SVVR Keynote: Historical Context of VR + Elemental Theory of Presence

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KentBye-Avatar-2016I had the chance to give the keynote at the Silicon Valley Virtual Reality Conference where I provide some historical context for virtual reality tracing the evolution of communications mediums in order to contextualize my elemental theory of presence. It traces the history of the science and philosophy, and shows how VR is providing a direct experience of how much of our reality is subjectively constructed with our entire bodies. Hopefully this talk will help contextualize where we’ve been and where we’re going with VR, as well as a holistic framework to doing experiential design.

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Music: Fatality & Summer Trip

Oculus CTO: Improved Gear VR Visuals Part of a “brand new Oculus runtime system,” Details Improvements

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In an update rolling out to Gear VR users over the next few weeks, Oculus Home on Gear VR will see a 2x boost in pixel resolution, according to Oculus, and load times improved as much as 3x. Oculus CTO John Carmack details the techniques that have resulted in the visual improvements.

VRLO 7 Brings Latest in VR and AR to London from Epic Games, HTC, Rewind, and More

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VRLO, the UK’s leading meetup for virtual reality practitioners and enthusiasts, had its seventh edition on March 20th. Hosted by Rewind, in association with Advertising Week Europe, VRLO 7 attracted 350 attendees who glimpsed the present and future of VR and AR from Epic Games, HTC, BBC Studios, and more. Road to VR’s Jon Tustain brings us interviews and coverage from the event.

‘Virtual Virtual Reality’ on Google Daydream Plays on Popular Anxieties of the Near Future

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It’s the joke everyone in the VR space has made at least once: ‘virtual virtual reality—how meta!’ But developer Tender Claws has taken the idea and applied it to a new Daydream experience which explores common themes of “VR, AI and our collective sci-fi hallucinations.”

‘Ghost in the Shell’ VR Experience is an Awe-Inspiring Deep Dive into the Mind of Major

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The live-action Ghost in the Shell (2017) film starring Scarlett Johansson is already in theaters worldwide, but Oculus has today published the VR experience so you can get a slice of the android-kicking action direct on your Gear VR or Oculus Rift.

‘Downward Spiral: Prologue’ Review

Image courtesy 3rd Eye Studio

Downward Spiral: Prologue (2017) is a sci-fi adventure game that takes you into a lovingly recreated ’70s retro future of CRT monitors and space stations abound. Featuring a single-player and coop mission, and multiplayer deathmatch mode Downward Spiral: Prologue feels like the creators have torn out the first few pages of an Arthur C. Clarke novel and realized it in virtual reality.

Hands-on: Rhythm Game ‘Audio Beats’ is a Hidden Gem That Plays to VR’s Strengths

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At SVVR 2017 this week in Silicon Valley, Chinese VR developer organization VRCore brought a range of content to the show representing some of the VR work happening in the West. Among that content was Audio Beats by developer Famiku, a SteamVR game for Vive and Rift with surprising polish and compelling gameplay.

Oculus Co-founder Palmer Luckey Bids Goodbye to Facebook

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Oculus founder Palmer Luckey on stage at Oculus Connect 2015 | Photo courtesy Oculus

Palmer Luckey, the co-founder of Oculus VR and designer of the Oculus Rift, is stepping down from his position at the company.

MixCast VR Studio Helps Devs Add Mixed Reality Capture Features to VR Games

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Blueprint Reality, developers of VR puzzle game Awaken, have launched the MixCast VR Studio on Steam. Developers can quickly add the free SDK to their Unity-based VR games, which allows users to easily set up, broadcast, or record mixed reality gameplay footage with the help of the utility.

Samsung Suggests High-Powered, Standalone VR Headset To Compete With Rift and Vive

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Continuing to push its established mobile VR business—recently revealing its flagship Galaxy S8 smartphones support and an updated Gear VR with controller—Samsung has again confirmed it has more powerful VR hardware up its sleeve. High-end, standalone VR headsets from Samsung are still in development, according to a report by CNET.

Once a Pioneer of VR in Theme Parks, Disney Aims for AR This Time Around

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Photo courtesy sugargliding

“Don’t even think about it” is Walt Disney CEO Bob Iger’s message to theme park development team regarding virtual reality, according to a report from the LA Times. Instead, Iger sees augmented reality headsets to be the more likely fit for future attractions.

HTC Releases Full Body Tracking Code for Use with Vive and Trackers

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Photo courtesy James Xiong / HTC

HTC Vive Senior Engineer James Xiong has provided a Vive IK Demo on GitHub, which includes a reference source code and Unity demo. Using the HTC Vive headset and controllers combined with three Vive Trackers, the program uses hardware tracking and inverse kinematics to pose a virtual model that closely matches the human player.

Hands-on: Go Touch VR’s Haptic Feedback is So Simple You’ll Wonder Why You Didn’t Think of it First

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Photo by Road to VR

Sometimes, the simplest solutions are also the smartest. Go Touch VR’s approach to VR haptics achieves surprising effectiveness out of small, simple haptic devices that provide stimulation to the end of your fingers.

Samsung: New Gear VR and Controller Launching April 21st for $129

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On stage today at Samsung’s Unpacked Event in New York, the new Gear VR with motion controller finally got a launch date and price. The new 2017 Gear VR and Controller combo, announced alongside the Galaxy S8, will be available starting April 21st for $129. The motion controller, which can be purchased separately for people that already own an older Gear VR headset, will set you back $39.

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