StarVR 210-Degree VR Headset to Receive Eye-tracking Support Courtesy of Tobii

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Starbreeze, an “independent creator, publisher and distributor of high quality entertainment products” has announced that its StarVR headset will receive eye-tracking support as the result of a partnership between specialist in the field, Tobii.

Luckey Kills Gear VR Positional Tracking Rumors, “VR-grade inside-out tracking is not currently workable on mobile”

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With Oculus’ annual Connect developer conference now less than 24 hours away, the VR community at large is saturated with excited speculation about what might be revealed. One thing we won’t be seeing at the event, says Oculus founder Palmer Luckey, is positional tracking on Samsung’s Gear VR headset.

Oculus Founder Affirms “We won’t be launching Rift preorders” at Oculus Connect

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In a move seemingly designed to diffuse mounting expectations of VR enthusiasts everywhere on the eve of Oculus’ Connect developer conference, Palmer has quelled any hopes of Oculus Rift CV1 pre-order at the show. However, seems like we may still be in for a few exciting surprises.

Join Road to VR for Daily Oculus Connect Recaps in AltspaceVR

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Oculus’ 2nd developer conference ‘Connect’ is almost here, starting on the 22nd September running for three days. For this year’s event, Road to VR are taking to the social virtual reality social platform AltspaceVR to bring you the chance to enjoy a daily virtual reality recap of everything that happened during the event, hosted by our very own Executive Editor, Ben Lang.

The Uncanny Valley Effect in Training Scenarios with Human-Virtual Human Interactions

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Himanshu Chaturvedi wanted to investigate the impact of the uncanny valley within training simulations that include interactions with virtual humans. The specific training scenario was a simulation for nurses to help them identify the signs of rapid deterioration. They investigated different avatar styles that ranged from realistic to stylized to black and white sketches. They did find that the stylized and sketches were more effective in demonstrating the signs of rapid deterioration.

Preview: ‘Late Night Shop’ is a Nightmare Where Mannequins Come to Life

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Late Night Shop is a first person ‘mannequin evader’ built by Plymouth, England based studio Total Monkery. The game, which is currently in pre-alpha, is excruciatingly close to a personal nightmare of store mannequins come to life.

Watch Oculus Connect 2 Keynote Livestream in VR Sept 24th

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The virtual theater in Convrge, a VR social platform known for their characteristic low-poly style, is holding another communal livestream viewing, this time featuring the Oculus Connect 2 keynote adresses.

This Star Trek Enterprise Virtual Tour is VR Ready and Absolutely Incredible

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We’ve already seen a fair few fan-made virtual reality recreations of popular sci-fi franchise, but this latest recreation of Star Trek: The Next Generation‘s Enterprise-D starship will redefine your expectations from future efforts.

‘Sightline’ Dev Wants You to Build the Metaverse with ‘NEOS’, First Gameplay Video Revealed

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Tomáš Mariančík, aka Frooxius, is the developer of Sightline: The Chair, one of the most accomplished VR experiences out there. So , news that the developers and his company Solirax are building a metaverse crafting experience that allows you to build virtual worlds intuitively in minutes, is a big deal. Here’s a video of the developer’s new project ‘NEOS’ in action.

OSVR Roadmap: Creating an Ecosystem of Interoperable VR Hardware and Software

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OSVR (Open Source Virtual Reality) aims to create an open and universal standard for the discovery, configuration, and operation of VR/AR devices. Created by Sensics and Razer, OSVR includes two independent components: 1) the OSVR software platform and 2) the open-source Hacker Development Kit VR headset.

Avatar Anthropomorphism and Illusion of Body Ownership in VR

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Johanna-LattJohanna Latt was at IEEE VR talking about the impact of avatar anthropomorphism on the Virtual Body Ownership Illusion effect. She found that there was some uncanny effects when the avatar looked more like a human than a more stylized robot or block humanoid.

Oculus Founder, Epic CTO, and More Appear in New Episodic VR Documentary by Epic Games

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Having been involved with Oculus from early on, Epic Games, the company behind the popular Unreal Engine, continues to expand its scope and interest in the burgeoning VR industry. Today the company has revealed the first episode in what they’re calling a “documentary series,” exploring the disruption that VR is creating in the gaming industry.

Disney Leads $65 Million Investment in Jaunt’s VR Camera & Content Business

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Jaunt, the company who has blazed an early trail in the capture and distribution of cinematic 360 videos, has announced yet another injection of funds, this a $65M round lead by entertainment giant Disney.

‘Elite: Dangerous’ to Get HTC Vive Support this Year, Play it on SteamVR at EGX 2015

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Elite: Dangerous is getting support for Valve’s flagship VR headset the HTC Vive later this year. What’s more, if you’re in the UK and heading to this week’s EGX 2015 show, you’ll have a chance to try it out.

‘Dead or Alive Xtreme 3’ Coming to PlayStation VR

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The reasons behind the success of the ‘beach volleyball’ franchise, spawned from the hugely successful beat-em-up Dead or Alive, may always have been somewhat dubious, but Dead or Alive Xtreme is a big deal, at least in its home country of Japan. Now comes word that the latest iteration of the title will incorporate support for Sony’s forthcoming virtual reality platform, PlayStation VR – formerly Project Morpheus.

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