Watch Bethesda’s E3 Livestream Here @9PM PST, Expecting ‘Fallout 4’ VR and ‘Doom VR’

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Photo courtesy Bethesda

E3 is here, and Bethesda, the makers of the Fallout and Elder Scrolls series, may be announcing updates to their first ever public VR offerings at tonight’s E3 keynote. Watch the livestream right here.

VR a No Show at Xbox One X Launch, Here’s What we Know

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Photo by Road to VR

Microsoft’s Xbox briefing has come and gone and no sign of the originally touted “high fidelity VR” we were hoping for from the newly christened Xbox One X. Nevertheless, here’s what we know about Xbox One X virtual reality support so far.

Oculus Launch Title ‘Lucky’s Tale’ Getting Xbox One Version Apparently Without VR Support

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image courtesy Playful Corp

At Microsoft’s pre-E3 keynote today, we’ve seen plenty of non-VR games coming to the Xbox console family, now including XBox One X (formerly Project Scorpio). But with still no clue of possible VR support to come for the 4K console, the second installment of Lucky’s Tale (2016), called Super Lucky’s Tale, is apparently coming to XBox One as a console exclusive with no clear sign that VR support is in the cards.

This is ‘Xbox One X’, Microsoft’s VR Powerhouse Coming November 7th

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At Microsoft’s E3 2017 briefing, the company’s event this year was all about the mid-generation Xbox hardware powerhouse formerly known as Project Scorpio. Xbox One X is the name and it’s coming on Nov 7th this year.

Watch Microsoft’s Xbox E3 Livestream Here @2:00PM PST, Project Scorpio Unveiled

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E3 2017 is underway and one of the key events this year is Microsoft’s Xbox briefing, at which we’re expected to learn much more about Project Scorpio, the PS4 Pro rival which the company have stated will host “high fidelity” VR. Watch the livestream right here

New UK PSVR Bundle Packs VR Headset, Camera, Farpoint & Drive Club VR for £349.99

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UK gamers looking to add a little VR spice to their PS4 games should check out this new PlayStation VR bundle which will get you up and running in VR and offers a healthy £74 saving.

Report: Public VR Awareness Almost Doubling Annually with PSVR & Gear VR Leading the Way

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A new report from Nielsen suggests that not only is public awareness of virtual reality at record levels, it’s nearly doubled year on year.

VR Developers Are Increasingly Prioritizing VR Arcades for Content Distribution

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Photo courtesy VRsenal

The virtual reality industry is poised for a transformative five years. While consumer VR equipment is still cost prohibitive for many, location-based ‘VR arcade’ businesses offer a chance for consumers to experience high-end VR equipment without a big up-front investment. And it’s catching on. Especially in China, location-based virtual reality entertainment (LBVRE) is enjoying remarkable traction, where spending on out-of-home entertainment is high. VR developers are increasingly prioritizing this avenue to monetize their content.

DisplayLink to Show ‘XR’ WiGig Wireless VR System at E3 Capable of Dual 4k @120Hz

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Image Courtesy Tom's Guide

Another entrant in the rapidly burgeoning wireless VR segment appears as DisplayLink prepares to present their new WiGig 60Ghz wireless VR technology at next week’s E3 convention and, according to a recent hands-on, it’s looking pretty impressive.

Google’s Tango Engineering Director, Johnny Lee, on AR Capabilities Enabled by Depth Sensors

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Johnny-LeeAugmented Reality has played a huge role at the developer conferences for Microsoft, Apple, Facebook, and Google, which is a great sign that the industry is moving towards spatially-aware computing. Microsoft is the only company to start with head-mounted AR with the HoloLens while the other three companies are starting with phone-based AR. They are using machine learning with the phone camera to do six degree-of-freedom tracking, but Google’s Project Tango is the only phone solution that’s starting with a depth-sensor camera.

Apple and Valve Have Worked Together for Nearly a Year to Bring VR to MacOS

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Photo courtesy Apple

Apple’s broad embrace of VR this week shows that the company has had virtual reality support on its roadmap for quite some time. During a session at WWDC, Apple and Valve confirmed they’ve been working together for nearly a year to bring SteamVR and OpenVR to MacOS.

Visualizing An Invisible Cyber War with ‘Zero Days VR’

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yasmin-elayat There’s an invisible cyber war that’s happening between major nation states, and Zero Days VR takes you inside of it in a completely new way using virtual reality. You go on a journey into a hyper-stylized cyberspace world where you embody the Stuxnet computer virus as it navigates programmable logic controllers, changes code, and destroys Iranian nuclear centrifuges.

4 Dev Demos Showing Off Apple’s New ARKit Tracking

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Photo courtesy Cody Brown

Showcased at Apple’s Worldwide Developer Conference this week, ARKit is a new core technology for iOS 11, due to launch this Fall, soon to enable augmented reality features on hundreds of millions of iPhones and iPads. As the iOS 11 developer beta is already available, we’re starting to see some interesting real-world tests of ARKit, showing off the tracking that’s achievable with nothing more than a camera.

HTC Sweetens Viveport Subscription Deal with 75 More VR Games

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image courtesy HTC

HTC launched its interesting Viveport Subscription service back in April; for $7/month, the program lets users choose five VR games from a pool of available apps, and grants them unlimited access. The company is sweetening the deal with 75 additional titles to choose from, including a number of notable games.

NBA Finals Prove That VR Sports Broadcasting is Maturing, But There’s Still Missing Pieces

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Image courtesy NextVR

Sports in VR is squarely in the realm of low-hanging VR that you often hear rattled off on five fingers when broaching the topic of industries VR will revolutionize. And while it’s easy to imagine, actual execution is a completely different story. With VR sports broadcasting deals being signed with the world’s biggest sporting leagues, the space is clearly maturing, but there’s still some missing pieces needed to boost this use case out of novelty and into orbit.

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