Crytek and Oculus on How VR Made “The Climb” Possible
Crytek just announced its new virtual reality rock climbing game The Climb, coming exclusively to the Oculus Rift platform next year. We sat down with Crytek and Oculus to discuss the new title.
Crytek just announced its new virtual reality rock climbing game The Climb, coming exclusively to the Oculus Rift platform next year. We sat down with Crytek and Oculus to discuss the new title.
Crytek is widely known for best-selling titles like Crysis and the Far Cry series, but today they’re announcing an exciting new VR-exclusive game called The Climb. When coupled with previously-announced VR games Robinson: The Journey and Dinosaur Island, it shows that Crytek is serious about virtual reality, and is devoting significant resources into developing for this emerging technology.
This week, the HTC Vive tour, bringing the SteamVR based VR headset to people around the world, makes a stop in Taipei, Taiwan with the expected suite of VR experiences in tow. Just one thing was different, seems the Vive picked up some new branding.
Over the weekend, Oculus founder Palmer Luckey “Threw Oculus Sensors in opposing corners of this room for the hell of it,” replicating a ‘room-scale’ VR setup like the HTC Vive. The result? “Works fine,” he says.
While NASA has a long history of sending probes and rovers into space, advancements in robotics has made deployment of human-like robots an increasingly attractive prospect. But it turns out that controlling such humanoid robots remotely is challenging. NASA and Sony have been collaborating to explore how VR might be used to train operators to control robots in space.
Pixvana, a Seattle VR startup working to create a cloud-based processing and delivery platform for VR video, today announced a $6 million fundraise.
UK based developer nDreams today announced the closure of a new $3 million (£2 million) investment, the second this year for the studio.
Proton Pulse, the instant classic VR demo harkening back to the Rift DK1 days is coming to the HTC Vive and Oculus Touch with brand new mechanics. We’ve got the first look at how it’ll play.
Tomáš ‘Frooxius’ Mariančík, the developer behind the outstanding Sightline: The Chair and World of Comenius projects has devised a new locomotion system for VR, and he needs your help to make it better.
One of the early titles to pledge and receive virtual reality support, Driving Simulation title Project Cars has refined it’s support for the Oculus Rift headset in the latest 7.0 patch.
Facebook CEO Mark Zuckerberg has been ordered to give a deposition in the long-running dispute between virtual reality company Oculus and games publisher Zenimax media after the latter claimed its intellectual property was used to improve the former’s Oculus Rift VR headset.
HTC recently announced that it the expected arrival date for its SteamVR powered headset the Vive had slipped from ‘holidays 2015’ to April 2016. HTC’s CEO Cher Wang claims however that “…we could have started to ship Vive this month”.