Embedding a Story Within a Place with Rand Miller, Creator of ‘Myst’, ‘Riven’, and ‘Obduction’
When Rand Miller was a kid, he played Dungeons & Dragons with his brother Robyn where they would go on adventures together exploring and creating imagined worlds. They wanted to embed that same sense of wonder and awe of exploration and discovery into a videogame, and so they were inspired to create Myst (1993) together. They tend to think of Myst, Riven (1997), and their latest adventure game Obduction more as places than games since you can’t die, and you’re learning more about the story of the world as you solve puzzles.














When Derek Belch was a kicker on Stanford’s football team in 2007, 






