Elevators and Extra-dimensional Space: Exploring Ways to Transcend Physical Boundaries of Room-scale VR

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James Andrew, Founder of PixelRouter VR and creator of Z0NE, explores the challenges virtual reality developers face when trying to transcend the boundaries of users’ physical space for the purposes of virtual reality. He shares his experiences at NYU’s MAGNET ‘Holodeck’ and some of his research into creating ‘extra-dimensional’ VR space.

Oculus ‘Pausing’ Rift SDK Development on Mac and Linux

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Oculus have announced what PC specs you’ll need to deliver a great Windows based VR experience. However, Oculus Mac OSX and Linux VR users are out of luck as Oculus have stated that they’re “pausing” development for those platforms.

Oculus SDK v0.6.0.0 is Out Now and Paves the Way for the Rift CV1

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Oculus have today released the latest version of their software development kit (SDK) and it’s one of the most significant to date.

High School Student Designs Snap-together Cardboard, Kickstarter Now Live

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A high school student from Perth, Australia, has launched a Kickstarter campaign focused on a novel plastic VR smartphone adapter, that unlike many designs on the market actually snaps apart to retain its flat pack portability.

Oculus Reveals Recommended Rift Specs and Confirms CV1 Resolution

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The Oculus Rift 'CV1' Consumer Edition

Oculus is slowly drip feeding information about the forthcoming consumer launch of the Rift, the so-called CV1. Today the company has revealed the recommended system specifications for users who hope to own the device and confirmed the resolution of the device’s dual displays.

‘River’ VR Accelerator Startups Showcased at Founder Field Day (part 2)

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The first class of Rothenberg Ventures’ ‘River’ VR accelerator have graduated. Thirteen companies, in which Rothenberg invested a combined $1.3 million, showed off their latest work at the company’s annual Founder Field Day event. Road to VR was on the scene to see what the companies had accomplished during the three month accelerator.

Best of the Oculus Mobile VR Jam 2015 – Part 3: Tactera, Crashland, DRIFT

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In part 3 of our ongoing series covering some of the most promising content to come out of the Oculus Mobile VR Jam, we take a look at three high-energy games from three very different game genres: real time strategy, first person shooter, and a new style of game called a “first bullet simulator.”

Yes, You Can Juggle in VR with the HTC Vive

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When Alex Schwartz told people he could juggle in VR with the HTC Vive and SteamVR controllers, they didn’t believe him. But now he has video proof: not only can he juggle quite effectively with the system, he thinks that it would be an excellent way to teach the skill to beginners.

Oculus Shares Optimization Tips for Unity-based Gear VR Projects

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Chris Pruett, Oculus’ head of developer relations and co-founder of Robot Invader, has recently released somewhat of a technical quick-start guide targeting potential Gear VR devs looking to get that extra mile out of their game or experience.

Rev VR Podcast (Ep. 104): Accidentally in VR Chat And Other Musings

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This is my last episode before travelling to sunny California to experience the awe and wonder of the SVVR Expo. Before I packed up, I wanted to share a fun story with all of you that involves a YouTuber who accidentally stumbled into social VR.

VR Devs Experiment With Virtual Locomotion at HTC Vive VR Jam in Austin

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Last weekend, Owlchemy Labs and VR Austin hosted an event in conjunction with Valve, HTC, Nvidia, Epic, and Unity, that gave VR developers a chance to created rapidly prototyped VR experiences for the brand new HTC Vive headset that works with Valve’s SteamVR platform to enable a ‘room-scale’ 15×15 foot play space.

Best of the Oculus Mobile VR Jam 2015 – Part 2: NeoS The Universe, House of Languages, Inside the Human Body

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In part 2 of our regular series covering some of the most promising content to come out of the Oculus Mobile VR Jam, we take a look at three educational apps that show the transformative power of VR to instill curiosity about subjects that are traditionally hard to grasp.

How to Pitch Your Great VR Idea to the Industry at SVVR Expo 2015

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Got an incredible idea, related to virtual reality you know that, if only you had the chance to tell someone, would wow the VR industry? At the SVVR Conference and Expo 2015, they’re giving you that chance; 3 minutes to convince a panel of industry professionals and venture capitalists that you and your idea have what it takes. Here’s how to make the most of that time.

Wearality’s 150 Degree Lenses Are a Balancing Act, Not a Breakthrough

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After hearing positive reports of Wearality’s 150 degree VR lenses, I was excited to try them for myself. Having done so, I came away with a sense that, barring entirely new ways of bending light, there is no such thing as a ‘perfect’ lens for VR, only one that trades certain characteristics for others.

‘River’ VR Accelerator Startups Showcased at Founder Field Day (part 1)

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The first class of Rothenberg Ventures’ ‘River’ VR accelerator have graduated. Thirteen companies, in which Rothenberg invested a combined $1.3 million, showed off their latest work at the company’s annual Founder Field Day event. Road to VR was on the scene to see what the companies had accomplished during the three month accelerator.

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