Oakley and RS Components Among the Latest Brands Using the Oculus Rift for Marketing

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Virtual Reality And Next Generation Marketing

Brighton based digital agency Makemedia recently produced an Oculus Rift multi-player racing game to promote an electronics component brand.

In late March, over 700 EPC (Electronica Productronica China) show delegates virtually raced ‘Wipeout’ style cars through a futuristic city of circuit boards and diode skyscrapers. In each session, 4 players raced against each other using games console controllers to steer their direction and two large overhead screens enticed crowds with a broadcast of a ‘live feed’ from each race, complete with F1-style trackside cameras.

This interactive experience was all about brand immersion, incorporating subconscious key marketing messages related to business aspects of the company. It was the first time Makemedia had used the Oculus Rift for a commercial project, since creating and converting a number of their previous simulations to work with the DK1 for client pitches.

These include aircraft hangers with airplane models that could be used for maintenance trainers and an early Unity project of theirs called “Jarrow” which allows users to discover life around the monastery and interact with monks that lived there.

3D Project Manager Sam Watts told Road to VR that they are also planning to take their existing Stadium Explorer content into the Oculus Rift to provide fully explore-able environments for promotion of new stadiums or other venues being built, or existing ones

Sam Watts, 3D Project Manager at Makemedia
Sam Watts, 3D Project Manager at Makemedia

looking to sell the premium seating and areas to clients.

Virtual reality is set to transform marketing, especially at events and many believe that the Facebook buy-out of Oculus VR could offer a new medium of marketing to a receptive crowd, especially when Oculus technology can be is powered by mobile platforms.

Watts believes the buy-out is a positive move: “Whilst individually some of us were horrified at the thought, once the initial shock passed, we were able to understand the advantages and potential possibilities that the acquisition would allow. Anything that makes the consumer edition reach market sooner and cheaper is absolutely fine with us!

He continued: “We like to think we see past the short-term and look to the future and what it may bring. The strength of the Facebook platform and the technology behind it can only bring stability to the development environment and open up more cloud-based, distributed services. The investment will obviously help it in the fight against the Sony Morpheus as a gaming device, and as already mentioned, bring it to market sooner.

It will help Oculus turn from a niche product into something more mainstream and widely accessible to a greater number of users. We will follow what comes out of it regarding social VR experiences that we could integrate into our own content but we expect to see them explore other areas outside of just the social space too.”

To read a fantastic behind-the-scenes account of how Makemedia produced the RS Components virtual reality experience, check out their two part article in their blog. In it, Watts talks about the limitations of the low-resolution display of DK1, how to reduce motion sickness and what the safety concerns are for public demos.

Premium brand sunglasses giant Oakley have seen VR’s potential in getting their brand message to consumers. The company recently commissioned an immersive experience called “Airbrake™ MX 360 with Ryan Villopoto” which utilises the Oculus Rift and 360 degree video with head tracking to allow the viewer to see though the eyes of the four time Supercross champion whilst scrambling around a Motocross course. Oakley’s CEO, Colin Baden said of the project:

We wanted to give fans the opportunity to go as fast and high as the MX riders they love to watch, and the groundbreaking technology of Oculus Rift gives them the virtual experience of tearing up the track with Oakley rider Ryan Villopoto,” said Colin Baden, Oakley CEO.

Virtual reality is a marketing agency’s dream, who are always looking for new ways to engage customers.  The theme park style attractions get people queuing around the block, ready and willing to interact with a brand. We saw this recently at the South By Southwest festival where hundreds of people queued for hours to try a virtual lift ride at the Game of Thrones exhibition.

Working with experiential marketing agency Relevent, Framestore’s digital team combined Oculus Rift DK1 headsets, wind machines and rumble packs for the epic ride to promote the new series of the hit HBO show.

And according to John Spray, Head of New Business at experiential marketing agency CURB, trips to the mall could get a whole lot more interesting, courtesy of the marketing budget of big brands:

“It could be the Brazil World Cup and you are in a shopping centre on a Saturday afternoon, being dragged around by your other half. Whoever the sponsor could be, they could offer you a stadium tour from within Westfield shopping Centre.  You could have live streamed content direct from one of the FIFA World Cup matches where you are in the tunnel of where the players first walk out onto the pitch. If you add the sound, the smell and the sensation of the heat it will feel like you have got 80,000 fans roaring into your ears as you walk out with the England team.”

So, who knows; we could soon be dipping into a 360 degree movie trailer at a cinema; ride a new mega-coaster before the theme park season starts, or get treated to an airline’s First Class cabin experience in the middle of a train station.

Whats more, with Facebook’s purchase of Oculus VR now done and dusted, it is not unreasonable to expect branded VR experiences for the home to be appearing on your timeline soon.

News Bits: CastAR Unveils New Prototype at Maker Faire 2014

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Technical Illusions Head To Maker Faire 2014

CastAR, the augmented reality gaming glasses that project stereoscopic, holographic style images in front of the player, is heading to Maker Faire 2014 in a shiny new package. In a Kickstarter update for backer of the project’s enormously successful $1M+ campaign, the team have released some snaps of both the new glasses and demonstrated progress with the required retro-reflective sheets, needed for CastAR to work.

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The CastAR glasses as tested by us at CES 2014

The new design is quite a departure from the hand-crafted prototypes we’ve seen before and got our hands on at CES this year. The driver / control board for the glasses seems to now run alongside the legs with a much sleeker and robust housing for the dual LED projectors and IR sensor that are mounted along the top of the unit. It’s a huge improvement, although it looks as if this new design precludes folding the legs of the glasses for easy transportation / storage.

It must feel a a little like coming home for Technical Illusions, the company started by founders Jerri Ellsworth and Rick Johnson to build the CastAR platform. Early pre-Kickstarter prototypes were debuted to enormous enthusiasm back in March 2013. Things sure move fast in the VR / AR world.

No further technical details were forthcoming in the update, but we’ll keep our eyes peeled for updates from Maker Faire which runs 17th / 18th May.

You can keep up to date with Technical Illusions at their website here – and if you missed their original Kickstarter you can pre-order from their store here.

Seems the website is undergoing a redesign, there also a new store online with concept renders for the final product designs. We’ve included them below.

Rev VR Podcast (Ep. 64): Riftmax Karaoke Host Tyler Roach Discusses Singing, Coding, and Girls in VR

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Every Thursday, for the last few weeks, folks have been gathering in the Riftmax Theater to sing their hearts out in front of a live virtual audience.  Tyler Roach, the host of this event, was very excited to be on the podcast today.

AntVR ‘Universal’ VR Headset Kickstarter Proves Controversial – What Would You Like To Know?

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The newest entrant into the VR Headset space, AntVR and their ‘Universal, all-in-one’ wireless VR System, has caused some confusion and controversy among those in the VR community. So, we thought we’d give the new company the chance to answer their critics.

News Bits: Oculus On DK2 Shipping Date: “We are still on track for July”

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The Oculus Rift DK2 and Positional Tracking Camera

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In an impromptu post on OculusVR’s developer forums, Community Manager cybereality has reassured anxious DK2 purchasers that they are indeed on track for the promised July shipping date.

News Bits: Get Your Head in Sony’s Project Morpheus Next Week at SVVR Conference & Expo

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Road to VR has received word from the organizers of the forthcoming SVVR Conference & Expo that Sony will be among many exciting exhibitors and bringing Project Morpheus for attendees to demo.

Loading Human Impresses in New Unreal Engine 4 Footage, Kickstarter Target Within Reach

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Loading Human, the first person Sci-Fi adventure title that is setting the bar for player interactions in a virtual space. And now, the Untold Games team reveal new footage leveraging Unreal Engine 4 and it’s very pretty indeed.

Tickets to ‘Zero Latency’ Wireless Free-Roaming Zombie VR Experience On Sale Now, Aussie Residents Only

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Zero Latency is the new name for Inversion Project, a free-roaming wireless virtual reality experience that utilises motion capture and an Oculus Rift powered by a PC on your back.

AntVR Is A ‘Universal’ Wireless VR Headset with a 1080p Display, Kickstarter Begins May 14th

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Another entrant to the burgeoning VR Headset market has appeared seemingly out of nowhere and straight to Kickstarter. AntVR promises wireless video streaming, a 1080p display and a proprietary motion controller. Sounds too good to be true ….

The Elite: Dangerous Interview – What Would You Ask Gaming Legend David Braben?

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Road to VR has arranged an interview with the legendary game designer and programmer David Braben, he of Elite fame and most recently the Oculus Rift supporting Elite: Dangerous. We’d like to ask him questions from the VR community.

Rev VR Podcast (Ep. 63): Karl Krantz Talks SVVR Expo and VR Communities

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The first ever Silicon Valley VR Conference & Expo is happening very soon. This will be the first time that the ultimate collection of VR minds will be assembled in such an intimate environment. Karl Krantz is the man making it happen, and he joins me in this episode of the Rev VR Podcast.

Jaunt VR Reveal How Their 3D 360 Video Technology Works at SVVR #10

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Arthur van Hoff, Janut VR CTO
Arthur van Hoff, Janut VR CTO

Jaunt VR CTO, Arthur van Hoff , presented at last week’s 10th Silicon Valley Virtual Reality meetup, sharing technical details on their approach to cinematic virtual reality. This presentation marks a milestone in the progress of virtual reality in that it’s the first SVVR talk recorded in 3D 360 degree high definition video.

How Two Indie Devs Snuck a Concealed Oculus Rift and Laptop onto a Roller Coaster for the Ride of a Lifetime

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It’s an overcast morning at an undisclosed theme park in the UK, the temperature is just right—wearing a sweatshirt won’t be conspicuous. Good thing too, lest security find the device strapped around Edmond O’Driscoll’s chest.

Umbra Software Positions Occlusion Culling Tech for 120 FPS VR Gaming

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One of the challenges facing virtual reality gaming is hitting key performance benchmarks which help increase presence and reduce simulator sickness. Umbra Software, a company that makes middleware for game development, says their technology can help developers of VR games hit the 120 FPS threshold.

Road to VR’s Ben Lang to Speak and Moderate at First Annual SVVR Conference & Expo

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Road to VR Founder & Executive Editor, Ben Lang, has been asked to speak and moderate at the first annual SVVR Conference & Expo hosted this month in Mountain View, CA.

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