Spherica’s Stabilization Technology Used in HBO’s ‘Westworld’ VR Experience

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Alina-MikhalevaHBO premiered a VR experience for their new Westworld series at TechCrunch Disrupt, and they used Spherica’s camera stabilization technology in order to pull off an extended live-action tracking shot in VR. Common advice given to new VR filmmakers is to not even try to attempt to move the camera since any shaking or sudden unexpected movements can be a motion sickness trigger. But Spherica has been able to create stabilization platform using a GoPro mount and remote-controlled rover that is able to comfortably move a VR camera through a tracking shot.

‘Metro’ Devs 4A Games Ready to Reveal Oculus Touch Title, First Glimpses Here

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4A Games, the developers behind the popular sci-fi shooter franchise ‘Metro’, are not only allegedly working on an Oculus Rift title with Touch support, there’s a chance we’ll get to see it soon. In the mean time, this is what we know.

InstaVR Pulls in $2 Million for Simple VR App Publishing Platform

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Platforms continue to lead the charge in VR funding as InstaVR lands a $2 million series A investment led by The VR Fund.

New ‘Robinson: The Journey’ Video Shows 5 Minutes of PSVR Gameplay

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Crytek’s Robinson: The Journey is the studio’s first PlayStation VR game. A new gameplay video reveals more about the title’s gameplay and interactions.

‘The Solus Project’ VR Review

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The Solus Project from Grip Game and Hourences is a beautiful, atmospheric, and occasionally terrifying VR sci-fi adventure-survival game.

20th Century Fox’s Ted Schilowitz on Bringing VR & Interactive Storytelling to Hollywood

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ted_schilowitz_p_2014When Ted Schilowitz was looking for what to do after traveling the world as the first RED Camera employee, he happened upon an opportunity to serve as a futurist for 20th Century Fox, looking at how to use emerging technologies for storytelling. Over the past three years, he’s had a lot of early access to hardware from all of the major virtual and augmented reality companies ranging from Oculus, Valve, Sony, Google, Magic Leap, ODG, and Microsoft.

Oculus Slash ‘Feral Rites’ Price, Gift 6 Free Games to Existing Owners

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In an interesting twist to Insomniac’s VR brawler Feral Rites‘ recent release, Oculus have slashed the price of the game to $29.99 from $49.99 stating the price was “too high”.

Hands-On with VREAL’s VR Live Streaming System & Q&A With CEO Todd Hooper

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Michael Glombicki goes hands-on with VREAL’s VR live streaming platform that puts viewers inside the game, right next to their favorite streamers.

Apple CEO: VR Has “Lower Commercial Interest” than AR, New Hires from Magic Leap & Oculus

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Apple CEO Tim Cook has stated that in his view, augmented reality and not virtual reality holds the ticket for commercial success in immersive technologies in the future.

Eat Tacos, Win PlayStation VR

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taco-bell-playstation-vr-psvr-giveaway

There’s nothing that says virtual reality quite like a taco.

FOVE Eye-tracking Headset Gets Final Specs and Pre-order Date

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FOVE has announced that their first eye-tracking VR headset, the FOVE 0, will open for pre-orders on November 2nd, and has also released the final specifications of the device.

Oculus Store Autumn Sale Begins, Up to 66% Off Rift and Gear VR Titles

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Oculus has launched its Autumn / Fall sale with a selection of titles getting some hefty discounts for Rift and Gear VR titles including hefty discounts for Project Cars, Chronos and The Assembly.

This is The Rogue Initiative’s Debut VR Fantasy ‘Crowe: The Drowned Armory’

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Fledgling production studio The Rogue Initiative have revealed their first VR game project as Crowe: The Drowned Armory, an original sci-fi fantasy adventure which, from the newly release key art, looks promising.

“Luna”: A ‘Deep Game’, Narrative Puzzler about Recovering From Grief & Trauma

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robin-hunickeOne of the best VR experiences I did at PAX West this year was Funomena’s Luna, which is a unique blend of tactile puzzles, creative world building, musical improvisation within the context of an emotionally-charged narrative. Luna is designed by Journey’s Robin Hunicke and Martin Middleton, and is a part of the emerging “deep games” movement that Fast Company describes as games “where players ‘win’ by becoming more enlightened, empathetic people.” It uses the unique affordances of VR with the Oculus Touch controllers to create an experience of imaginative play that is difficult to pin down into an existing genre, but provides an experience that is bound to introduce VR to a new audience.

The Proto Awards Announces 2016 Nominees, Comedian Ron Funches to Host

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The Virtual Reality Foundation has announced the nominees for the 2016 Proto Awards, the third annual award show created to honor individuals and teams making strides in the field of virtual reality.

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