Report: Next-gen NVIDIA GPUs Will Boost VR Bandwidth With New Connector

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NVIDIA's GTX Titan X GPU

A report from Tom’s Hardware states that NVIDIA’s next-generation GeForce GPUs, tentatively being referred to as the GTX 11-series, will include a new connector with enough bandwidth to support future VR headsets much higher resolutions and greater refresh rates.

Report: HTC Lays Off 1,500 Employees in Taiwan Manufacturing Division

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Image courtesy HTC

HTC is reportedly laying off 1,500 employees in its Taiwan manufacturing division, something Bloomberg’s Taipei bureau chief Samson Ellis reports to be around 22% of HTC employees.

ISS Astronaut Uses Oculus Rift in Experiment to Understand How Space Affects Hand-eye Coordination

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German ESA astronaut Alexander Gerst is participating in a study aboard the International Space Station (ISS) that’s designed to give Earth-bound researchers a better understanding of how sight, sound, and gravity impacts hand-eye coordination. Using a modified Oculus Rift, Gerst isn’t strapping in for fun and games though (even if Echo VR or Space Junkies would take on a whole new level of immersion).

Photorealistic VR Tour ‘Nefertari: Journey to Eternity’ Takes You Deep into a 3,000 Year-old Egyptian Tomb

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Using state-of-the-art photogrammetry technology with millimeter accuracy, Simon Che de Boer of Reality Virtual and Experius VR have digitally scanned Nerfertari’s tomb, letting owners of Vive, Rift, and Windows VR headsets step inside the fabled burial site and learn about the over 3,000 year-old Egyptian queen’s life, religion, and culture.

Windows VR Headsets Seeing Slow But Steady Adoption on Steam

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The first wave of WMR headsets launched in 2017 | Image courtesy Microsoft

The monthly Steam hardware survey is out again, and while June hasn’t revealed any major upsets in the balances of usership between HTC Vive and Oculus Rift, the survey shows that Windows “Mixed Reality” VR headsets are making slow, but steady headway on the platform.

Oculus Cuts Price on Rift Business Bundle, Now Shipping to Four New Regions

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image courtesy Oculus

Last October Oculus announced its ‘Oculus Rift for Business‘ bundle, offering for the first time a package which included a warranty and license officially sanctioned for commercial use. This week the company dropped the price of the package and announced availability in four new regions, but China still isn’t on the list.

Watch a Complete ‘Space Junkies’ Closed Beta Match

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Space Junkies, Ubisoft’s upcoming VR arena shooter fro Rift and Vive, is now in closed beta, which goes until July 2nd. I called Space Junkies VR’s spiritual successor to Unreal Tournament in our preview, but you can check out some of the real action here in a complete match played by yours truly.

Preview: ‘Space Junkies’ Feels Like VR’s Spiritual Successor to ‘Unreal Tournament’

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Image courtesy Ubisoft

Unreal Tournament (1999) was one of the staple arena shooters of my youth. It’s simple; find the best gun you can, stock up on as much health and armor as possible, always keep moving until you die, respawn, rinse and repeat. In this respect, Ubisoft’s latest foray into VR has replicated much of this, which paradoxically leaves me undecided if I really like Space Junkies or not from what I’ve seen from the closed beta.

Pimax Starts Mass Production Phase of “8K” VR Headset

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Pimax "8K", Photo by Road to VR

Pimax today announced they’ve headed into the mass production phase of the Pimax “8K” VR headset.

Niantic Offers Tantalizing Peek at Upcoming AR Tech, Announces New Platform for Third-party Devs

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Image courtesy Niantic

Niantic, the developer behind Pokémon Go and the upcoming Harry Potter AR game, announced they’ll be opening up access to their latest work in AR, dubbed the ‘Niantic Real World Platform’, to third-party developers soon. To boot, the company also introduced a few key AR technologies that will have you salivating over the possibilities of actually chasing down pocket monsters on your commute to that next Pokéstop.

Oculus ‘Medium’ 2.0 Overhauls Performance and Tools, Allows Exporting to ‘Home’

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Medium, Oculus’ first-party VR sculpting and modeling tool, today gets a major update in version 2.0, bringing better performance, improved tools, and the ability to export your creations into your own Oculus Home space.

‘Marvel Powers United VR’ to Launch Next Month on Rift, Black Panther Revealed as Newest Hero

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Image courtesy Sanzaru Games, Oculus

Oculus and Sanzaru Games today announced their upcoming co-op VR game for Rift, MARVEL Powers United VR, finally has a release date. The game, which lets you take on the powers of a number of Marvel superheroes, is slated to launch on July 26th. To boot, the studios also announced they’re including Black Panther to the lineup of playable characters.

VR Co-op Shooter ‘Firewall Zero Hour’ Finally Gets Release Date on PSVR, New Gameplay Trailer Here

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First Contact Entertainment today announced on the PlayStation blog that Firewall Zero Hour, the upcoming multiplayer VR shooter for PSVR, finally has a release date, and that a special PS Aim bundle will be available at launch.

High Fidelity Raises $35M Series D Financing to Further Develop Social Platform & Blockchain Tech

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Image courtesy High Fidelity

High Fidelity, the social VR platform founded by Second Life founder Philip Rosedale, today announced it’s successfully closed a $35 million Series D financing round. The company says it’s using the funds to continue development on its global infrastructure for VR experiences, to accelerate hiring, and to open a new office in Seattle.

Penalty in ZeniMax v. Oculus Reduced to $250M, Motion to Halt Headset Sales Rejected

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Based on a photo courtesy Dallas News

Bloomberg reported this week that the $500 million penalty levied at Oculus in last year’s case brought by ZeniMax has been reduced to $250 million. A motion seeking to prevent sales of Oculus products using code attributed to ZeniMax has been rejected, according to the publication.

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