On Rift Launch Day, A Vast Battle Involving Thousands of Players Unfolded in a Complex Virtual World
While the first high end consumer virtual reality headsets are just beginning to launch, virtual worlds have been around for years. Although they may not be immersive in the sense of VR, they are undeniably complex and engaging, as illustrated in the record-breaking Battle of M-OEE8 which took place in EVE: Online on the same day the Oculus Rift launched.



I got the first glimpse of what advertising within a VR experience might look like when I saw a demo of some ads playing on the 

Part of the challenge of creating a first-person perspective game in VR is that there are limited locomotion options for moving around in VR in a way that’s comfortable for most people. Damaged Core is a Oculus Rift launch title that uses a unique and very effective locomotion method where you move between different first-person robots as well as third-person security cameras. This ends up being a very comfortable way to provide a lot more agency in movement than most other survival wave VR shooters, and it also has a lot of elegance in that it’d actually be possible to do in a world of AI-driven robot assassins. You can’t hack into every robot enemy, and so you have to strategically move around a battlefield in the right order.
When most people think about the types of things that want to do in virtual reality, then they almost always think of experiences that are from the first-person perspective. But Lucky’s Tale proved to me that there are going to be a whole range of experiences that people don’t know that they want to have until they actually have them in VR. It also proved to a lot of VR developers that not only could a third-person perspective work, but that it could work so well as to be able to cause a fit of VR giggles for how surprisingly compelling and delightful it could be.









