Rev VR Podcast – Episode 55: Kickstarter Backers Speak Out About The Facebook Acquisition of Oculus

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After reading several articles today in regards to the outcry from Oculus Kickstarter backers, I felt it was necessary to grab a couple of them and let them speak their mind on the podcast.

12 Oculus Rift DK2 Reactions from GDC 2014 (video)

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The GDC tradition continues! Here are 12 reactions and impressions from VR newbies and veterans about their Oculus Rift DK2 experience.

Oculus Founder on Facebook Buyout: ‘It lets us greatly lower the price of the Rift’

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Palmer Luckey, Founder of Oculus | Photo courtesy Oculus

palmer luckey oculus rift price facebookPalmer Luckey has been open and communicative with the VR community since founding Oculus VR Inc. Tonight he spent time responding to questions and concerns regarding Facebook’s acquisition of the company. Among other bits of info, Luckey confirmed that the deal could significantly lower the price of the Oculus Rift.

Rev VR Podcast – Episode 54: Road to VR Discusses the Facebook Acquisition of Oculus VR

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With the big news breaking today that Facebook bought Oculus VR for $2 billion dollars, the Road to VR team assembled quickly to discuss this astonishing news.

Facebook / Oculus VR Acquisition: Investor Webcast Highlights and Breakdown

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Facebook / Oculus VR Acquisition: Investor Webcast Highlights

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Mark Zuckerberg

So, while we were still reeling from Mark Zuckerberg‘s announcement on his own personal Facebook page of their intentions to acquire Oculus for a cool $2 billion dollars, the official press release landed. In that, everyone holding an interest in the deal should pop along via phone or webcast to hear Mark Zuckerberg and Brendan Iribe (amongst others) explain why this deal is in the offing and what their vision is for the collaboration. I grabbed some notes during the conference that seemed of interest and break them down with some thoughts below. These are not direct quotes, but paraphrased statements based on notes I took during the webcast.

Zuckerberg: “We see Oculus as providing one of the long term important Computing Platforms for the future”.

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Brendan Iribe, CEO, Oculus VR

The term ‘Computing Platforms’ featured heavily throughout the event. In fact, it was interesting how both Brendan and Zuckerberg were very careful not to paint Oculus as providers of just a pure gaming experience, which of course they’re not. It was clear that the phrases used were designed not to put off the types of people who have and care about the money they have tied up in Facebook. Instead, much emphasis was made of VR’s power to connect people socially in ways hitherto only experienced when those people shared a physical space.

Iribe: “When the Facebook team came to visit and meet with us, we quickly realised that our teams were culturally aligned, we hire the best and brightest”

Again, Oculus’ ability to attract and attain industry leading people to help build the future of VR was highlighted as a key reason for the acquisition. It’s clear Facebook believe that in acquiring Oculus they adopt a ready-made dream team of technologists poised to change the world. In fact, it was put more bluntly later on ..

Zuckerberg: “Oculus are way ahead of everyone … 1 year ahead of the competition”.

Kinda felt like they’d wandered down the “Pre-packaged Technology Company With Bright Future” aisle at the Billion Dollar Best Buy and picked up the shinest product they saw.

Iribe: “We’re thrilled that we’ll be working together.” .. “We believe VR will connect people in ways  nobody thought possible”  “..fundamentally change the way we live, share and communicate”

Again, the focus is predictably on social and lifestyle aspects of VR. But this is nothing new, the VR community has been aware of the huge leaps VR could provide to telepresence applications and all those related. It is a stark shift in focus from the previous 2 years of talking up Oculus’ gaming potential. Again, presenting what Oculus can bring to Facebook is the key here as well as not frightening those non tech-savvy millionaire investors.

In truth, there really is an enormous opportunity for both companies to seize their collective resources and push the boundaries of virtual reality in ways that simply wouldn’t have been possible without  such a partnership in place. Whilst many may hold reservations about big business snapping up our favourite plucky upstart underdog, Facebook’s financial clout really does open some pretty huge doors for VR.

Zuckerberg: “We’re not a hardware company and we’re not looking to make a profit from Oculus hardware, we see this as more a software and services thing.” .. “Gaming is a start”

This was interesting and on the surface,  flies in the face of the public’s view of Oculus, that of a company producing a VR Headset for mass market gaming. However, what Oculus has clearly believed since the beginning is that the Oculus Rift is not just a peripheral or even a display, it’s a platform on which to build great software. Oculus themselves have already made great inroads into carving themselves a software and services niche. In the creation of Oculus Share, they curated the best software developers had to offer them and promoted it to build awareness of the platform and what it had to offer. Recently, Oculus VR announced that they’d be publishing software too, starting with the darling of the VR gaming world, EVE Valkyrie.

So, it’s clear Facebook’s vision for generating revenue from the acquisition aligns broadly with Oculus’ current trajectory anyway. Basically, creating the Rift is a means to an end. The end, is to sell the world awesome VR related software and services. But for those hardcore gamers who are member of the community that has built since the Oculus Rift Kickstarter campaign began, hearing the marginalisation of gaming may well sadden them somewhat.

Here at Road to VR we always believed that virtual reality had a huge future. We’ve watched and reported on the community that has been built around Oculus’ successes. The last 2 years have been a sort of wild west period of lawlessness for VR, and one that many will be sad to see the back of. But, if enthusiasts really do want to see and experience the pinnacle of what their chosen hobby has to offer, Facebook’s move could well provide the hefty push that VR needs to achieve launch velocity. As sad as I am to see the Wild West being tamed, I’m pretty excited about where Oculus and now Facebook might take us next.

Minecraft Creator ‘Notch’ to Oculus on Facebook Buyout: “…this is where we part ways”

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Mojang Founder Markus ‘Notch’ Persson isn’t happy about Oculus being bought out by Facebook. Apparently any hope for Minecraft for the Oculus Rift has just been lost.

Not an Early April Fools Prank: Facebook Acquires Oculus VR Inc for $2 Billion—Breaking

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According to a press release issued by PR Newswire, Facebook has today announced that it has agreed to purchase Oculus VR Inc for $2 billion.

9 Sony Morpheus Reactions from GDC 2014 (video)

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Sony's Playstation Move Controllers being used with Project Morpheus at GDC 2014

Continuing our tradition of gathering reactions from the GDC show floor, we present to you nine reactions to first time Sony Morpheus users.

Atheer Labs Exceeds Indiegogo Goal by Over 200%, Prepares to Launch AR Glasses

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Theo Goguely, Atheer Labs
Theo Goguely, Atheer Labs

Atheer Labs, a maker of smart glasses with gesture recognition, recently completed a successful Indiegogo campaign, raising $214,407 of their $100,000 goal. Road to VR’s Brian Hart recently visited their Mountain View, CA, office and sat down with Senior Product Manager Theo Goguely to learn more about Atheer’s technology, and the world of smart glasses.

Xing: The Land Beyond Demo Reactions from GDC 2014 (Video)

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White Lotus Interactive, the developers behind the successfully Kickstarted Xing: The Land Beyond adventure game for the Oculus Rift, have released reactions filmed at their booth at GDC this year.

Sony Project Morpheus Dev Kits to be Delivered as Early as June

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At GDC 2014 Road to VR has learned that Sony Project Morpheus dev kits could be delivered to third-party devs as early as June this year.

Sightline IndieGogo Campaign Launches at 0:01 GMT 24th March (20:01 EDT 23rd March)

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Sightline IndieGogo Is .. Go (Very Soon)!

We just got word from developer Tomáš “Frooxius” Mariančík that his VR Jam 3rd place winner Sightline will have its IndieGogo campaign launch at 0:01 GMT 24th March (20:01 EDT 23rd March). The below link will only work after launch, so please don’t click until then.

Back the Sightline IndieGogo Campaign Here!

And while you wait, the composer of Sightline’s music ‘Sakabi‘ (aka Ondřej Pultar) has a special exclusive preview of one of the tracks featured in the game. Sit back, enjoy the music and don’t forget to set those alarms.

And, check out Cymatic Bruce’s play through of VR Jam release here:

GDC 2014 Video Interview – New Demo and Design Innovations from Cloudhead Games

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The Gallery: Six Elements from Cloudhead Games was among the first titles intended for VR from its roots, with development of the title starting shortly after the Oculus Rift Kickstarter. Since that time, the devs at Cloudhead have been busy building an immersive experience that makes full use of both a VR headset and 3d motion controls.

Rev VR Podcast – Episode 53: GDC 2014 Final Days and Wrap-up with Ben Lang

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We’ve brought you podcasts all week from our folks at GDC 2014. Now, it’s time to finish it with a bit more insight and some final thoughts.

Oculus Rift Easter Egg in Sony’s Morpheus Presentation

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sony-morpheus-oculus-rift-easter-eggLittle icons accompanied many of the slides during Sony’s Morpheus announcement presentation at GDC 2014. One slide in particular included a nod to Oculus.

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