First Look: ‘New Retro Arcade Neon’ Launches Today with All New Arcade Space, Multiplayer, Mini-games, and More

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The much anticipated New Retro Arcade Neon, a totally revamped version of the lauded virtual reality arcade, finally lands on Steam today, built to take advantage of the HTC Vive.

‘Situational Knowledges’ in VR Narrative: The Role of Place & Perspective

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Catherine-RehwinkelCatherine Rehwinkel is working on creating a conceptual framework that enables storytellers to storyboard linear stories in VR. She’s a filmmaker who recently finished a master’s degree computational & systems thinking at NYU. She’s been inspired by Donna Haraway’s “Situated Knowledges” feminist theories that take into account how location and place impact our perspective on events, and she’s intrigued by VR stories that grow and evolve when you watch them from different locations.

‘Unlimited Corridor’ Video Shows Mind Bending ‘Infinite’ Redirected Walking

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This video showcases a new redirected walking implementation project that creates an “unlimited” virtual corridor in a space just 5 x 7 metres in size.

New Gear VR Has a Bigger FOV and Looks Like This, Leak Suggests

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Samsung has a special event coming up on Tuesday August 2nd at which it’s widely it’ll launch not only the latest in its ‘Note’ line of phablets, but also a brand new Gear VR headset to match. This is (probably) what it looks like.

Last Chance to Buy a UK HTC Vive Before £70 Price Hike Tomorrow

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HTC Vive

HTC has announced that in response to “recent currency valuation changed” the UK price of their HTC Vive VR system will see a significant £70 increase come August 1st to £759.

Minecraft is Finally Coming to the Oculus Rift

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Photo courtesy C418

Minecraft is finally on its way for the Oculus Rift as the Windows 10 version of the mega hit social world-building game is due to add VR support “in the coming weeks”.

Inside the ‘DOTA 2 VR Hub’

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Dota 2 released free DLC yesterday that lets you join a sort of multi-user VR spectator lounge where you can watch live and recorded matches from a movie theater-sized screen, or get down on the ground right in the midst of the action. Here we take a quick look to see Valve’s first public iteration of the Dota VR Hub.

HTC’s $100 Million ‘Vive X’ VR Accelerator Announces First 33 Investments

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Today at the China International Digital Entertainment Expo & Conference (ChinaJoy 2016), HTC announced the first batch of companies to take part in their recently announced Vive X Accelerator program. The cohort of 33 VR startups, coming from across the industry, will see investments from the fund and go through a four month course to get their products into a market-ready state.

Beautiful Space Shooter ‘Everspace’ Beta Begins Today, New Gameplay Trailer

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We’ve been keeping an eye on Everspace, the new VR-enabled space combat shooter from Rockfish, for a while now and it looks as if the company are finally ready to unleash the title on the world as the beta begins today.

Oculus Rift Components Cost Around $200, New Teardown Suggests

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In a detailed component teardown, analysis of the components that comprise Oculus’ first consumer VR headset suggest a predictably complex design with the costs of individual parts totalling $200.

Steam Launches First ‘VR Weekend Sale’, 181 Vive and Rift Titles Discounted

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Steam has launched the first VR Weekend Sale giving steep discounts on VR titles for the HTC Vive and Oculus Rift, including a huge 20-game bundle at 30% discount.

‘Dota 2’ Releases Social Spectator Mode ‘VR Hub’

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Dota 2 today released free DLC that lets you watch live and recorded matches from SteamVR compatible headsets. The new VR Hub adds a social component to the game that lets you and your friends watch Dota 2 together like never before—and just in time for The International.

Oculus CTO Shares VR Dev Tip: ‘The Formula for Avoiding Aliasing’

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Oculus CTO John Carmack | Photo courtesy Oculus

Oculus CTO John Carmack is an OG of the game development world has demonstrated a deep understanding of the ins and outs of computer rendering. In a detailed technical post published on Facebook, he shares a useful tips with VR developers which explains how to avoid ‘aliasing’, a common CGI artifact.

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