QuestHaven is an upcoming tabletop simulator that’s aiming to bring VR and PC users all of the tools they need to play tabletop games like Dungeons & Dragons or Pathfinder. After a week on Kickstarter, QuestHaven has managed to secure its initial funding goal of $50,000.

Mersis announced on March 26th that QuestHaven is now fully funded. At the time of this writing, the project has secured over $54,000 from 791 backers.

The studio has put the project’s first stretch goal at $100,000, which promises to allow users to bring “more models” in-game for larger, more complex storytelling. Additional goals are set at $50,000 increments, which include features like status effect indicators, soundboards, map sharing function, and more.

Check out all stretch goals over at the Kickstarter for more info.

QuestHaven is coming to Kickstarter on Tuesday, March 22nd. The Reno, Nevada-based developers also released a new video (linked below) that shows off some of the creative possibilities within, including VR support for both a top-down POV and a 1:1 immersive POV, perfect for roleplaying.

We haven’t gotten a look at funding tiers yet, however you can sign up for notifications here so you’ll know precisely when the gates open. Anyway, we’ll be following along, so make sure to check back soon.

The original article announcing QuestHaven follows below:

Original Article (January 3rd, 2022): The team behind the project says the simulator will let you build environments and import game rules so you can play any essentially any roleplaying tabletop game, such as D&D, Pathfinder, or Shadowrun to name a few.

QuestHaven is said to target Quest 2, PC VR, and standard PC monitors, the latter of which is used by the dungeon master to run the campaign whilst player characters in VR either control pieces and dice like a standard tabletop game, or jump into a more immersive 1:1 view of things.

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Developer NotNoxDev says in a Reddit thread that QuestHaven is more of a platform than a game since it doesn’t come with any set rules—those are imported by the user so they can play anything. Instead, dungeon masters generate their game worlds, just like you might with figurines and grid maps, and players create their characters via an avatar creator.

Still, the team says it eventually wants to add user-generated items through a marketplace so module creators can sell their modules bundled with handouts and elaborate maps—something akin to Steam Marketplace.

QuestHaven’s creators are looking to fund development via a Kickstarter campaign, which is slated to arrive sometime in Q1 2022.

In the meantime, you can sign up for updates on the game’s website so you can be among the first to hear about its launch on Kickstarter. We’ll of course be following along too, so make sure to check back soon for more info.

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Well before the first modern XR products hit the market, Scott recognized the potential of the technology and set out to understand and document its growth. He has been professionally reporting on the space for nearly a decade as Editor at Road to VR, authoring more than 3,500 articles on the topic. Scott brings that seasoned insight to his reporting from major industry events across the globe.
  • ApocalypseShadow

    A rise in D&D style VR games and a challenger to Demeo. Sounds good. Social VR games like this makes sense.

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      Hopefully this nudges the Demeo devs to get their level editor set up right.

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  • I feel strong Demeo vibes

  • Julian Krunz

    Kind of looks like a Dungeon Full Dive knockoff to me

  • If they Bring D&D to VR, then it would be really good!

  • ZarathustraDK

    This is not a DnD-game, it’s a nerd-simulator.

    • BananaBreadBoy

      So exactly DnD then. :P

  • Cl

    This looks cool. What i really want is a good card battle VR game where you throw down the cards and they come to life.