30 Minutes Inside Valve’s Prototype Virtual Reality Headset: Owlchemy Labs Share Their Steam Dev Days Experience

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alex-schwartz-devin-reimer-steam-dev-days-crop

Owlchemy Labs, the developers behind the excellent Oculus Rift ready game, ‘Aaaaaaaculus!’, share their impressions of their time at Steam Dev Days and detail their experiences using Valve’s secretive virtual reality HMD prototype.

Avegant Glyph Kickstarter Surpasses Stretch Goals Before They’re Made, Try the Glyph in a City Near You

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The Avegant Glyph Personal Media Player

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Stretch goals for the record-breaking Avegant Glyph Kickstarter have been finalized, with some of the goals having been passed even before they were even created. Rewards include new colors, noise canceling, and limited edition engraving. Avegant is taking the Glyph on a roadshow to major cities around the world to let people try their unique head mounted display.

Steam Dev Days Overview and More Valve Prototype HMD Impressions—Kevin Williams Reports

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kevin-williams-steam-dev-daysGuest contributor Kevin Williams brings us a report from inside Steam Dev Days, where Valve held a number of talks on their vision of the future of virtual reality, and demonstrated a prototype VR head mounted display which wowed attendees. Valve believe their prototype HMD represents what consumer-available VR hardware will look like by 2015.

Prescription Frames Finally Ready for Google Glass Along with New Sunglasses

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Ever since Google Glass was announced back in early 2012, people have asked, ‘what about those who wear glasses?’ Google’s answer to that question has been ‘wear contacts for now, we’ll have prescription glasses at some point.’ Now the company has finally announced that prescription frames are ready for Google Glass, and also made available two new styles of sunglasses.

Avegant’s Ed Tang and Yobie Benjamin Talk About Their Journey to Kickstarting the Glyph at CES 2014 (Interview)

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During a packed CES 2014 schedule, CEO of Avegant, Edward Tang and COO Yobie Benjamin take some time to talk to Paul James about Avegant’s history and how the Glyph HMD came to be.

Interview: CCP Games Talks Eve Valkyrie on the Oculus Rift at CES 2014 [video]

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At CES 2014 Road to VR catches up with CCP Games’ Ian Shiels, user-experience designer on Eve Valkyrie, to get the latest on one of the first major Oculus Rift games in production.

Avegant Glyph Kickstarter Blasts Through $250,000 Goal in 7 Hours

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As promised, the guys over at Avegant have launched the Kickstarter campaign for their DLP based portable media HMD the Avegant Glyph.

Oculus Releases Best Practices Guide for VR Developers, Reduces Minimum Recommended Age to 7 Years

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oculus rift best practices guide for virtual reality development

Oculus VR Inc has released a draft Best Practices guide for VR developers that, in their words, seeks to maximize:  1) oculomotor comfort, 2) bodily comfort, and 3) a positive user experience. The document can be found on the Oculus VR web site. Among a list of recommendations for developers, it also reduces the minimum recommended age of using the Oculus Rift from 10 to 7.

CastAR Interview and Hands-On: Jeri Ellsworth and Rick Johnson Speak to Road to VR

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Jeri Ellsworth and Rick Johnson with their CastAR prototypes at CES 2014

Road to VR’s Paul James sits down to talk with the founders of Technical Illusions, Jeri Ellsworth and Rick Johnson and we get our hands on the new HD Prototype.

More Hints That Sony Is Working on a PS4 Virtual Reality Head Mounted Display

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PS4 Oculus Rift concept by T3
PS4 Oculus Rift concept by T3

After Sony’s somewhat embarassing reveal of the HMZ-T3Q HMD at CES 2014, new unconfirmed info from Steam Dev Days reveals that the company may actually be working on a true Oculus Rift competitor in the form of a PS4 virtual reality headset.

“Valve’s VR Demo Felt Like Being in a Lucid Dream State and Very Much Like a Holodeck”

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An old Valve augmented reality HMD prototype based on the NVIS ST-50
An old Valve augmented reality HMD prototype based on the NVIS ST-50. New York Times, 2012

Last week we saw the latest Oculus Rift prototype, dubbed ‘Crystal Cove,’ and this week we’ve been waiting patiently for info on Valve’s prototype virtual reality head mounted display that the company showed yesterday and today at the Steam Dev Days conference. Here’s a roundup of initial accounts from those who have tried the HMD.

CES 2014: PrioVR Virtual Reality Motion Input Suit Interview and Hands-on [video]

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At CES 2014 Road to VR caught up with YEI Technology, the company behind the PrioVR virtual reality motion input suit. We interview Paul Yost, head of development at YEI, to get the latest on this exciting system. PrioVR will be re-launching a Kickstarter next month.

CES 2014: Hands-on With Oculus Rift + Creative Depth Camera Cube Building Demo [video]

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At CES 2014, SoftKinetic, the company that powers the Creative Depth Camera, was showing off a pretty cool Oculus Rift demo which used the depth camera mounted to the headset. The demo enables the user to put their own hands in the virtual world and build basic structures. The camera mount is available to be 3D printed.

CES 2014: Oculus Rift Awards and Mentions

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The Crystal Cove prototype, at CES 2014

Best of CES 2014 engadget

CES 2014 has wrapped up, and the awards and mentions are still rolling in for Oculus VR’s Crystal Cove prototype. Road to VR recaps them for you.

Breaking: Valve Launches SteamVR Beta On the Eve of Steam Dev Days

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Ahead of Steam Dev Days, the annual conference where this year Valve will demonstrate VR hardware and hold several talks on VR, the company has released a beta for ‘SteamVR’ a new way to interact with Steam using the Oculus Rift virtual reality headset.

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