CastAR Ship First Sets of ‘Early’ Glasses to Backers (Video)

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castAR, the augmented reality gaming system, have provided an update for Kickstarter backers eagerly awaiting news. The first ‘early’ design glasses have shipped! What’s more they filmed the journey of the very first set from packing to Post Office.

What Happens When You Live in VR for a Month Straight? One Man Aims to Find out

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seeing i mark farid kickstarter 28 days virtual reality

Mark Farid, a British artist based in London, wants to strap into a head-mounted display for 28 days straight—and we’re not talking about a month of Minecrift. Farid’s new Kickstarter campaign, called Seeing I, is supposed to straddle a fine line between performance art and social experiment, and is devised to explore the personal and cultural repercussions of living life through the eyes of another person.

Magic Leap to Surface Next Year as Part of Potentially Groundbreaking Public Event

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seahorses_1136.0Magic Leap is fast becoming legendary in the field of augmented reality for technology very few people have seen or know anything about. That may all change soon however as it’s been announced that the technology will be used in a unique collaboration with SFX house Framestore as part of a UK festival.

Stuck in VR, Send Help

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Hello people of the real world. My name is Ben Lang. If you’re reading this message, you’re reading words composed and published from within virtual reality.

DreamWorks Reveals Glimpse of 360 Degree ‘Super Cinema’ Rendering for VR Films (video)

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dreamworks vr sdc 2014 warren mayoss

On stage at Samsung’s 2014 developer conference last week, Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, spoke about the company’s initial work with virtual reality on the Oculus Rift and Gear VR. Though they’ve produced several real-time VR experiences, the studio’s bread and butter is high-fidelity pre-rendered CGI. But how to bring that level of quality to virtual reality? One approach may be pre-rendered 360 degree 3D CGI footage which the company calls ‘Super Cinema’.

Paul McCartney’s ‘Live and Let Die’ Performance is Jaunt VR’s First Publically Available Cinematic VR Content

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paul maccartney jaunt vr virtual reality cinematic vr oculus rift

Jaunt VR, the company creating tech for capturing 360 degree 3D VR experiences, has today finally revealed their first publically available content: a performance taken from Sir Paul McCartney’s recent Candlestick Park gig in San Francisco earlier this year.

South Park Takes on the Oculus Rift

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South Park’s episode last week, Grounded Vindaloop, has zeroed in on the beloved Oculus Rift, along with some longstanding fears surrounding virtual reality. The episode, which dives into a meta virtual reality, also pokes fun at outsourced customer service. If you missed the episode, it’s available in full right here.

DODOcase Sells More Than 65,000 Cardboard VR Kits, Now Kickstarting New Version and Open-source VR Tools

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google cardboard io 2014

DODOcase is probably known by most for their phone and tablet cases, but the San Francisco-based company jumped on an opportunity to get Google Cardboard VR kits into the hands of a VR-hungry public. To date, the company has sold more than 65,000 of the kits and has now launched a Kickstarter campaign to spur what they’re calling a “DIY Virtual Reality Open Source Future,” which includes open software components for VR web development and a newly designed version of Cardboard that has a Leap Motion mount and greater smartphone compatibility.

News Bits: GTA V Publisher on VR Support “.. we’ll be first in line to give it to [customers]”

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Take Two Interactive, publishers of the phenomenally successful Grand Theft Auto franchise have gone on record stating that if there is customer demand for virtual reality support in their games, it’s ready to provide it.

VRLA #4 Heading to House of Moves on December 13th, Big Names in the VR Scene Exhibiting

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vrlalogo2The VRLA Meetup is holding its forth event come Saturday December 13th. To be hosted at House of Moves, a well known motion capture firm based in Los Angeles, California, 26 exhibitors will be present at the event, including many big names from the VR scene: CastAR, Sixense, Jaunt, Samsung, Unity, and Epic Games among them.

Sixense Shows off STEM Tracking With Impressive Ping Pong Demo

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sixtense stem
Sixense STEM, shown with two controllers and three tracking modules.

Sixense, creators of the tracking technology in the Razer Hydra, have been hard at work over the last year developing Hydra’s successor, STEM. The company has also recently announced that STEM will be compatible with Samsung’s Gear VR for both positional tracking and motion input. The company’s latest demo, a ping pong experience, shows off the accuracy and latency of the motion input system.

News Bits: Palmer Luckey Wins at the 2014 World Technology Awards

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wtn-finalist-badgeOculus has caused a stir in the technology world, a statement riddled with understatement perhaps. The company and it’s founder Palmer Luckey have walked away with countless industry awards since the appearance of it’s Oculus Rift DK1 in late 2012. Now, the company can add one more to it’s trophy cabinet, the World Technology Awards for Entertainment.

5 Insights for New VR Developers from DreamWorks Animation Head of Technology Product Development

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dreamworks virtual reality

At Samsung’s 2014 developer conference last week, Warren Mayoss, Head of Technology Product Development at DreamWorks Animation, took to the stage during the second day keynote to talk VR. Mayoss shared some of the initial work that DreamWorks has done with virtual reality, including five insights for new VR developers.

PrioVR Reveal New Designs as They Prepare for Manufacturing

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YEI, the company behind the PrioVR motion capture suit for virtual reality applications, has revealed its latest designs as the company prepares to manufacture and ship to its Kickstarter backers.

13 Samsung Gear VR Titles Shown at SDC 2014

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samsung gear vr games sdc

Samsung officially showed off 13 Gear VR titles at SDC 2014 last week. The titles, which varied from games to 360 video experiences, were being showcased on the second floor in the Game Zone area of the event. Eight Gear VR units were available, each housing a unique set of demos. After circling through the lines a few times, here are our first impressions.

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