Now with Netflix, HBO, and NextVR, Daydream Rises to Top VR Platform for Video
Google’s Daydream Android VR platform just got a lot more watchable. Already the only place you’ll find the official YouTube VR app, Daydream just picked up more major content providers.
‘Grav|Lab’ Early Access Review
Grav|Lab, despite its Early Access status, might well be the surprise star of the Oculus Touch launch lineup. It doesn’t have the glitz and glamour of the bigger releases – and many of its rough edges are in need of smoothing – but its intriguing blend of fun, challenging, physics-puzzler gameplay is compelling.
Magic Leap CEO: “we are making mini-production test runs of our first system”
Following a bout of skeptical press, Magic Leap CEO Rony Abovitz claims the company is already doing production test runs of their first AR “system,” which is said to be “small, sleek, cool.”
‘Arizona Sunshine’ Review
In the overcrowded genre of VR shooters, with quite a few of the zombie variety already out in the wild, Vertigo Games have a take on zombie slaughter that makes enough tweaks to the formula to ensure that Arizona Sunshine stands head and shoulders above the competition.
AxonVR Raises $5.8 Million Seed Investment for Advanced VR Haptics
AxonVR has announced the closure of a $5.8 million seed investment, which is claimed to be the largest secured by a VR haptics company to date. The company intends to use the money to build out their HaptX platform which will be licensed directly to businesses such as theme parks and VR arcades.
HTC Launches ‘Vive Studios’ for First-party VR Game Development and Publishing
HTC today announced that they’ve spun up an internal development and publishing group called Vive Studios.
AMD Adds ‘Asynchronous Space Warp’ and More in Huge Radeon Software Update
AMD have announced the release of their latest Radeon software suite, snappily titled “Radeon Software Crimson ReLive Edition” and, among many other features, the new suite brings with it support for Oculus’ newly introduced VR performance enhancement feature Asynchronous Space Warp plus VR focused rendering features ‘MultiRes’ and ‘MultiView’.
Microsoft to Debut VR Dev Kits for Windows Holographic in March
Leap Motion’s New Mobile Hand-tracking Sensor Brings 180-degree Field of View
The new Leap Motion Mobile Platform consists of hardware and software optimised for VR and AR hand tracking on mobile devices. Building on the success of the original Leap Motion device, the brand new hardware aims to be tightly integrated into future mobile VR headsets.
VR Headsets from ASUS, Dell, HP, and More Coming in 2017, Will Run on Intel Integrated Graphics
Today at the Microsoft’s Windows Hardware Engineering Community event in Shenzhen, China, the company announced that VR/AR (mixed reality) headsets from top manufacturers are due to hit the market in 2017. What’s more, they’ll run on integrated Intel graphics without the need for a dedicated GPU.
VR Industry’s Biggest Players Are Banding Together to Create an Open VR Standard
The Khronos Group announced on Tuesday that they have a critical mass of major VR players who are collaborating on a VR open standard. This VR open standard will have a software and hardware component that will enable VR application portability across VR platforms, but also minimize the cost for hardware integrations across different VR platforms. The Khronos Group has been able to get public support for this initiative from VR headset manufacturers including Valve, Oculus, Google, & OSVR as well as the major GPU and CPU players of AMD, NVIDIA, Intel, and ARM.
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Back in March 2015, Neil told me that the VR industry needed a period of innovation before trying to pin down an open standard. But now that the major VR headsets have now launched, there’s not enough significant differences between the major VR SDKs to warrant third-party hardware peripherals to have to create custom integrations. The benefits for standardization outweigh the costs of having a fractured ecosystem, because this VR open standard will enable smaller VR companies to write a single driver that allows them to interface with all of the major VR headsets.
I had a chance to catch up with Khronos Group President Neil Trevett to talk about this call for participation on this VR open standard. There’s not a preliminary specification that’s been developed yet, but they wanted to go ahead and make this announcement in order to let the industry know that there’s enough consensus for this to happen, and to encourage participation from other upstart VR companies.
Neil estimated that this standardization process usually takes around 18 months to finalize, but it may move quicker depending upon how motivated the major companies are to lock it down and remove barriers to innovation. Designing an open standard is more of an art than a science, and Neil said that they would try to limit the scope of the standard, but also allow for extensions. You can read more information about this initiative here with a number of quotes including Oculus, Valve, Google, OSVR, and Epic Games.
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Music: Fatality & Summer Trip
‘Werewolves Within’ Review
Based on the popular party game Mafia (also known as Werewolf), Werewolves Within represents Ubisoft’s first dive into the world of social VR games. I first got my hands on the game at GDC earlier this year, and while it remains basically the same since I last played, really settling into the gameplay provided me with some amount of insight into myself, including just how comfortable I am lying to complete strangers. The answer: I’m surprisingly comfortable.
Oculus ‘Quill’ is Spectacular, But It’s the Instantly Usable Interface That Surprised Us Most
Quill is Oculus’ ‘VR paint’ app, and it’s nothing short of spectacular. Tucked away inside this creative-focused app, however, is an interface that’s so simple, you might miss its brilliance.























