the tiny lighthouse as you try to escape a number of rooms on your way to the top.
Ubiquity6, the AR startup that came out of stealth earlier this year, announced the successful completion of a $27 million Series B finance round. The latest round was co-led by Benchmark and Index Ventures, with Benchmark taking a seat on the company’s board.
Ray tracing simulates the way that light bounces around a scene and interacts with objects before entering our eyes to create the image of the world around us. It’s the kind of CGI rendering approach used in blockbuster movie graphics, and the same technology that allows architects to create truly photorealistic images of buildings which haven’t yet been built. But for a long time ray tracing has been far too slow for practical use in gaming, because where complex movie CGI might take minutes or even hours to render just one frame, the gaming baseline is about 30 frames per second. Thanks to NVIDIA’s GeForce RTX GPUs, Battlefield V shows what real-time ray tracing capabilities mean for gaming graphics.
Based on the company’s ‘Turing’ GPU architecture, NVIDIA’s GeForce RTX cards include hardware support for the new VirtualLink connector, a standard designed for next-gen VR headsets.
After months of rumors, NVIDIA’s latest gaming-focused GPUs have been revealed. Today the company took the wraps off the GeForce RTX 2080 Ti, 2080, and 2070. Starting at $500, the cards are set to begin shipping in September.
Alongside the reveal of the company’s professionally-focused Quadro RTX GPUs, the first based on their new Turing architecture, the company showed off a real-time experience called Project Sol to demonstrate the ray-tracing capabilities of their new cards.