NVIDIA’s GameWorks VR Features & Integration with Unreal Engine
NVIDIA recently announced the first steps towards supporting foveated rendering with Multi-Res Shading as well as VR SLI integration in Unreal Engine 4. I talked with Nvidia’s Tony Tamasi, the senior vice president of content and technology, at the VRX Conference about the company’s GamesWorks VR and VR specific features like Direct to Rift support, Nvidia’s research into advanced lightfield display technologies, and some of the unique graphics challenges that virtual reality has posed to GPU manufacturers.





















