Positional Tracking
Elevators and Extra-dimensional Space: Exploring Ways to Transcend Physical Boundaries of Room-scale VR
James Andrew, Founder of PixelRouter VR and creator of Z0NE, explores the challenges virtual reality developers face when trying to transcend the boundaries of users' physical space for the purposes of virtual reality. He shares his experiences at NYU's MAGNET 'Holodeck'...
‘Level-Ups’: the Motorized Stilts that Provide Vertical Force Feedback in VR (video)
Standing-up interactions are coming to VR sooner than we can pronounce 'HTC Vive' correctly (like 'revive' minus the 're'), and although flat virtual surfaces are a breeze to get around, what about stairs? ledges? curbs? You know, all of...
Reverse Engineering the Oculus Rift DK2 Provides Brilliant Insight into Inner Workings
Spurred by the current lack of a Linux SDK for the Oculus Rift DK2, a group of developers sought to dissect the Rift's optical tracking system by reverse engineering the DK2. The information that was tediously corralled together is...
The Incredible Performance of the Oculus Rift DK2’s Positional Tracking (video)
I've been lucky enough to have tried the Oculus Rift DK2 on numerous occasions prior to its release this week, but never for a long enough that I felt like I really knew the device. After receiving the DK2...
‘Kintinuous’ Fuses Virtual and Reality with the Oculus Rift and Kinect
The Kinect was a great example of cutting edge technology coming from R&D into entertainment. First released as a peripheral for the Xbox 360, it quickly became one of the most successful console peripheral ever launched and then promptly...
Overview of Positional Tracking Technologies for Virtual Reality
Positional tracking is very important towards achieving immersion and presence in virtual reality. There are many ways to achieve positional tracking, with pros and cons for each solution. This article presents an overview of positional tracking technologies which could...
Tickets to ‘Zero Latency’ Wireless Free-Roaming Zombie VR Experience On Sale Now, Aussie Residents Only
Zero Latency is the new name for Inversion Project, a free-roaming wireless virtual reality experience that utilises motion capture and an Oculus Rift powered by a PC on your back.
Physically Flee from Virtual Zombies
Ben Lang covered an interesting venture...
Sony Morpheus VR Headset Shown in Public for First Time at SVVR Meetup #10
Sony Computer Entertainment surprised last evening's Silicon Valley VR meetup #10 with the first public display of their Project Morpheus VR headset prototype.
Morpheus, unveiled at this year's Game Developers Conference in March, was only shown to a limited audience...
GDC 2014: Hands-on with Sony’s Project Morpheus VR Headset
As part of continuing GDC 2014 coverage, Cymatic Bruce and myself had our first opportunity to experience Sony's new Project Morpheus, the PS4 VR dev kit, earlier today.
How Does it Feel to Wear?
Brian: I found it a little awkward...
VR’s Momentum to Gather at GDC 2014, The Road to VR Collective Will Be There!
The Game Developer Conference hits San Francisco beginning March 17th. The VR Collective will be there to cover what promises to be a pivotal show in VR's meteoric rise.
12 Months is a Long Time in Virtual Reality
GDC has become...
CastAR Interview and Hands-On: Jeri Ellsworth and Rick Johnson Speak to Road to VR
Road to VR's Paul James sits down to talk with the founders of Technical Illusions, Jeri Ellsworth and Rick Johnson and we get our hands on the new HD Prototype.
Genuine
Jeri and Rick don't really want to be doing yet...
Palmer Luckey and Nate Mitchell Interview: Low Persistence ‘Fundamentally Changes the Oculus Rift Experience’ [video]
At CES 2014, Road to VR had the opportunity to meet with Palmer Luckey, co-founder of Oculus and inventor of the Oculus Rift, and Nate Mitchell, VP of Product at Oculus. We got our hands on the much anticipated...
CES 2014: Oculus Confirms New Hardware Will Be Shown. We Roundup Recent Speculation.
A tweet sent my Oculus VR Software Engineer Tom Forsythe seems to finally confirm that a new Oculus Rift prototype will be shown at CES 2014. Here's a roundup the credible speculation on the next generation Oculus Rift.
Confirmation at...
Atomic Motion Systems Add Oculus Rift Support to Its A2 Motion Simulator
Atomic Motion Systems have announced their intentions to add HMD support (starting with the Oculus Rift) to their motion simulator platforms to create the ultimate in motion feedback.
A Moving Experience
One of the many missing pieces in the puzzle...
Oculus Raises $75 Million in Series B Funding, Latest Rift Prototype to be Revealed at CES...
Yesterday Oculus revealed that the company raised an additional $75 million in VC funding. The latest prototype of the Oculus Rift will be revealed next month at CES 2014.
Series B Funding Brings Oculus to More than $100 Million in...

















