The Future of ‘Facebook Spaces’: Opening the Door to Third-party Developers

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Facebook launched their first social VR app Spaces last month to much acclaim. It’s a polished experience that does a few things very well, and has the major benefit of tapping into Facebook’s existing dominance of the social graph. But to become truly compelling it needs to do much more than it does today. Facebook knows this, and is looking to third-party developers to expand and enhance Spaces.

Why 360 Film is in the Midst of a Reboot – Part 2: Workforce

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Photo courtesy Armando Kirwin

The 360 film industry is still young and it’s maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they’re going, and why.

More Evidence Points to ‘Star Wars Battlefront II’ PSVR Content in the Works

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Star Wars Battlefront II | Photo courtesy EA DICE

Although not yet officially announced, evidence is mounting for PlayStation VR content coming to Star Wars Battlefront II.

‘SuperChem VR’ Shows Impressive, Engaging Gamification of Chemistry Lab Education

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I Expect You to Die developer Schell Games have released a trailer for their latest project SuperChem VR, an incredibly fun looking way to teach chemistry and perhaps a glimpse into the potential future for VR in education.

Beautiful PvP Space Explorer ‘Detached’ Gets Official Steam Release May 18th

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Already on Steam Early access, the very pretty online PvP space explorer / dueller Detached from developers Anshar gets a new, official release on May 18th with a sprinkle of new features and a new multiplayer map.

The Extremes of Mental Presence: Cognitive Enhancement, Biohacking, Psychedelics, & Transhumanism

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eric-matznerEric Metzner identifies as a Techno-Optimistic Futurist who sometimes works an entire second workday within VR exploring different ways to expand his mind. He’s pushing the limits of mental presence by using nootropic supplements for cognitive enhancement from his company Nootroo, experimenting with psychedelics and VR with the psychonauts from /r/RiftIntoTheMind, exploring sensory addition & biohacking with the Northpaw device, using EEG sensors and VR to have an embodied experience of neurofeedback, teaching himself how to type with one hand with a chorded Twiddler3 Keyboard, and Rapid Serial Visual Presentation to read up to 1000 words a minute using Virtual Desktop.

I had a chance to catch up with Metzner at an UploadVR party during GDC where he shared his explorations into the extremes of mental presence. For me, I’m interested in the balance between mental & social presence with embodied presence, emotional presence, and active presence. But Metzner wants to push the limits of what types of experiences are possible as well as use VR to help him focus on his learning practices.

New PlayStation VR Bundle Adds Free Camera, Saves You $59

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Image courtesy Sony

Right now, Amazon and Best Buy are running a promotional bundle which includes the core PSVR package with a PlayStation Camera thrown in for free, saving you a respectable $59.

Watch: NeosVR “Metaverse Engine” World Building in Action, Latest Version Adds Cloud Functionality

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Solirax’s latest alpha release of its collaborative “metaverse engine” NeosVR has reached an important milestone, adding the ability to save your VR worlds and experiences to the cloud and enjoy other creator’s virtual projects at the wave of a SteamVR controllers.

Why 360 Film is in the Midst of a Reboot – Part 1: Tech

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The 360 film industry is still young and it’s maturing rapidly. With his name on more than 20 360 film projects to date, Armando Kirwin has had an inside view as to where things started, where they’re going, and why.

US Legislators Form VR-centric “Reality Caucus” to Guide Immersive Technology Policy

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Photo courtesy Ron Cogswell (CC BY 2.0)

Yesterday five US congressional representatives announced the formation of a ‘Congressional Caucus on Virtual, Augmented and Mixed Reality’.

Why the Closure of Oculus Story Studio is Good News for VR Filmmakers

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Oculus just officially announced that they’d be winding down Story Studio, the company’s internal VR film studio which produced first-party VR shorts like Lost, Henry, and Dear Angelica. Along with the closure, the company also says they’re earmarking $50 million to invest in non-gaming experiential VR content, and in doing so reveals a major reason why the company opted to shutter the studio.

Meta Expects to Ship 10,000 AR Dev Kits in 2017

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Photo by Road to VR

The Meta 2 augmented reality dev kit began pre-orders in March of 2016 and has apparently seen quite a bit of interest. By the end of 2016, the company says they began shipping the first Meta 2 dev kits, and by the end of 2017 they expect to ship some 10,000 headsets.

Exclusive: Baobab’s ‘Rainbow Crow’ is Pushing VR Film Visuals into Beautiful New Territory

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'Rainbow Crow' screenshot | Photo courtesy Baobab Studios

By now it’s trite to call any CG VR film studio “the Pixar of VR,” but one reason for that pervasive comparison is that Pixar’s waxy-textured, brightly-colored, hard-edged geometry has become a dominant style for big-budget CG films. But we hear over and over about how ‘VR is a completely new medium’; doesn’t it deserve a new look? Baobab Studios‘ latest work, Rainbow Crow, is starting to branch out from that style with a unique new look that taps into VR’s strengths.

Hands-on: IMR’s Wireless VR System Aims to Untether Today and Tomorrow’s VR Headsets

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Photo by Road to VR

IMR is one of several companies creating technology to enable a future where high-end VR headsets can break free of the tether that keeps them connected to the host PC. The company’s secret sauce is their proprietary compression algorithm which they say is made-for-VR, allowing for huge compression at much faster speeds than traditional video compression technology. I recently got to check out the company’s system first-hand during a visit to their Silicon Valley office.

Vive Deluxe Audio Strap Gets June 6th Release Date

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photo courtesy HTC

HTC announced a serious looking upgrade for its Vive headset earlier this year at CES 2017. The ‘Deluxe Audio Strap’ replaces the original device’s harness and upgrades it with integrated headphones and a new, more robust adjustable head assembly.

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