YouTube Spaces Studio Explores the Basics of Mixed Reality Video Capture

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Prolific YouTuber Tom Scott recently visited the Mixed Reality Lab at the YouTube Space studio in New York in order to showcase mixed reality capture. The lab is using a technique involving a green screen and a tracked camera to combine real world footage with a virtual reality environment, and helpfully lays out the basic concepts of the technique.

‘Tilt Brush’ Deep Dive + Unanswered Questions about VR Privacy & Google

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egmorantTilt Brush is Google’s first VR app to launch on the Oculus Rift, and I had a chance to catch up with Tilt Brush product manager Elisabeth Morant. We have a broad discussion about adapting Tilt Brush for the Touch controllers, the Tilt Brush Artist in Residency Program, the Tiltbrush Unity Toolkit, and some of the features coming in the future potentially including a layering system and more non-intuitive and unexpected features similar to audio reactive brushes. I also asked about privacy in VR, but Google has yet to disclose any information about what information they may or may not be capturing from VR users.

Closeup: Next-generation SteamVR Tracking Base Station is “Better in every way”

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Image courtesy PC Gamer

As evidenced by the decision to begin selling SteamVR Tracking base stations directly later this year, Valve aims to continue driving development of the technology. A look at the latest engineering sample of the next-generation base station model shows a new design approach that simplifies the device down to a single rotor and enhances tracking.

On the Hunt for VR’s Killer App with Oculus’ Head of Content, Jason Rubin

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Image courtesy Jason Rubin

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App—a single, platform-defining piece of software that compels buyers—has not yet arrived. Oculus’ Jason Rubin weighs in on how we might come to find it.

Gear VR Shooter ‘Drop Dead’ Coming to Rift With Touch Support and Graphics Overhaul

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One of Gear VR’s most polished shooters is making the leap to the Oculus Rift with full support for Touch and a graphical overhaul.

Valve to Sell Base Stations Directly, Lower Barrier to SteamVR Tracking Development

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Inside a Lighthouse base station | Photo courtesy Valve

Valve today announced plans to begin selling SteamVR Tracking base stations directly later this year; the first units on offer are expected to be the new single-rotor models the company recently teased. Valve is also making it easier to develop new tracked products and accessories with SteamVR Tracking by removing the requirement of a $3,000 introductory course.

‘DiRT Rally’ PSVR Support is Here, Limited-time Bundle is the Best Value on Any Platform

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Having launched initially with VR on the Oculus Rift in 2016, new DiRT Rally DLC adds PSVR support to the acclaimed racing game. The $13 DLC also brings a new ‘Co-Driver Mode’ that lets one player act as the navigator. A $43 Dirt Rally bundle for PS4 includes the base game, three mini DLC packs and the PSVR add-on together, making it a significant value over the $60 Oculus and Steam versions of the game.

Now on Rift, ‘Tilt Brush’ is the First Google App on Facebook’s VR Platform

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Image courtesy Google

After a long and somewhat awkward period of Google keeping all of their VR apps from Facebook’s VR platforms on desktop (with Rift) and mobile (with Gear VR), Tilt Brush is the first VR olive branch extended across the platform gap between these two major tech competitors.

On the Hunt for VR’s Killer App with Sony’s Head of PlayStation Magic Lab, Richard Marks

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Marks at the 2014 reveal of PlayStation VR (codenamed 'Project Morpheus')

Everyone in the VR industry can envision a world in the next 10 years that’s radically changed by virtual reality. From healthcare, education, social, training, cinema, gaming, and more, VR has a lot of Killer Use-cases. But it seems most of the industry is in agreement that the Killer App—a single, platform-defining piece of software that compels buyers—has not yet arrived. Sony’s Richard Marks weighs in on how we might come to find it.

Valve: Only 30 SteamVR Apps Have Made $250,000+ (and other truths of the young VR market)

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Image courtesy Valve

During a recent media event, Valve revealed that only 30 VR apps have made over $250,000 so far on Steam. Now focusing his company heavily on VR development, Valve president Gabe Newell remains bullish on the future of VR, but isn’t shying away from sharing frank assessments of the still young industry.

HTC’s Vive President on What’s Happening in China & VR

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alvin-wang-graylinAlvin Wang Graylin is the China President of Vive at HTC, and I had a chance to talk with him at CES this year about what’s happening in China. He provided me with a lot of cultural context, which includes support from the highest levels of Chinese Government to invest in companies working on emerging technologies like virtual reality and artificial intelligence. There were a flood of Chinese companies at CES showing VR headsets, peripherals, and 360 cameras. On average, the VR hardware from China tends to be no where near the quality of the major VR players of the HTC Vive, Oculus Rift, Sony PSVR, or Samsung GearVR, but there were some standout Chinese companies who are leading innovation in specific area. For example, some highlights from CES include TPCast’s wireless VR, Noitom’s hand-tracked gloves, and Insta360 with some of the cheapest 360 cameras with the best specs available right now.

‘John Wick Chronicles’ Review

Neo-noir action-thriller John Wick (2014) has come to the Vive in its new VR wave-based arcade shooter John Wick Chronicles. Recreating the look and feel of the film franchise while offering up a heavy slice of gun play and plenty of moving targets, the game can be an exciting trip into the John Wick universe at times, but ultimately ends before it even begins.

Bethesda Head Affirms Ongoing Work on ‘Fallout 4 VR’, Calls it “Pretty Incredible”

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Bethesda Game Studios made the surprise announcement at E3 last year that the company would be porting the entirety of Fallout 4 to virtual reality, and confirmed it would be released for both the HTC Vive and in VR on the forthcoming Xbox ‘Project Scorpio’ console. Since then, the company has been relatively silent on the status of the project, but has recently affirmed ongoing progress.

Watch: ‘LogiX’ is an Impressive Multi-User Visual Programming Interface for VR

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Sightline developer Tomáš ‘Frooxius’ Mariančík has released a major update for his collaborative ‘world engine’ NeosVR which adds an incredibly cool multi-user visual programming interface, so you and your friends can code together, entirely within VR.

NullSpace VR’s New ‘Hardlight’ Haptic Suit is Heading to Kickstarter

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NullSpace VR are poised to launch a new haptic vest focused toward immersive, virtual reality gaming, via Kickstarter soon. The Hardlight suit integrates 16 haptic pads that allow you to feel directional impact linked to actions inside the VR experience.

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